I think for tomorrow's stream I'll focus on working on new team calcs for current teams to get a better understanding of DPS numbers for a 16647 Daze threshold vs the 10594 threshold I was using before. This way I can get a good idea of how characters actually perform when 50% more Daze is needed, which leads to longer rotations compared to my old calcs. Thank you very much for today everyone!
Also heads up, stream will be slightly delayed tomorrow also because of Nintendo Switch 2 Direct... Show me more Mario Kart 9 please...
Unfortunately had to go out today and don't have a ton of time this evening, would people be happy to have a short stream testing Trigger out in game today still?
Got lucky with an early Trigger so short stream today to test out her performance in Deadly Assault!! Live now: https://twitch.tv/leifavt
Twitch
LeifaVT - Twitch
Haii I'm Leifa, a Theorycrafter for Zenless and other gachas, nice to meet you all!
I thought I'd be able to keep things up for the week but unfortunately illness has decided today to get worse again 😔
I'm going to be postponing today's stream sadly and try to recover for tomorrow. I will get 7 calc streams done at minimum though that is a given, it's an opportunity to practice after all.
I'm going to be postponing today's stream sadly and try to recover for tomorrow. I will get 7 calc streams done at minimum though that is a given, it's an opportunity to practice after all.
Very good dev talk ZZZ, extremely excited to see what's in store for this game! Loving both the transparency and upcoming features.
For people asking, currently I have no proof whether there is or isn't a new Specialty coming. Maybe it's real, maybe it's not. No idea sadly so I wouldn't get hopes up yet until there's some sort of confirmation.
If I get word of it I will mention but considering this is just a text file, it is very easy to just type in whatever and then blur it. Feel free to contact me if you've got some evidence for it but for now, I can't confirm or deny anything.
If I get word of it I will mention but considering this is just a text file, it is very easy to just type in whatever and then blur it. Feel free to contact me if you've got some evidence for it but for now, I can't confirm or deny anything.
2.0 Possible Banner Order
1st Half - Yi Xuan
2nd Half - Ju Fufu
Probably expected, reruns currently unknown unless someone reaches out. Will most likely get updated info once 2.0 beta starts.
1st Half - Yi Xuan
2nd Half - Ju Fufu
Probably expected, reruns currently unknown unless someone reaches out. Will most likely get updated info once 2.0 beta starts.
CC Beta is currently missing Vivian's text for most languages but there are changes. Would people be interested in a stream updating the Translation Database? Not sure how long I'll go for but I wanted to update it for the CC beta regardless.
Hugo W-Engine Changes
Current CN text does not match the actual functionality. Actual description is:
CRIT DMG increases by 45% - 72%. When EX Specials, Chain Attacks and Ultimates deal Ice DMG, the equipper gains the Armor Break effect for 3s. Whilst Armor Break is active, the equipper ignores 25% - 40% of the enemy's DEF.
Current CN text does not match the actual functionality. Actual description is:
CRIT DMG increases by 45% - 72%. When EX Specials, Chain Attacks and Ultimates deal Ice DMG, the equipper gains the Armor Break effect for 3s. Whilst Armor Break is active, the equipper ignores 25% - 40% of the enemy's DEF.
leifa
Appears Hugo's Core Skill has changed, requiring Ice or Stun rather than Support or Stun for his Additional Ability, and his Core Passive now grants extra ATK based on the number of Stun Agents in the team. Will be able to see the full changes soon I assume.
Hugo Core Passive Changes
"Hugo's ATK increases based on the number of Stun Agents in the team."
1 Stun Agent - +300 ATK
2 Stun Agents - +900 ATK
These values are at Core F and it does scale with Core Skill Level. Other Core Skill values appear to be unchanged I believe.
"Hugo's ATK increases based on the number of Stun Agents in the team."
1 Stun Agent - +300 ATK
2 Stun Agents - +900 ATK
These values are at Core F and it does scale with Core Skill Level. Other Core Skill values appear to be unchanged I believe.
leifa
Hugo Core Passive Changes "Hugo's ATK increases based on the number of Stun Agents in the team." 1 Stun Agent - +300 ATK 2 Stun Agents - +900 ATK These values are at Core F and it does scale with Core Skill Level. Other Core Skill values appear to be unchanged…
Oh sorry, these values don't stack with eachother. It is either 300 or 900, not 1200.