Mathematicards Prototypes
36 subscribers
4 photos
3 videos
13 files
2 links
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Hey guys look the game is realβ„’ and being played by realβ„’ peopleβ„’
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Don’t mind the bald guy he photobombed
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Mathematicards Prototype v2.10.zip
30 MB
Changelog:
- Added 3 new cards;
- Nerfed "Lerp!";
- Moved the "Expiration Sigil" sprite to the top left of each card;
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Mathematicards Prototype v2.11.zip
30 MB
Changelog:
- Removed 2 cards from the pool which don't currently work as intended;
- Lerp effects will now overshoot if their value is above 100%;
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Mathematicards prototype v2.12.zip
30 MB
Changelog:
- Buffed some conditional cards;
- Now you go to the shop automatically and for free whenever you beat a round while holding 5 or more coins;
- Bought cards are now added to the deck instead of the hand;
- You don't automatically leave the shop upon buying a card;
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Hey! I'm currently working on the definitive version of the game (goodbye, spaghetti code!), and so I won't be posting DEMOs for a while.

If you can, I'd greatly appreciate if you could give the latest version a try, and then submit your answers to the following form: https://forms.gle/d4KsZkHpmwyBsJyr5

Thanks a lot for the help and attention you've been giving the project these past two months. Looking forward to showing you something new and improved, soon!
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Mathematicards prototype v2.13.zip
30 MB
Changelog:
- Lives now work dynamically. Instead of starting with 60 lives and always consuming 1 per hand, you start at 5, with each successful hand giving you 1 life back, and failed hands draining 1 life.
- Removed the reroll button (spend 1 life in the shop to get 3 more card choices). Depending on how you used it, it was either a self-destruct button or an automatic run winner. It makes sense to have and it would help create a performance gap between players of different skills, but it needs a more serious tweak before it can be allowed to be tested.
- Discard cost raised to 30 seconds (1/2 of a life).

I'm slowly working on the definitive version of the game. I couldn't finish the in-game shop in time for Milano Indies, so I updated the old prototype to better fit the new gameplay loop.
I don't expect this build to get tested but I still thought I'd put it here for future reference.
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Thanks to everyone who gave feedback on the game yesterday!
I’ll bring a normal mouse next time…
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Mathematicards prototype v2.14.zip
28.8 MB
Changelog:
- Made a Linux build;
- Removed the "play size" mechanic in order to raise the skill ceiling and reward player expression;
- Removed some of the most confusing cards;
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Mathematicards prototype v2.14 Linux.zip
27.4 MB
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