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#Bridge_Design_Pattern
👉Structure

The Client doesn't want to deal with platform-dependent details. The Bridge pattern encapsulates this complexity behind an abstraction "wrapper".

Bridge emphasizes identifying and decoupling "interface" abstraction from "implementation" abstraction.

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#Java_Interview_Question

118) What is gc()?

gc() is a daemon thread.gc() method is defined in System class that is used to send request to JVM to perform garbage collection.

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119) What is the purpose of finalize() method?

finalize() method is invoked just before the object is garbage collected.It is used to perform cleanup processing.

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120) Can an unrefrenced objects be refrenced again?

Yes.

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121)What kind of thread is the Garbage collector thread?

Daemon thread.

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#Bridge_Design_Pattern
👉Example

The Bridge pattern decouples an abstraction from its implementation, so that the two can vary independently. A household switch controlling lights, ceiling fans, etc. is an example of the Bridge. The purpose of the switch is to turn a device on or off. The actual switch can be implemented as a pull chain, simple two position switch, or a variety of dimmer switches.

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122)What is difference between final, finally and finalize?

final: final is a keyword, final can be variable, method or class.You, can't change the value of final variable, can't override final method, can't inherit final class.
finally: finally block is used in exception handling. finally block is always executed.
finalize():finalize() method is used in garbage collection.finalize() method is invoked just before the object is garbage collected.The finalize() method can be used to perform any cleanup processing.

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123)What is the purpose of the Runtime class?

The purpose of the Runtime class is to provide access to the Java runtime system.

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124)How will you invoke any external process in Java?

By Runtime.getRuntime().exec(?) method.

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#Bridge_Design_Pattern

👉Check list

1️⃣Decide if two orthogonal dimensions exist in the domain. These independent concepts could be: abstraction/platform, or domain/infrastructure, or front-end/back-end, or interface/implementation.

2️⃣Design the separation of concerns: what does the client want, and what do the platforms provide.

3️⃣Design a platform-oriented interface that is minimal, necessary, and sufficient. Its goal is to decouple the abstraction from the platform.

4️⃣Define a derived class of that interface for each platform.

5️⃣Create the abstraction base class that "has a" platform object and delegates the platform-oriented functionality to it.

6️⃣Define specializations of the abstraction class if desired.

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125)What is the difference between the Reader/Writer class hierarchy and the InputStream/OutputStream class hierarchy?

The Reader/Writer class hierarchy is character-oriented, and the InputStream/OutputStream class hierarchy is byte-oriented.

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126)What an I/O filter?

An I/O filter is an object that reads from one stream and writes to another, usually altering the data in some way as it is passed from one stream to another.

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#Bridge_Design_Pattern

👉Rules of thumb

▪️Adapter makes things work after they're designed; Bridge makes them work before they are.

▪️Bridge is designed up-front to let the abstraction and the implementation vary independently. Adapter is retrofitted to make unrelated classes work together.

▪️State, Strategy, Bridge (and to some degree Adapter) have similar solution structures. They all share elements of the "handle/body" idiom. They differ in intent - that is, they solve different problems.

▪️The structure of State and Bridge are identical (except that Bridge admits hierarchies of envelope classes, whereas State allows only one). The two patterns use the same structure to solve different problems: State allows an object's behavior to change along with its state, while Bridge's intent is to decouple an abstraction from its implementation so that the two can vary independently.

▪️If interface classes delegate the creation of their implementation classes (instead of creating/coupling themselves directly), then the design usually uses the Abstract Factory pattern to create the implementation objects.

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127) What is serialization?

Serialization is a process of writing the state of an object into a byte stream.It is mainly used to travel object's state on the network.

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👉Serialization in Java

Serialization in java is a mechanism of writing the state of an object into a byte stream.

It is mainly used in Hibernate, RMI, JPA, EJB and JMS technologies.

The reverse operation of serialization is called deserialization.

👉Advantage of Java Serialization

It is mainly used to travel object's state on the network (known as marshaling).

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#Java_Interview_Question 👉Serialization in Java Serialization in java is a mechanism of writing the state of an object into a byte stream. It is mainly used in Hibernate, RMI, JPA, EJB and JMS technologies. The reverse operation of serialization is called…
👉java.io.Serializable interface

Serializable is a marker interface (has no data member and method). It is used to "mark" java classes so that objects of these classes may get certain capability. The Cloneable and Remote are also marker interfaces.

It must be implemented by the class whose object you want to persist.

The String class and all the wrapper classes implements java.io.Serializable interface by default.

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👉ObjectOutputStream class

The ObjectOutputStream class is used to write primitive data types and Java objects to an OutputStream. Only objects that support the java.io.Serializable interface can be written to streams.

👉ObjectInputStream class

An ObjectInputStream deserializes objects and primitive data written using an ObjectOutputStream.

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