MemTool_release_v1.4.0-104.zip.zip
7.9 MB
Version Code: 104
Changelog:
- crash log added
- Inspector more improved
- Kitty memory upgraded & Dobby
- memory trap πͺ€ more enhanced
- DexDump is still in beta. The issues will be fixed in the next version soon.
Changelog:
- crash log added
- Inspector more improved
- Kitty memory upgraded & Dobby
- memory trap πͺ€ more enhanced
- DexDump is still in beta. The issues will be fixed in the next version soon.
β€1
LibMem 2.1 Release.zip
23.6 MB
Version Code: 201
Changelog:
- Pointer Scanning
- Address Resolver
- Memory R/W
- Hex Calculator Mem
- BackTrace
- Symbols Explore + call
- Unity Lib-Tools ( Only For Unity Game This function automatic visible after you add this tool in any Unity game)
Changelog:
- Pointer Scanning
- Address Resolver
- Memory R/W
- Hex Calculator Mem
- BackTrace
- Symbols Explore + call
- Unity Lib-Tools ( Only For Unity Game This function automatic visible after you add this tool in any Unity game)
β€11π₯7
MemTool 3.2 [ Fat ] Soon What is New Adding?
#1 Module Base Index
( some game & library have multiple memory map index for example )
See clearly, you can also check same thing in GG he also showing multiple base index from memory map currently my MemTool doesnβt have map indexing so some case not working game offset etc because default index is not readable or some important problem have So this is the main problem Now I explain more deeper
r--p ---> header / metadata # <map> index #1
r-xp ---> actual code segment β # <map> index #2
rw-p ---> data section # <map> index #3
See this, one lib.so but 3 memory map index normally LGL Mod Menu and other modder only reading first index they donβt know about second index Thatβs the reason offset not working sometimes Because memory index not readable LGL or other PID reader doesnβt
support- Cxx is god
auto indexing
manual index select
#1 Module Base Index
( some game & library have multiple memory map index for example )
7a12300000-7a12500000 r--p 00000000 ... /libil2cpp.so
7a12500000-7a18000000 r-xp 00020000 ... /libil2cpp.so
7a18000000-7a18200000 rw-p 00300000 ... /libil2cpp.so
See clearly, you can also check same thing in GG he also showing multiple base index from memory map currently my MemTool doesnβt have map indexing so some case not working game offset etc because default index is not readable or some important problem have So this is the main problem Now I explain more deeper
r--p ---> header / metadata # <map> index #1
r-xp ---> actual code segment β # <map> index #2
rw-p ---> data section # <map> index #3
See this, one lib.so but 3 memory map index normally LGL Mod Menu and other modder only reading first index they donβt know about second index Thatβs the reason offset not working sometimes Because memory index not readable LGL or other PID reader doesnβt
support- Cxx is god
auto indexing
manual index select
β€9π₯3π2
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Mem Tools v3.2.0-320 [Fat] (Online Authentication)
Donβt worry itβs completely free to access You can get a key ποΈ for every release
The main purpose of adding authentication is to enable online GUI updates, so I can update the ImGUI remotely and add new features anytime.
This GUI can dynamically load any C++ object
Donβt worry itβs completely free to access You can get a key ποΈ for every release
The main purpose of adding authentication is to enable online GUI updates, so I can update the ImGUI remotely and add new features anytime.
This GUI can dynamically load any C++ object
β€18π₯4
MemTool_release-zygisk_v3.2 Test.zip
26.2 MB
#1 Runtime IL2CPP API Dumping
#2 WebUI Update
- Currently displays app icons and application information on the web interface
β οΈ This is a test version.
Key: dev
#2 WebUI Update
- Currently displays app icons and application information on the web interface
β οΈ This is a test version.
Key: dev
β€17π1
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β€1