How to Create Negative Transition in Adobe Premiere Pro.
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TikTok Β· izzyeditor
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π¬ Editing Tip:
Use cuts every 2β3 seconds to keep viewers hooked.
Simple edits = better retention
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Use cuts every 2β3 seconds to keep viewers hooked.
Simple edits = better retention
β‘ Tap a reaction if you support IzzyEditor π
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Click here:πBest website for Video Editorsπ https://jitter.video/
jitter.video
Jitter Β· A fast and simple motion design tool on the web
Jitter is a collaborative motion design tool that lets you create professional animations in minutes, no matter your experience with motion.
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Shattered Text Animation in After Effects β‘οΈ
Here is a quick tutorial on how to do this cool shatter.
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Here is a quick tutorial on how to do this cool shatter.
πNew TikTok video is out now π«‘
https://vm.tiktok.com/ZNRFypVBY/
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π¬ Editing Tip:
Background music should be:
β20 to β30 dB
If music is louder than voice β wrong β
Background music should be:
β20 to β30 dB
If music is louder than voice β wrong β
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π¬ Beginner Editor
What is the hardest thing for you as a beginner video editor?
What is the hardest thing for you as a beginner video editor?
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πΉ Cutting clips smoothly
17%
πΉ Adding text & titles
40%
πΉ Color correction
17%
πΉ Exporting without losing quality
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You have only 1 hour to deliver a paid project π± What will you do?
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55%
π Stay calm & edit
16%
π€ Panic but still do it
17%
π Ask for deadline extension
12%
π Run away
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Which editor are you? π₯
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π Fast but risky
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π― Slow but perfect
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π¨ Over-creative
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π Simple & clean
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amp = .06;
freq = 2;
decay = 3;
n = 0;
time_max = 3;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) {
n--;
}
}
if (n == 0) {
t = 0;
} else {
t = time - key(n).time;
}
if (n > 0 && t < time_max) {
v = velocityAtTime(key(n).time - thisComp.frameDuration / 10);
// Ease Out Factor (starts at 1, gradually reduces to 0)
easeFactor = easeOut(t, 0, time_max, 1, 0);
value + v * amp * Math.sin(freq * t * 2 * Math.PI) / Math.exp(decay * t) * easeFactor;
} else {
value;
}
freq = 2;
decay = 3;
n = 0;
time_max = 3;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) {
n--;
}
}
if (n == 0) {
t = 0;
} else {
t = time - key(n).time;
}
if (n > 0 && t < time_max) {
v = velocityAtTime(key(n).time - thisComp.frameDuration / 10);
// Ease Out Factor (starts at 1, gradually reduces to 0)
easeFactor = easeOut(t, 0, time_max, 1, 0);
value + v * amp * Math.sin(freq * t * 2 * Math.PI) / Math.exp(decay * t) * easeFactor;
} else {
value;
}
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