Jobs: HR and Recruitment | InGameJob.com
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Forwarded from InGameJob.com (official)
This year, the Big Games Industry Employment Survey is supported by Scorewarrior — one of Europe’s top-performing mobile game developers.

Based in Limassol, Scorewarrior is best known for Total Battle, a 4X strategy title that has consistently ranked among the top-grossing games in its category — reaching the global top 10 in 2024.

Scorewarrior has been supporting the research for the second year in a row, seeing strong value in helping build a clearer understanding of the games industry job market.

💬 As Adam Sibson, CTAO at Scorewarrior, puts it:

“The games industry is going through rapid change, with layoffs, AI, and shifts in roles. This makes it important to understand the experiences of people building careers in games and the support they need. Scorewarrior is pleased to support InGame Job’s survey.”

If you’re working in games, we’d really appreciate your input — the survey takes about 15 minutes and helps build a clearer picture of the industry: https://www.surveymonkey.com/r/RNT2DTJ
Forwarded from InGameJob.com (official)
Here are the roles actively hiring this week. If one speaks to you, apply. If not, send it to that talented friend who’s currently overqualified and underpaid at their current gig. They’ll thank you later 🌚🤝🌝

📌 Unity 3D Generalist
🔗 https://ingamejob.com/en/job/unity-3d-generalist

📌 3D Artist Lead & Generalist
🔗 https://ingamejob.com/en/job/senior-3d-artist-generalist-1

📌 Level Designer/Level Artist (Unreal Engine 5)
🔗 https://ingamejob.com/en/job/level-designer-unreal-engine-5

📌 Marketing Analytics Lead
🔗 https://ingamejob.com/en/job/marketing-analytics-lead

📌 Lead 2D Game Artist / Generalist
🔗 https://ingamejob.com/en/job/lead-2d-game-artist-generalist

📌 Game Level Designer
🔗 https://ingamejob.com/en/job/game-level-designer-9

📌 3D Animator Junior / Middle
🔗 https://ingamejob.com/en/job/3d-animator-blender

📌 AI Artist (Middle)
🔗 https://ingamejob.com/en/job/ai-artist-middle

📌 Senior Product Manager [Game & Account Services — Player Digital Identity]
🔗 https://ingamejob.com/en/job/senior-product-manager-game-account-services-player-digital-identity

📌 UA Manager
🔗 https://ingamejob.com/en/job/ua-manager-25

📌 Unity Developer (Gameplay, R&D)
🔗 https://ingamejob.com/en/job/unity-developer-gameplay-rd-2

📌 Lead Creative Producer
🔗 https://ingamejob.com/en/job/lead-creative-producer-2

📌 Game Producer
🔗 https://ingamejob.com/en/job/game-producer-94

📌 User Acquisition Manager
🔗 https://ingamejob.com/en/job/user-acquisition-manager-122

📌 Media buyer
🔗 https://ingamejob.com/en/job/media-buyer-8

📌 Marketing Lead
🔗 https://ingamejob.com/en/job/marketing-manager-25

📌 Recruiter
🔗 https://ingamejob.com/en/job/recruiter-69

📌 Senior Publishing Producer
🔗 https://ingamejob.com/en/job/senior-publishing-producer

📌 Junior Producer
🔗 https://ingamejob.com/en/job/junior-producer-2

📌 Head of Growth (R&D Growth)
🔗 https://ingamejob.com/en/job/head-of-growth-rd-growth

📌 Product Manager (UAV)
🔗 https://ingamejob.com/en/job/product-manager-uav
Forwarded from InGameJob.com (official)
Gaming Mixer in Cyprus you should know about Limassol is where meaningful connections in games are going to happen April 14th.

Hivemind World Games, Apps & Growth Mixer - Limassol is bringing together founders, investors, publishers, and operators from across mobile, PC, console, and emerging platforms.

Here's what to expect:

𝗥𝗼𝘂𝗻𝗱𝘁𝗮𝗯𝗹𝗲𝘀 - Deep-dive discussions led by industry experts on the topics that matter. Small groups, big insights, and the kind of conversations that spark new ideas. Tanja Loktionova will be moderating the "People & Talent – Learn how others hire, grow, and keep A‑players in 2026" table. This is where you get into the weeds with people who understand your challenges.

𝗦𝗽𝗲𝗲𝗱 𝗡𝗲𝘁𝘄𝗼𝗿𝗸𝗶𝗻𝗴 - Structured 1-on-1 connections designed to cut through the noise. Meet 10-15 relevant people in 60 minutes, exchange real context, and follow up with the ones that relevant. No awkward hovering by the bar trying to break into conversations.

𝗢𝗿𝗴𝗮𝗻𝗶𝗰 𝗡𝗲𝘁𝘄𝗼𝗿𝗸𝗶𝗻𝗴 - Open time to connect naturally with the crowd. Whether you're closing deals, exploring partnerships, or just meeting people doing interesting work in games, this is where serendipity happens.

