Today I will work on user service. I will define general architecture, layers and folder structure in #Golang.
https://www.youtube.com/watch?v=9f8Rgj-GxPo
https://www.youtube.com/watch?v=9f8Rgj-GxPo
YouTube
Stoic Way #2 - Implementing User Service architecture
Today, we will implement the initial "user service" architecture in Golang. We will add all the needed libraries and create our first http server.
π4π₯4β€2π2
Added database section to sizzle starter template documentation!
https://sizzle.lazebny.io/storage/database/about/
https://sizzle.lazebny.io/storage/database/about/
π13
Some interesting (and hard) questions:
- How does setState result in a new frame?
- What's the rendering pipeline?
- How does repaint boundary work?
- How to implement offline-first?
- What is declarative navigation?
- How do you initialize dependencies?
- How does setState result in a new frame?
- What's the rendering pipeline?
- How does repaint boundary work?
- How to implement offline-first?
- What is declarative navigation?
- How do you initialize dependencies?
π8
Working on small, but interesting article about overlays and popups.
It will be about OverlayPortal, OverlayController and other widgets to make alignment & positioning ease.
inspired by this one: https://plugfox.dev/layer-link/
It will be about OverlayPortal, OverlayController and other widgets to make alignment & positioning ease.
inspired by this one: https://plugfox.dev/layer-link/
π8π₯5
Tomorrow we will build something interesting! Hope to see you there.
https://www.youtube.com/watch?v=blJzdukYZwg
https://www.youtube.com/watch?v=blJzdukYZwg
YouTube
Stoic Way #3 - Auth, Responses and Exceptions
On this stream we will implement a solution for unified error and success responses. We will setup the proper configs for JWT secrets. Futhermore, we will create a simple Dockerfile for our service. If we have any time left we will design the database tablesβ¦
π6π₯4β€2
Mobile Tech
Tomorrow we will build something interesting! Hope to see you there. https://www.youtube.com/watch?v=blJzdukYZwg
Guys, Iβd like to ask you for some feedback or suggestions!
What you liked on streams and what you didnβt.
Or maybe, you have some ideas
What you liked on streams and what you didnβt.
Or maybe, you have some ideas
π5
Popups in Flutter the right way!
I'm asking for some feedback - Do you find this article of your interest, is it written in clear language? Thanks!
https://lazebny.io/popups-in-flutter/
I'm asking for some feedback - Do you find this article of your interest, is it written in clear language? Thanks!
https://lazebny.io/popups-in-flutter/
Michael Lazebny
Popups in Flutter
Master popups in Flutter: dropdowns, overlays, menus, and more. Learn how to position popups correctly and manage overflow.
π11
Next article will be about exceptions.
- how to handle them correctly
- backend errors
- stacktrace / throwing / rethrowing
- comparison to either
- how to handle them correctly
- backend errors
- stacktrace / throwing / rethrowing
- comparison to either
π₯24π9
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π24π₯°8π5πΎ3β€1π1π1
2D scrolling infinite canvas: https://x.com/definev2/status/1735319830641963284?s=46&t=dWA1m7fMpzIgC8FgRKo4XQ
π14
in 2 hours we will continue the development of Stoic Way app.
https://www.youtube.com/watch?v=NyUvvqhBIeA
https://www.youtube.com/watch?v=NyUvvqhBIeA
β€6π2
I've started updating my article on Dart & Flutter best practices.
Do you like the new version of build methods?
https://lazebny.io/flutter-best-practices/
Do you like the new version of build methods?
https://lazebny.io/flutter-best-practices/
π₯17β€3π3
Many of us have struggled with legacy code. It's not the most pleasant thing to do, is it :)?
Typically, in such systems, things are not well understood, there are many dependencies, and a change in one place can have non-obvious effects in others.
To minimize these problems, there is a well-known approach called the Strangler Fig Pattern.
I found an interesting article from Shopify Engineering Team where they talk about the application of this method:
https://shopify.engineering/refactoring-legacy-code-strangler-fig-pattern
Typically, in such systems, things are not well understood, there are many dependencies, and a change in one place can have non-obvious effects in others.
To minimize these problems, there is a well-known approach called the Strangler Fig Pattern.
I found an interesting article from Shopify Engineering Team where they talk about the application of this method:
https://shopify.engineering/refactoring-legacy-code-strangler-fig-pattern
Shopify
Refactoring Legacy Code with the Strangler Fig Pattern - Shopify
There are strategies for reducing the size and responsibilities of large objects. Hereβs one that worked for us at Shopify, an all-in-one commerce platform supporting over 1M merchants across the globe.
π4π₯3
I have fully updated the #bestpractices article with new structure and clarifications. Hope you'll like it!
In the meantime, im working on article about #errors handling. This will be interesting as well.
In the meantime, im working on article about #errors handling. This will be interesting as well.
Michael Lazebny
Dart & Flutter best practices
Best practices for Flutter and Dart. Architecture, state-management, testing, QA, accessibility, UI/UX, BLoC.
β€8π₯3π2