π¨ New cosmetics added to Hytale
@Hytale π€ @Supplier
βοΈ New hairstyles
β’ Spikey Mohawk
β’ Magical Pigtails
β’ Double Braided Ponytail
β’ Long Braided Ponytail
β’ Puffy Bubble Braidsπͺ New facial hair styles
β’ Split Moustache
β’ Pinstripe Moustache
β’ Anchor Beard
β’ Viking Beardπ New cosmetic items
β’ Spiked Bracelets
β’ Hairband
β’ Shaped Sneakers
β’ 2 new skirts: Plaid and Punk
Plaid and Punk skirts are Cursebreaker exclusive.
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Simon has confirmed that alongside the smaller weekly updates, large themed updates are already in the works. Several major features are planned to roll out in the coming weeks.
Update 3 Part 3 is scheduled for the coming week, with the full release of Update 3 expected the week after that.
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π¨ Huge news for the Hytale community
The team has revealed a major shift in how the game will evolve.
@Hytale π€ @Supplier
The team has revealed a major shift in how the game will evolve.
π Early Access will progress through story-driven βChaptersβ
The Cursebreaker storyline will unfold in parts.π Your choices will matter
Player decisions will impact both the world and character progression.π Content will expand over time
New chapters will be added gradually leading up to the full release.
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Update 3 Part 3 is now live in pre-release, with the full release arriving next week.
πΎ The update introduces early animal taming, sickles for multi-crop harvesting, and improved climbing mechanics.π Brazilian-Portuguese and Russian are being added as new language options, kicking off the first phase of localization.βοΈ It also includes faster early-game crafting, weapon balance changes, NPC improvements, UI updates, modding tools, and a large batch of fixes and optimizations.
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The update arrives four weeks into Early Access. The team confirmed a new release rhythm: weekly pre-release patches for testing, bundled into stable builds every 2β6 weeks.
π Alongside regular updates, story-driven chapters will gradually unfold the βCursebreakerβ arc until full release.
π₯ Headline changes
β’ Early animal taming
β’ Custom map markers
β’ Brazilian-Portuguese and Russian localization
β’ Climbing overhaul
β’ Sickles, fire spread system, and Goblin Flamethrower
β’ New hairstyles, cosmetics, and Avatar Presets
β’ Weapon balance and Necromancy improvements
β’ Expanded modding tools
β’ Major fixes and performance optimizations
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The team has launched the Hytale New Worlds Modding Contest with 65 winners and 3 categories.
Participants can create generated worlds using the WorldGen V2 visual node editor, building their own biome, region, or zone with strong landmarks and exploration.
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The Hytale Launcher just received a big update aimed at improving the player experience.
@Hytale | @Supplier
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This looks absolutely AWESOME! π₯
Check out this stunning Hytale biome called Bleeding Valley, created using WorldGen V2 by X user @DemoHytale.
@Hytale π€ @Supplier
Check out this stunning Hytale biome called Bleeding Valley, created using WorldGen V2 by X user @DemoHytale.
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