Plus food, drinks, and an atmosphere built for actual conversation.

📅 April 14th, 2026 | 18:00
📍 Limassol, Cyprus
🎟 Secure your spot: https://luma.com/0fidt3jf

Invite-only. Limited capacity.

This is your chance to combine learning, deal flow, and new opportunities in one night.
Recruiter
Company: Hypercell Games
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Remote
🚀Recruiter🚀
Company: Hypercell Games
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Remote
Premium
Hot
Forwarded from InGameJob.com (official)
Understanding what’s really happening in the games industry today — across roles, regions, and experience levels — is more important than ever.

That’s why we’re especially glad to have Tribe supporting the Big Games Industry Employment Survey for the second year in a row.

Based in Limassol (Cyprus), Tribe is a full-cycle HR agency working across recruitment, relocation, employee development, and research — helping both companies and candidates navigate growth more effectively.

For Tribe, this research is not just about data, but about bringing more clarity and transparency to the market.

As Olga Makhrova, HR Director at Tribe, shares:

“The Big Games Industry Employment Survey provides a clear and comprehensive view of the market by structuring data across roles, regions, and experience levels. For employers, it serves as a tool to build competitive offers, while for candidates it offers an opportunity to objectively evaluate their standing. Such research increases transparency and maturity within the industry and sets a higher standard of openness in the market.”

We’re grateful to have Tribe with us again this year 🙏

If you’re working in games, we’d really appreciate your input — the survey takes about 15 minutes and helps build a clearer picture of the industry: https://www.surveymonkey.com/r/RNT2DTJ
Forwarded from InGameJob.com (official)
Hello, gamedev friends!

Enchant AI&Gaming Accelerator is flying to Cyprus.

On May 27th, the team will hold its 8th game demo day (and the first ever in Cyprus!) in Limassol, complete with a post-pitch party.

Experts and leaders of the gaming industry will gather, pitches of fresh and ambitious projects will be presented, and everything will be held in a truly lively format.


This is a great opportunity to:

- meet investors and publishers in person;
- network with gamedev experts and leaders;
- find strong partners and like-minded individuals.

At previous demo days in Cologne (during Gamescom) and Lisbon (during DevGamm), teams requested checks of $2 million, and through Enchant, they were able to secure calls with Sony and Krafton.

👾Tickets: https://luma.com/5ovpgw61

(GDCy side event — you can purchase a ticket with our team's promo code: INGAME!)
HR Business Partner
Company: Talent Ark
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Relocate #Limassol
HR Manager (GameDev)
Company: Dream Forge
Experience level: Middle
Salary: $800 - $1,200 / Month
Job type: Full time
Location: #Remote #United Kingdom
Full Cycle Recruiter
Company: Octo Games Studio
Experience level: Senior
Salary: $1,000 - $2,000 / Month
Job type: Full time
Location: #Remote
Recruiter (generalist)
Company: Irismart Recruiting (Gamedev)
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Remote
Forwarded from InGameJob.com (official)
The global mobile market is no longer a level playing field. In 2025, not a single new launch in the top 15 revenue charts for Tier-1 markets came from a Western studio.

This success is the result of a twenty-year lead in developing hyper-efficient organizational systems.
GamesIndustry.Biz has published an analysis by our Co-founder, Tanja Loktionova, decoding how Chinese studios have successfully scaled their dominance globally and what Western developers must learn to stay competitive.

Since Western studios cannot match that industrial scale, they can out-maneuver it. Tanja argues that the winning move is Talent Density: building small, elite teams of high-leverage specialists. In this new reality, an individual's taste, cultural intuition, and creative judgment have become the defining force that allows a studio to stand out in today’s crowded market.

Read the full deep dive on the future of talent in the mobile sector: https://www.gamesindustry.biz/how-china-came-to-dominate-mobile-games-and-how-western-companies-can-compete-opinion-1
HR Generalist
Company: Values Value
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Warsaw
Forwarded from InGameJob.com (official)
Powering the Big Games Industry Employment Survey 2026 with Mellow

We’re proud to have Mellow as the main partner of the Big Games Industry Employment Survey 2026.

One month in — and we’re already approaching 1,000 responses from professionals across the global games industry.

This year, we’re paying special attention to how work in games is changing: distributed teams, freelance models, and the growing role of contractors across production.

Mellow is one of the companies building infrastructure for this shift — helping studios work with global talent at scale and navigate the operational complexity behind it.

As Aleksandr Noroviatkin, Head of Growth & Brand at Mellow, puts it:

“The gaming industry runs on distributed teams, yet most studios still lack the infrastructure to manage them properly — especially when it comes to IP transfer, misclassification risks, scaling contractors at production speed. These are billion-dollar problems hiding in spreadsheets and handshake agreements.
Every major layoff only accelerates the shift toward contract work. That’s why we’re building the infrastructure to power contractor operations for game studios worldwide.”


