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GA Reporting Playbook_2025.pdf
7.8 MB
Inside, you’ll find a detailed overview of GA’s current functionality and answers to many common questions
The playbook covers Reports, Explore, Advertising, the Data API, BigQuery, Diagnostics, Audiences, and more
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Using Gemini 3, the tool will allow creators to make and publish bite-sized playable games using short text, image, or video prompts on the platform. It's currently limited to creators in the US, Canada, Great Britain, and Australia
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X (formerly Twitter)
YouTube Gaming (@YouTubeGaming) on X
YouTube is launching a closed Beta test for Playables Builder, a prototype web app built using Gemini 3 where users create games with short text, video or image prompts. we’ve partnered with YouTube Creators like @sambucha, @AyChristene, @goharsguide and…
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• tCPE – target cost per unique event optimisation
• Only unique purchase event is supported for now
• All sources data postbacks with revenue is needed
• 100+ unique purchases daily across all channels needed
• Minimum daily budget - enough for 10 unique events
• Recommended daily budget – 20 - 50 events
• Algorithm performs with <200$ cost per unique event
• If most events occur in D0 – D0 tCPE is recommended
• If most events occur in D1-D7 – D7 tCPE is recommended
• To accumulate D0 event 7 days of postbacks is needed
• To accumulate D7 event 14 days of postbacks is needed
• 3-4 weeks - learning period
• Initial bid is recommended to the same as the target CPA.
• If the campaign doesn’t ramp up in 2-3 days, the bid can be increased.
• In 1-2 weeks the bid can be reduced to the target bid
• Mintegral can optimise towards 1 event. 1 combined purchase event from MMP should be mapped to the purchase event on Mintegral
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UA spend:
As usual, the USA leads, with a dominant share on iOS. At the same time, year-over-year growth is led by European countries. Additionally, there is a strong YoY decline on Android in Mexico and Brazil
Remarketing spend:
In total, the picture is similar, with the same leader. YoY, Saudi Arabia shows strong growth on Android, while the USA has declined. On iOS, significant growth is observed in Poland
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Max Campaigns use machine learning and Reddit Community Intelligence—analyzing over 23 billion posts and comments to predict ad impression values, dynamically adjusting targeting, creative selection, placements, and budgets in real time. Advertisers retain controls like audience suggestions, exclusions, and brand safety, while AI tools generate Reddit-specific headlines, thumbnails, and upcoming video cropping
The company says the product has been tested in alpha with more than 600 advertisers across multiple industries and company size and showed 17% lower cost per acquisition (CPA) and 27% more conversions on average across split tests from June-August 2025
Beta access started January 2026 for traffic and conversion objectives via Reddit Ads Manager
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Redditinc
Now in Beta: Max Campaigns for AI-Powered Ad Performance and Unique Audience Insights
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The price is similar to the company’s value in 2020, after it decided not to go public because growth slowed down. AppsFlyer is profitable and recently passed $500 million in yearly revenue, even after laying off some employees
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ctech
AppsFlyer nears $2 billion sale to Apollo and Fortissimo
Private equity funds step in as valuation matches company’s last funding round.
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Roblox has unveiled a premium Homepage Feature ad format at CES 2026, placing CPM-based ads front and center on its main entry point to engage over 150 million daily users
When clicked, the homepage ad transforms brand video into an interactive 3D experience inside Roblox, making advertising more immersive for Gen Z and Gen Alpha audiences
On the buying side the platform is also expanding its programmatic options with partners like Amazon DSP and Liftoff, simplifying access for advertisers
The format is currently in closed beta
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Roblox
Roblox Expands Advertising Platform as Essential Channel for the Next Generations | Roblox
Roblox Expands Advertising Platform with new ad formats and partners
Responsibilities
• Collaborate with our mobile UA & marketing agency to manage campaign planning, tactical executions, and optimizations to ensure campaign success.
• Drive performance of all UA campaigns across SANs (Meta, Google, ASA), mobile video networks, and programmatic partners/DSPs, with emphasis in optimizing campaigns based on ROAS targets.
• Lead agency & vendor management, working with our partners to drive performance campaigns, optimize front-funnel creatives, and ultimately drive growth for our mobile apps.
• Setup and manage our measurement & attribution capabilities (MMP/Appsflyer, Firebase, Meta) and own all calibrations for them, including initial setup, tracking links, and AEO calibrations & testing.
• Build reporting & analysis, working with cross-functional analytics team, to report on campaign performance and inform our media mix, geo, and budgeting strategies.
• Partner with our Mobile Games Marketing team to create and scale our mobile creative development & pipeline for static, video, playable, and other formats.
• Own all operational workstreams for UA, including partner/vendor contracts, invoicing, spend management, and all data/performance reporting.
Requirements
• 3+ years of paid media experience for mobile games, particularly in campaign management with all key digital platforms (Google, Meta, ASA, programmatic & DSPs, and mobile ad networks).
• Experience building mobile UA plans and optimizing campaign executions.
• Highly analytical and ability to interpret & translate campaign results into action.
• Experience collaborating with cross-functional and cross-organizational teams.
• Naturally inquisitive and able to identify challenges (and offer solutions) that others may have overlooked.
• Understanding and passion for mobile games ecosystem a huge plus.
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job-boards.greenhouse.io
PlayStation Global
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Some user received a notification about an API update dated January 27, 2026
As the company mentioned before layout will look like this:
1️⃣ Result # 1: Ad
2️⃣ Result # 2: First organic result
3️⃣ Result # 3: Ad
4️⃣ Result # 4: Second organic result
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The updated total was shared as part of Apple’s annual services review, which outlined broad growth across its digital platforms during 2025
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TechCrunch
Developers have made $550B on Apple's App Store since 2008 | TechCrunch
Apple says its services had a "record-breaking year," as Apple TV, Apple Music, and Apple Pay also soared.
Some users on iOS 26.3 are noticing that the old blue background around sponsored placment is no longer shown, and the ad looks more like organic
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