Why our waistlines expand in middle age: aging stem cells shift into overdrive
24 by gmays | 0 comments on Hacker News.
24 by gmays | 0 comments on Hacker News.
The language brain matters more for learning programming than the math brain
46 by smusamashah | 20 comments on Hacker News.
46 by smusamashah | 20 comments on Hacker News.
Show HN: GPT-2 implemented using graphics shaders
6 by nathan-barry | 0 comments on Hacker News.
Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends).This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
6 by nathan-barry | 0 comments on Hacker News.
Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends).This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
Show HN: Exhibit and Site on Mechanisms for Students
9 by sturbes | 1 comments on Hacker News.
Just finished a super-nerdy amateur hobby project: An exhibit and website to show kids how cool mechanisms are! Sadly, kids don't get much tangible experience with machines anymore. Ideally, this exhibit will inspire some to explore engineering, even if they are not "book learners". The website provides content to back up the exhibit, with videos and 3D printing files. The project is inspired by engineering exhibits from the past. Check out the research page for more. The project will be open-sourced to enable people to make their own and extend it. If you want to collaborate, LMK. --Steve
9 by sturbes | 1 comments on Hacker News.
Just finished a super-nerdy amateur hobby project: An exhibit and website to show kids how cool mechanisms are! Sadly, kids don't get much tangible experience with machines anymore. Ideally, this exhibit will inspire some to explore engineering, even if they are not "book learners". The website provides content to back up the exhibit, with videos and 3D printing files. The project is inspired by engineering exhibits from the past. Check out the research page for more. The project will be open-sourced to enable people to make their own and extend it. If you want to collaborate, LMK. --Steve
Toma (YC W24) Is Hiring Engs #3-4 (AI for Automotive)
1 by anthonykrivonos | 0 comments on Hacker News.
1 by anthonykrivonos | 0 comments on Hacker News.
Show HN: Blast – Fast, multi-threaded serving engine for web browsing AI agents
20 by calebhwin | 9 comments on Hacker News.
Hi HN! BLAST is a high-performance serving engine for browser-augmented LLMs, designed to make deploying web-browsing AI easy, fast, and cost-manageable. The goal with BLAST is to ultimately achieve google search level latencies for tasks that currently require a lot of typing and clicking around inside a browser. We're starting off with automatic parallelism, prefix caching, budgeting (memory and LLM cost), and an OpenAI-Compatible API but have a ton of ideas in the pipe! Website & Docs: https://ift.tt/mUbfdVW https://ift.tt/9bRPvBJ MIT-Licensed Open-Source: https://ift.tt/21c8spU Hope some folks here find this useful! Please let me know what you think in the comments or ping me on Discord. — Caleb (PhD student @ Stanford CS)
20 by calebhwin | 9 comments on Hacker News.
Hi HN! BLAST is a high-performance serving engine for browser-augmented LLMs, designed to make deploying web-browsing AI easy, fast, and cost-manageable. The goal with BLAST is to ultimately achieve google search level latencies for tasks that currently require a lot of typing and clicking around inside a browser. We're starting off with automatic parallelism, prefix caching, budgeting (memory and LLM cost), and an OpenAI-Compatible API but have a ton of ideas in the pipe! Website & Docs: https://ift.tt/mUbfdVW https://ift.tt/9bRPvBJ MIT-Licensed Open-Source: https://ift.tt/21c8spU Hope some folks here find this useful! Please let me know what you think in the comments or ping me on Discord. — Caleb (PhD student @ Stanford CS)
Rams is a documentary portrait of Dieter Rams (2018)
9 by Michelangelo11 | 1 comments on Hacker News.
9 by Michelangelo11 | 1 comments on Hacker News.
The first driverless semis have started running regular longhaul routes
5 by harambae | 0 comments on Hacker News.
5 by harambae | 0 comments on Hacker News.
Show HN: I built a synthesizer based on 3D physics and launched the product
4 by humbledrone | 0 comments on Hacker News.
I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos. The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://ift.tt/cw09htQ I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://ift.tt/3LCxVc6 I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q
4 by humbledrone | 0 comments on Hacker News.
I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos. The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://ift.tt/cw09htQ I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://ift.tt/3LCxVc6 I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q