厘米碎碎念
非常有趣。 https://x.com/nuevo_tokyo/status/1861223259389505702
Figma Editors Should Pay by the Second Instead of by the Month = 0.0000058dollars/second
A fairer way for Figma to charge editors would be based on how much they actually use the platform, rather than a flat $15 monthly fee. Prorating costs by the second would mean casual editors only pay for the time they actively spend, making it more reasonable—especially for quick tasks like copying a design between team files. No one should have to pay a full month's fee for a one-off edit or scramble to remove editor rights to avoid unnecessary charges.
A pay-by-the-second model would also make it easier for organisations to add more editors without worrying about the cost. Teams could collaborate more freely without micromanaging permissions, giving occasional contributors easy access without breaking the budget. This flexible system would encourage teams to use Figma more widely, integrate it into more workflows, and get clearer value for their spending. In the end, it’s a simple idea: pay for what you use, nothing more, nothing less.
Just an idea.
A fairer way for Figma to charge editors would be based on how much they actually use the platform, rather than a flat $15 monthly fee. Prorating costs by the second would mean casual editors only pay for the time they actively spend, making it more reasonable—especially for quick tasks like copying a design between team files. No one should have to pay a full month's fee for a one-off edit or scramble to remove editor rights to avoid unnecessary charges.
A pay-by-the-second model would also make it easier for organisations to add more editors without worrying about the cost. Teams could collaborate more freely without micromanaging permissions, giving occasional contributors easy access without breaking the budget. This flexible system would encourage teams to use Figma more widely, integrate it into more workflows, and get clearer value for their spending. In the end, it’s a simple idea: pay for what you use, nothing more, nothing less.
Just an idea.
notebooklm 在内部脱颖而出,上面开始给资源了,商业计划,设计资源,运营资源。迅速启动商业版本开始盈利 NotebookLM Business。
https://notebooklm.google/business
https://x.com/notebooklm
https://notebooklm.google.com
https://x.com/notebooklm/status/1861185696670851548
https://notebooklm.google/business
https://x.com/notebooklm
https://notebooklm.google.com
https://x.com/notebooklm/status/1861185696670851548
厘米碎碎念
个人本地化数据更重要了。 https://modelcontextprotocol.io/introduction
🧵 Thread • FxTwitter / FixupX
Alex Albert (@alexalbert__)
Note that the point of this is not to make a performant LLM-powered search engine, this is definitely not that!
What it does do is quickly demonstrate how powerful and flexible MCP can be
What it does do is quickly demonstrate how powerful and flexible MCP can be
💯1
厘米碎碎念
懒猫微服这个产品,几乎看不到一个人说一个缺点,不太对劲。
……我是不会碰这个产品的。很多人应该知道和清楚自己收免费的产品说好话这个行为就是一个商单,如果最终的产品不行,消费的是自己的信誉。
真的不考虑一下做游戏么?
https://www.notebookcheck.net/Apple-M4-Pro-analysis-Extremely-fast-but-not-as-efficient.915270.0.html
https://www.notebookcheck.net/Apple-M4-Pro-analysis-Extremely-fast-but-not-as-efficient.915270.0.html
Notebookcheck
Apple M4 Pro analysis - Extremely fast, but not as efficient
Apple has presented its new MacBook Pro models featuring the new M4 processor generation and we have taken a look at the new M4 Pro SoC. Aside from its pure performance, we are interested in how efficient it is. Has Apple managed to further extend its lead…
看了一篇文章,告诉我如何极限抓取,直接 http 里微操做,边获取内容边解码,命中了就直接丢弃请求。类似于浏览器里页面刷出来一半看到信息就直接关掉页面,开始下一个。加上 http2 长连接,省略握手时间,极限加极限。人家 1s 抓数据,你可以 200ms 干完。