Connecting a method call to the method body is known as binding.
There are two types of binding:
1-static binding (also known as early binding).
2-dynamic binding (also known as late binding).
There are two types of binding:
1-static binding (also known as early binding).
2-dynamic binding (also known as late binding).
Agent-oriented programming (AOP) is a programming paradigm where the construction of the software is centered on the concept of software agents. In contrast to object-oriented programming which has objects (providing methods with variable parameters) at its core, AOP has externally specified agents (with interfaces and messaging capabilities) at its core. They can be thought of as abstractions of objects. Exchanged messages are interpreted by receiving "agents", in a way specific to its class of agents.
Why is serialization required?
In today's world, a typical enterprise application will have multiple components and will be distributed across various systems and networks. In Java, everything is represented as objects; if two Java components want to communicate with each other, there needs be a mechanism to exchange data. One way to achieve this is to define your own protocol and transfer an object. This means that the receiving end must know the protocol used by the sender to re-create the object, which would make it very difficult to talk to third-party components. Hence, there needs to be a generic and efficient protocol to transfer the object between components. Serialization is defined for this purpose, and Java components use this protocol to transfer objects.
In today's world, a typical enterprise application will have multiple components and will be distributed across various systems and networks. In Java, everything is represented as objects; if two Java components want to communicate with each other, there needs be a mechanism to exchange data. One way to achieve this is to define your own protocol and transfer an object. This means that the receiving end must know the protocol used by the sender to re-create the object, which would make it very difficult to talk to third-party components. Hence, there needs to be a generic and efficient protocol to transfer the object between components. Serialization is defined for this purpose, and Java components use this protocol to transfer objects.