We’re grateful to Mellow for supporting this research and helping us better understand where the industry is heading.

👉 If you work in games, we’d love to hear your perspective.

Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
Forwarded from InGameJob.com (official)
🎮 Still time to join the Big Games Industry Employment Survey 2026!

We believe gamedev salary data should be open to everyone who works in the industry.

That's why this report is free, public, and built for the whole community.

But it only works because of a simple trade: you give 15 minutes of your time, and in return the whole community gets a transparent picture of what's really happening with salaries, hiring, and careers in 2026.

You get real benchmarks to work with. Salary ranges by role, seniority, and region. The same data you'll be comparing yourself against.

Your perspective adds to the whole. Every additional role and region makes the report more representative of how gamedev actually looks in 2026.

Your privacy is fully protected. Strictly anonymous. No names, no emails, no company identifiers. Only aggregated data goes into the report.

Your contribution stays free for everyone. Public the moment it drops, for every developer, artist, producer, designer, QA, and specialist in gamedev.

15 minutes from you = a fairer, more transparent market for all of us!

👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ

The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.

Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, and Global Game Jam.

Forward this to your gamedev friends.
This report is built by the community, for the community 🙌
Forwarded from InGameJob.com (official)
Hello, gamedev friends!

Enchant AI&Gaming Accelerator is flying to Cyprus.

On May 27th, the team will hold its 8th game demo day (and the first ever in Cyprus!) in Limassol, complete with a post-pitch party.

Experts and leaders of the gaming industry will gather, pitches of fresh and ambitious projects will be presented, and everything will be held in a truly lively format.


This is a great opportunity to:

- meet investors and publishers in person;
- network with gamedev experts and leaders;
- find strong partners and like-minded individuals.

At previous demo days in Cologne (during Gamescom) and Lisbon (during DevGamm), teams requested checks of $2 million, and through Enchant, they were able to secure calls with Sony and Krafton.

👾Tickets: https://luma.com/5ovpgw61

(GDCy side event — you can purchase a ticket with our team's promo code: INGAME!)
Forwarded from InGameJob.com (official)
The Big Games Industry Employment Survey 2026 is closing — have you filled it out yet?

If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it.

This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the industry take the time to fill it out.

This report is for everyone who is or has been part of this industry: studio employees, indie devs, freelancers, people still searching after a layoff, and those who switched careers within the last year. If gamedev has been part of your story, your perspective belongs in this report.

Strictly anonymous. No names, emails, or company identifiers.
15 minutes, and you're done.
Free for everyone. Public the moment it drops in November.

This is your last chance to be part of it.

👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ

The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.

Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.

Forward it to your gamedev friends, there's still time 🙌
Forwarded from InGameJob.com (official)
Permanent vs Fractional: What Studio Hiring Signals Tell Us About Where the Industry Is Going

The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally.

The industry isn't shrinking. It’s splitting into two tracks: permanent and fractional.

At GDCy on May 29, Tanja Loktionova (Founder, Values Value ; Co-Founder InGame Job) and Alexander Norovyatkin (Head of Brand, Mellow) will put two proprietary datasets in conversation for the first time. They will show what neither dataset shows alone:

▫️ Why traditional permanent jobs are freezing while fractional spending skyrockets.

▫️ The rise of Co-dev as the ultimate scalable structure.

▫️ Why studios that only track full-time headcount are missing the actual workforce building their games.

📋 Track: Game Business | Time: 11:30–12:00
📍 Location: Limassol

The workforce signal comes before the press release. Join the session to see where the industry is moving before it tells you it moved.
Forwarded from InGameJob.com (official)
The gaming industry is evolving, and so is the Mobidictum Conference.

Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience:

A dedicated Apps Industry track
Brella-powered networking for smarter connections
A brand-new second floor focused on PC gaming & enthusiasts
• Three main stages covering Business, Mobile, and Apps

With 2,500+ attendees from 65+ countries, the conference brings together decision-makers across the global games ecosystem.

This isn’t just about content, it’s about meeting the right people, faster.

📍 Istanbul
🗓 October 7–8, 2026

Claim your 15% discount with code INGAMEJOB15 and learn more here:
https://mobidictum.com/events/mobidictum-conference-2026/
Forwarded from InGameJob.com (official)
🎮 One week left: The Big Games Industry Employment Survey 2026 closes on June 15❗️

In 2025, the numbers told a tough story:
📉 26% experienced layoffs
🔥 Half the industry reported burnout
15% had been job hunting for over a year
📊 28% who changed jobs had to accept worse conditions

The 2026 report will show whether things have improved, stabilized, or shifted in a new direction. But it only works if enough people take part — and the window is closing.

Strictly anonymous. No names, emails, or company identifiers.
15 minutes, and you're done.
Free for everyone. Public the moment it drops in November.

One week. That's all the time left to be part of it.

👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ

The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.

Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.

Share it with your gamedev network 🙌