Forwarded from Chewata Awaqi
90% caffeine, 10% code, 0% sleep.
Status Updated We’ve officially moved from What are we doing? to LOOK, IT ACTUALLY MOVES
Halfway through Global Game Jam 2026 and the vision is finally coming to life. We're unmasking the potential of this project one bug at a time
Stay tuned for more updates as we head into the home stretch!
#GGJ26 #GlobalGameJam #IndieDev #GameDev #GamedevLife #WorkInProgress #MadeWithUnity #UnrealEngine #Mask
Status Updated We’ve officially moved from What are we doing? to LOOK, IT ACTUALLY MOVES
Halfway through Global Game Jam 2026 and the vision is finally coming to life. We're unmasking the potential of this project one bug at a time
Stay tuned for more updates as we head into the home stretch!
#GGJ26 #GlobalGameJam #IndieDev #GameDev #GamedevLife #WorkInProgress #MadeWithUnity #UnrealEngine #Mask
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Forwarded from Major John
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GGJ 2026 Closing
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🎉 We won our local Global Game Jam! 🎉
Our game The Cashier took 1st place at our local GGJ
The Cashier is a short narrative-driven game where you play as a cashier under pressure, dealing with customers who arrive carrying different emotions. Each customer expresses how they feel, and you must choose how to respond. Your choices directly affect the store’s balance—handle interactions well and you’ll earn trust and money; respond poorly and you’ll lose both. Manage emotions, make quick judgments, and see how long you can keep your job before the day ends.
Huge thanks to the team, the organizers, and everyone who played and supported us ❤️
More updates coming soon!
Our game The Cashier took 1st place at our local GGJ
The Cashier is a short narrative-driven game where you play as a cashier under pressure, dealing with customers who arrive carrying different emotions. Each customer expresses how they feel, and you must choose how to respond. Your choices directly affect the store’s balance—handle interactions well and you’ll earn trust and money; respond poorly and you’ll lose both. Manage emotions, make quick judgments, and see how long you can keep your job before the day ends.
Huge thanks to the team, the organizers, and everyone who played and supported us ❤️
More updates coming soon!
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Forwarded from Howie
There will be part 2
(The video became longer than I expected it to be)
(The video became longer than I expected it to be)
Forwarded from አቶ Codes
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Here's a short recap of how I run Devspace Group assistant bot from my phone.
Git, node js and Termux that's all.
https://vt.tiktok.com/ZSaECvHem/
Your engagement in TikTok can help me post more videos to reach to more people's so make sure you check it out in TikTok as well
Git, node js and Termux that's all.
https://vt.tiktok.com/ZSaECvHem/
Your engagement in TikTok can help me post more videos to reach to more people's so make sure you check it out in TikTok as well
Starting from today I'll post a GitHub starter kit projects daily on Backend frameworks on every language on every framework you didn't hear about to, Today's choosen framework is Golang Gin web framework which has Auth route with jwt setup plus best practice for folder structure and database connection to start from, have fun
GitHub Link
GitHub Link
GitHub
GitHub - Alazar42/Go-Lang-Gin-Starter-Kit: A minimal Gin starter kit with JWT auth, PostgreSQL via GORM, and basic user endpoints…
A minimal Gin starter kit with JWT auth, PostgreSQL via GORM, and basic user endpoints (register, login, me). - Alazar42/Go-Lang-Gin-Starter-Kit
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Micky Codes
Starting from today I'll post a GitHub starter kit projects daily on Backend frameworks on every language on every framework you didn't hear about to, Today's choosen framework is Golang Gin web framework which has Auth route with jwt setup plus best practice…
Also if you have any requests on projects coment them, and ill make them and post them here
Today's choosen framework is FastAPI which has Auth route with jwt setup plus best practice for folder structure and PostgreSQL database connection to start from, have fun
GitHub Link
GitHub Link
GitHub
GitHub - Alazar42/FastApiStarterProject
Contribute to Alazar42/FastApiStarterProject development by creating an account on GitHub.
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Today's choosen framework is Express.Js which has Auth route with jwt setup plus best practice for folder structure and PostgreSQL database connection to start from, have fun
GitHub Link
GitHub Link
GitHub
GitHub - Alazar42/ExpresJsStarterProject
Contribute to Alazar42/ExpresJsStarterProject development by creating an account on GitHub.
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Hello fams, i was working "experimenting" on isometric games using Godot and it's going very well and here's what i learned:
In isometric games there's a method called y-sorting and it's necessary for the game engine to recognize and sort the tiles based on their height levels,
If you have many png files of the individual tiles, first doing merging the same tiles with their groups is better for the game engines fast and effective memory allocation.
In isometric games there's a method called y-sorting and it's necessary for the game engine to recognize and sort the tiles based on their height levels,
If you have many png files of the individual tiles, first doing merging the same tiles with their groups is better for the game engines fast and effective memory allocation.
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When browsing the internet i came across kenny assets and loved the asset named Shooting Gallery, and I decided to give it a try and build the game out if it and the outcome was unexpected even for me, and the lesson from this game building was
1, There are 2 types of positioning in godot 2D one manual handling every position and the Nodes doesn't know the screen size and will not respect it or the other way The nodes respect the screen size and position themselves on any screen sizes so i used just that Control nodes, anyways that's the easiest way to make your games or UI responsive in any screen size,
2, Start simple add more but don't complicate it, it's raw for now I'll update y'all when i add more sound and UI feels.
Until we meet again🙌
1, There are 2 types of positioning in godot 2D one manual handling every position and the Nodes doesn't know the screen size and will not respect it or the other way The nodes respect the screen size and position themselves on any screen sizes so i used just that Control nodes, anyways that's the easiest way to make your games or UI responsive in any screen size,
2, Start simple add more but don't complicate it, it's raw for now I'll update y'all when i add more sound and UI feels.
Until we meet again🙌
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Btw if you saw this logo on the games splash screen posted recently on my channel and curios, Melkam Studios is my own indie game studio, which I will be using for the games I publish from now on. and it is been a week since I started and it is being a success since I got 2 games done for publishing and waiting for comments and approval.
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