Mobile Tech
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Michael Lazebny's blog about @dart and @flutter
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Mobile Tech
Don't use SVGs for Icons in Flutter. There are better and more performant ways. Rendering SVG requires several time-consuming operations: reading from memory, parsing the SVG to a binary format, parsing the binary format to Dart structures, and only then…
I have created SVG vs Iconfont Performance Benchmark

It tracks the rasterization, which is the process of rendering UI objects as pixels on the screen.

The icon font is much better on the GPU thread. SVG's complexity leads to expensive rasterization, which easily overwhelms the GPU and causes stutters.

You can check the full benchmark here https://github.com/hawkkiller/svg_iconfont_benchmark

Note that I tested on my MacBook, which is extremely performant. Testing on a low-end Android device may provide even more insights.

I also tried to add some readmes for better understanding.

#flutter #flutterdev
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There is an easy way to speed up Flutter tests in CI.

If you have a large test suite, use sharding. It distributes the number of tests between multiple shards, so you can create multiple parallel jobs in CI.

#flutter #FlutterDev
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Do not hardcode paths to assets; use the path generator!

The generator ensures that assets exist and removes the possibility of a typo.
Explore what fits your needs, but I would recommend flutter_gen/spider.

#flutter #flutterdev
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It is better to wait before updating Flutter to the latest stable version.

After a new stable, there are usually multiple fixes published – 3.32 had 8 patches!

I recommend staying 1 stable version behind the latest release. This ensures that you won't be affected by regressions and new bugs.

#flutter #flutterdev
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My first talk on a big conference FLUTTERCON!!!
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Is your layout ready for RTL languages?

A common mistake is using a fixed left/right EdgeInsets or Alignment.

Instead, use their directional counterparts. They provide logical start and end properties, allowing the UI to adapt automatically.

#flutter #flutterdev
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🚨 I have a few article ideas that I'm interested in:

- Creating an FFI Dart package with Rust for image upscaling using build hooks.
- Eliminating pigeons with native bindings (ffigen+jnigen).
- What you can achieve with the built-in Flutter SDK for bottom sheets. I recently worked on this in a company, so it should be helpful as bottom sheets are a complex topic.

What do you think? Share your opinions in the comments.
If you have other interesting ideas, please share as well :)
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Mobile Tech
🚨 I have a few article ideas that I'm interested in: - Creating an FFI Dart package with Rust for image upscaling using build hooks. - Eliminating pigeons with native bindings (ffigen+jnigen). - What you can achieve with the built-in Flutter SDK for bottom…
Bottom sheet won the poll 🀣😭

So the order is like this:
- bottom sheet features/limitations
- native bindings with ffigen/jnigen
- dart package with rust [build hooks]
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FYI: Engineers in X have long work hours, even on weekends.

When I was even smaller, I also worked like 12-14h 7day work week.

Absolute trash. Prioritize mental health and live actual life, not this utter nonsense they're selling.
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No articles my guys πŸ˜…πŸ€Ÿ
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Just tried out the new analyzer plugin API!

It is so powerful, but very simple and seamlessly integrates with dart analyze and immediately shows issues in the IDE.

I created a simple lint that prohibits hardcoded color. See https://github.com/hawkkiller/analyzer_plugin_sample
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πŸš€ Happy Friday! Sharing a cool update

I created fast_image, which uses Rust's image library. This library uses new Dart feature, Build Hooks.

To upscale from Full-HD to 4k, my library requires ~500ms, while Dart's image package requires ~6000ms (and with less quality algorithm)
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