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iOS dev
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iOS dev
https://www.donnywals.com/using-previewmodifier-to-build-a-previewing-environment/
Donny Wals
Using PreviewModifier to build a previewing environment – Donny Wals
Xcode 16 and iOS 18 come with a feature that allows us to build elaborate preview environments using a new protocol. This protocol allows us to define objects that can create a single context or…
iOS dev
https://www.donnywals.com/adding-values-to-the-swiftui-environment-with-xcode-16s-entry-macro/
Donny Wals
Adding values to the SwiftUI environment with Xcode 16’s Entry macro – Donny Wals
Adding custom values to SwiftUI’s environment has never been very hard to do to. However, the syntax for doing it is verbose and easy to forget. To refresh your mind, take a look at this post where I…
iOS dev
https://www.rudrank.com/exploring-swiftui-make-sf-symbols-wiggle/
Rudrank Riyam
Exploring SwiftUI: Make SF Symbols Wiggle Wiggle
Update your iOS app with SF Symbols 6's WiggleSymbolEffect. Learn how to implement the wiggle effect in SwiftUI, exploring various wiggle options like .clockwise, .up, and .custom(angle:). Discover how to use wiggle animations and customize wiggle options…
iOS dev
https://www.attributedstrings.com/swiftui-can-be-a-bit-eager/
AttributedStrings
SwiftUI can be a bit... eager
SwiftUI gives you a huge advantage in writing your own applications. But there are some things you should be aware of when it comes to NavigationLink!
iOS dev
https://www.swiftwithvincent.com/blog/building-the-inverted-scroll-of-a-messaging-app
Swift with Vincent
Building the inverted scroll of a messaging app — Swift with Vincent
You’re more of a video kind of person? I’ve got you covered! Here’s a video with the same content than this article
🍿
iOS dev
https://levelup.gitconnected.com/5-effective-strategies-for-managing-image-resources-in-ios-45681f475461
Medium
5 Strategies for Managing Image Resources Effectively in iOS
How to manage image resources effectively in iOS
iOS dev
https://www.polpiella.dev/newer-version-lookup
www.polpiella.dev
Check if your app has a newer version on the App Store using Swift
How to notify your users that a new version of your app is available on the App Store directly from your app.
iOS dev
https://swiftwithmajid.com/2024/07/09/introducing-entry-macro-in-swiftui/
Swift with Majid
Introducing Entry macro in SwiftUI
The Swift macros feature became very popular last year in the community and inside Apple. As a result, the SwiftUI framework introduced a set of macro types that helped us reduce boilerplates in our codebases. This week, we will talk about the Entry macro…
iOS dev
https://www.avanderlee.com/xcode/inspect-network-traffic-simulator/
SwiftLee
Inspect network traffic using the Xcode Simulator
Discover the importance of inspecting network traffic in app development. Explore different tools and optimize your app's performance.
iOS dev
https://augmentedcode.io/2024/07/15/scrollview-phase-changes-on-ios-18/
Augmented Code
ScrollView phase changes on iOS 18
In addition to scroll related view modifiers covered in the previous blog post, there is another one for detecting scroll view phases aka the state of the scrolling. The new view modifier is called…
iOS dev
https://fatbobman.com/en/posts/list-or-lazyvstack/
fatbobman.com
List or LazyVStack - Choosing the Right Lazy Container in SwiftUI
Explore SwiftUI's List and LazyVStack. Understand their differences, performance, and when to use each for optimal UI development and data display.
iOS dev
https://fatbobman.com/en/posts/merging-swift-string-catalogs-in-a-multi-package-monorepo/
fatbobman.com
Techniques for Automatic Merging of String Catalogs in Multi-Package Monorepos
Learn how to automatically merge String Catalogs across Swift packages in a monorepo during your main app's build, avoiding manual steps. Simplify i18n for Swift apps.
iOS dev
https://touchlab.co/xcode-kotlin-2-0
touchlab.co
Xcode-Kotlin 2.0 Release
Huge improvement to Kotlin Multiplatform debugging in Xcode.
iOS dev
https://swifttoolkit.dev/posts/swiftui-meets-command-line
swifttoolkit.dev
Using SwiftUI in Command Line Tools
You can take advantage of SwiftUI even in your command line tools
iOS dev
https://mfaani.com/posts/swift/some-vs-any/
Mfaani
Some vs Any
What's the difference between some and any? Why do they both exist? Which should I prefer using?
iOS dev
https://digitalbunker.dev/debug-description-macro-xcode-16/
Digital Bunker
Using @DebugDescription in Xcode 16
Learn how the CustomDebugStringConvertible protocol and @DebugDescription macro in Xcode 16 enhance debugging by providing clear, custom debug outputs.
iOS dev
https://www.createwithswift.com/creating-custom-particle-emitters-with-realitykit/
Create with Swift
Creating custom particle emitters with RealityKit
Learn how to create a custom particle emitter with RealityKit in a SwiftUI app for visionOS.
iOS dev
https://www.createwithswift.com/linking-a-widget-to-a-specific-view-in-swiftui/
Create with Swift
Linking a widget to a specific view in SwiftUI
Learn how to open a specific view in your app when the widget is tapped.
iOS dev
https://levelup.gitconnected.com/swiftui-use-swiftdata-outside-a-view-in-a-manager-class-viewmodel-d6659e7d3ad9
Medium
SwiftUI: Use SwiftData outside a View (In a Manager Class/ViewModel)
Yes! And Same Idea Applies to UIKit Also!
iOS dev
https://nilcoalescing.com/blog/CustomizingTheAppearanceOfSymbolImagesInSwiftUI/
Nil Coalescing
Customizing the appearance of symbol images in SwiftUI
Learn how to adjust size, color, rendering modes, variable values, and design variants of SF Symbols in SwiftUI apps.