It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life.
Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
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⚡️ Update 2 introduces new cosmetics and customization, adds Necromancy magic that lets players summon skeletal minions, and reworks mining and pickaxe progression.💎 World generation has been upgraded with WorldGen V2, bringing better ore placement, new world templates, and updated dungeon environments.🚨 The update also includes UI and inventory improvements, farming fixes, combat balance changes, new sounds, faster rail karts, and major server stability and performance improvements.
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Hytale is getting automation systems and machines that operate using real physics. Automation will be entirely optional and will fit naturally into gameplay. Players will be able to use simple mechanisms or build complex machines depending on their playstyle.
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Update 3 delivers a wide range of changes across map navigation, customization, combat, gameplay systems, and overall stability.
🗺️ Map and navigation
Custom map markers have been added with adjustable names, icons, and colors. Markers can be shared in multiplayer and toggled on the map and compass. Visibility and readability have been improved, the compass now reflects vertical distance, and teleporting to markers is disabled in Adventure mode.
🎨 Cosmetics and customization
New avatar customization options are now available, including new clothing, hats, shoes, hairstyles, color variants, and updated visuals.
⚔️ Combat and items
Weapon balance and stamina usage have been fixed across multiple tiers. Spears now stack correctly and can be thrown. Necromancy has received major improvements, making summons faster, smarter, more aggressive, and more varied.
🎮 Gameplay and quality of life
Inventory interactions, crafting benches, teleporters, minecarts, doors, and quick-access systems have all received fixes and usability improvements.
🧱 World, audio, and stability
Several blocks and textures have been updated, audio issues fixed, UI clarity improved, and the update delivers major performance and stability improvements.
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⏱️ Next week’s PRE-RELEASE changes
Next week’s pre-release update will speed up early-game crafting.
@Hytale 🤝 @Supplier
Next week’s pre-release update will speed up early-game crafting.
🛠️ Instant crafting
Arrow crafting is now instant. All crude weapons and tools, including swords, bows, daggers, pickaxes, hatchets, hoes, and sickles, will also craft instantly.
🏗️ Reduced crafting times
Builder’s Bench crafting time has been reduced from 3 seconds to 2 seconds. Chicken Coop crafting time has been reduced from 4 seconds to 2 seconds.
⚔️ What stays the same
Armor and weapons that use metals and upgraded benches will still have crafting time. Visual crafting animations will be improved in the future, both in the UI and on the player character.
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🔥 Hytale furnace update
Hytale has refreshed the Tier 1 Furnace visuals and introduced a new Tier 2 Furnace. The update makes the difference between furnace tiers much clearer, both visually and in gameplay.
🎥 The videos above show an in-game comparison between Tier 1 and Tier 2 Furnaces, including the upgrade process.
@Hytale 🤝 @Supplier
Hytale has refreshed the Tier 1 Furnace visuals and introduced a new Tier 2 Furnace. The update makes the difference between furnace tiers much clearer, both visually and in gameplay.
🎥 The videos above show an in-game comparison between Tier 1 and Tier 2 Furnaces, including the upgrade process.
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