FIRST OF ALL, THANK YOU FOR JOINING! THIS IS A PROJECT I'VE BEEN WORKING ON FOR THE PAST MONTH AND IT REALLY MEANS A LOT THAT YOU VOLUNTEERED TO HELP ME CREATE A WELL-CRAFTED EXPERIENCE.
Can be played on Desktop with just Mouse. Requires Windows.
The objective each round is to make your score EXACTLY equal to the number on the blackboard.
The game is won if you manage to beat all rounds before your "minutes" (attempts) run out.
DO NOT SPAM UI BUTTONS, the prototype holds itself up with toothpicks and duct tape and pressing them too fast will forever destroy the fabric of spacetime.
Goes without saying but all sprites are placeholders (god bless programmer art)
https://t.me/+Z0RbUwBzqPgxNDM0
If you have any feedbacks feel free to post them as comments under the corresponding build.
I am mainly looking for mechanical feedbacks from people who are already fans of roguelike deckbuilders (whether the game is fun to play and gives the player interesting choices, if the synergies are rewarding etc.).
Thanks in advance!
Can be played on Desktop with just Mouse. Requires Windows.
The objective each round is to make your score EXACTLY equal to the number on the blackboard.
The game is won if you manage to beat all rounds before your "minutes" (attempts) run out.
DO NOT SPAM UI BUTTONS, the prototype holds itself up with toothpicks and duct tape and pressing them too fast will forever destroy the fabric of spacetime.
Goes without saying but all sprites are placeholders (god bless programmer art)
https://t.me/+Z0RbUwBzqPgxNDM0
If you have any feedbacks feel free to post them as comments under the corresponding build.
I am mainly looking for mechanical feedbacks from people who are already fans of roguelike deckbuilders (whether the game is fun to play and gives the player interesting choices, if the synergies are rewarding etc.).
Thanks in advance!
Telegram
Mathematicards Prototypes
Balatro 3
π1
Mathematicards Prototype v2.3.zip
29.9 MB
Changelog:
- Reduced number of max rounds;
- Slightly increased target score scaling;
- Tweaked rarity of some polarizing cards;
- Tweaked values on "Lerp?" and "Earth";
- Made it so even successful hands consume minutes;
- The game now pre-emptively Game Overs if you don't have enough minutes to beat all the remaining questions;
- Added a "Reroll" button in the shop;
- Reduced number of max rounds;
- Slightly increased target score scaling;
- Tweaked rarity of some polarizing cards;
- Tweaked values on "Lerp?" and "Earth";
- Made it so even successful hands consume minutes;
- The game now pre-emptively Game Overs if you don't have enough minutes to beat all the remaining questions;
- Added a "Reroll" button in the shop;
π1
Mathematicards Prototype v.2.4.zip
29.9 MB
Changelog:
- "Lerp" cards now dynamically display the exact amount by which they'd affect your current score;
- "Lerp" cards now dynamically display the exact amount by which they'd affect your current score;
π1
Mathematicards Prototype v2.5.zip
29.9 MB
Changelog:
- Added a "sell" option in the shop to get rid of undesired cards and get back half their price;
- Added a "reset score to 0" button so that your run doesn't instantly end if you overshoot due to a miscalculation;
- Fixed tooltip text on "Earth";
- Added a "sell" option in the shop to get rid of undesired cards and get back half their price;
- Added a "reset score to 0" button so that your run doesn't instantly end if you overshoot due to a miscalculation;
- Fixed tooltip text on "Earth";
Upcoming changes:
- Hand discards a la Balatro, to see if they are a better alternative to the selling mechanic;
- Version of the game with a real timer instead of turns (I'm convinced this won't work at all, but it's worth a try).
- More cards (currently 60+ cards planned but yet unimplemented);
- Hand discards a la Balatro, to see if they are a better alternative to the selling mechanic;
- Version of the game with a real timer instead of turns (I'm convinced this won't work at all, but it's worth a try).
- More cards (currently 60+ cards planned but yet unimplemented);
Mathematicards Prototype v2.6.zip
29.9 MB
Changelog:
- Added "discard" button and removed "sell" button;
- Added "discard" button and removed "sell" button;
Now should be the time to extensively test both v2.5 and v2.6 to see which one appeals the most to roguelike deckbuilder fans.
In the meantime I can still add new cards to both versions.
In the meantime I can still add new cards to both versions.
Mathematicards Prototype v2.7.zip
30 MB
Changelog (discard version):
- Reduced cost of some cards;
- Added 7 new cards;
- Fixed bug with "Seek the Odd";
- Reduced cost of some cards;
- Added 7 new cards;
- Fixed bug with "Seek the Odd";
Mathematicards Prototype v2.8.zip
30 MB
Changelog (discard version):
- Reduced cost of discards (now the timer also has seconds);
- Adjusted UI for some cards;
- Rare cards are slightly rarer now;
- Reduced cost of discards (now the timer also has seconds);
- Adjusted UI for some cards;
- Rare cards are slightly rarer now;
Main/pause menus and visual/auditory feedbacks will be added once I remake the project from the ground up.
Along with UI changes like displaying card text on the cards themselves.
Right now the focus of these tests is almost exclusively on the gameβs mechanics.
Media is too big
VIEW IN TELEGRAM
Showcase 1: The player creates a combo that greatly increases the value of their cards, but is left with too few minutes to reach the final stage (LOST RUN).
Media is too big
VIEW IN TELEGRAM
Showcase 2: The player finds a card that allows them to play more than three cards at once, and takes advantage of this early boost to play a lot of cards that scale over uses (WON RUN).
Media is too big
VIEW IN TELEGRAM
Showcase 3: The player finds a setup with a lot of potential for combos, but spends too much time trying to find the missing piece, and bloats their deck with utility cards (LOST RUN).
Mathematicards Prototype v2.9.zip
30 MB
Changelog:
- Fixed some UI bugs;
- Increased score scaling;
- Fixed "Exchange" not working properly;
- Fixed some UI bugs;
- Increased score scaling;
- Fixed "Exchange" not working properly;
Mathematicards Prototype v2.10.zip
30 MB
Changelog:
- Added 3 new cards;
- Nerfed "Lerp!";
- Moved the "Expiration Sigil" sprite to the top left of each card;
- Added 3 new cards;
- Nerfed "Lerp!";
- Moved the "Expiration Sigil" sprite to the top left of each card;
π1
Mathematicards Prototype v2.11.zip
30 MB
Changelog:
- Removed 2 cards from the pool which don't currently work as intended;
- Lerp effects will now overshoot if their value is above 100%;
- Removed 2 cards from the pool which don't currently work as intended;
- Lerp effects will now overshoot if their value is above 100%;
π1