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Simon himself has already prepared a list of 100+ ideas and wants to understand where the players' opinions coincide with the developers' plans.
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Connection
- Overall server stability and network improvements.
- The game now switches to offline mode if authentication fails, instead of freezing.
- Fixed "invalid token" errors that could occur when the system clock was slightly out of sync.
Stability
- Improved client performance by optimizing background task scheduling.
- Fixed an issue where dropped items could get stuck inside blocks.
- Fixed a server crash that could occur in certain situations.
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✅ Dinosaurs in the dungeons of the 4th zone✅ Updated and improved sounds of resource extraction✅ The ability to place torches, even when the right hand is busy
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It’s reported that the team has launched the testing of the first Pre-Release update directly through the launcher. If the test is successful, the patch is planned to be released in the next few hours, in time for the weekend. The developers are actively collecting feedback from players before the release.‼️ Key changes of the patch:✏️ Combat and balance🔹 More stable hits in close combat.🔹 Redesign of fire and lava (water now removes burn).🔹 Fire mobs are now immune to fire.🔹 Bug and exploit fixes in combat and NPCs.🎮 Crafting and items🔹 Backpacks are now cheaper and easier to create.🔹 Workbenches pick up items from chests in a larger radius (×2).🔹 Skin is now processed into leather faster.🔹 The physics of dropped items has been fixed.
Torches can now be placed when using items with two hands.🔥 Performance and QoL🔹 Faster loading of chunks at high viewing distance.🔹 Improved lag handling.🔹 FOV fixes and version warnings.🌐 World and content🔹 Zone 4 (volcanic zones and sewers) has been improved.🔹 Villages, outposts, and dungeons have been repaired.🔹 Environmental damage has been reworked.🔹 Sleep is now available earlier.🔹 Dinosaurs have been added to Zone 4.⚙️ Servers and stability🔹 Improved commands (teleport, give, whitelist, ban).🔹 Network and authentication updates.🔹 General stability and crash fixes.
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#Hytale has reached a major milestone within its modding community. According to CurseForge, the game surpassed 1,000,000 mod downloads in just 48 hours after launch.
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Changes in the world and environment
• Underground jungles are now inhabited by dinosaurs and other NPCs. Their behavior is still being refined;
• Appropriate visual effects have been added to areas beneath volcanoes.
NPCs and creatures
• For
some NPCs
, which did not have this parameter, resistance to being thrown has been added;
•
Fire creatures
now do not take
damage from fire
, but they can still get burned (temporarily);
• The combat behavior and spin attack of the Crystal Earth Golem have been improved;
• Skeletons no longer take
damage from drowning
;
• Quibes are now not injured by cacti and spikes in the environment;
• The animation of the Shaman Torok's summoning has been adjusted;
• For Quibes and Toroks in the Whisperfrost Frontiers region, the loot tables have been adjusted;
• Chickens in the farm no longer climb onto the roof of the coop;
• Certain
wild predators
(such as foxes) have switched to neutrality and only attack the player
in response
.
Crafting, items, and farming
• The
crafting of a backpack
and its upgrades have been simplified: the basic version is now created on a level 1 workbench (instead of level 2);
• The cost of the basic backpack has been reduced to 8 Medium Leather (was 16);
• The first backpack upgrade now requires a level 2 workbench (instead of level 3);
• The
processing time
of
light, medium, and heavy
skins
into leather has been reduced by 10 seconds;
• The radius at which workbenches take materials from chests has been increased to 14 blocks horizontally and 6 vertically;
• Tooltips for items needed for upgrades are now displayed in the processing workbench interface;
• Raw fruits and vegetables now only provide the effect of
Health Regeneration I
. Additional bonuses appear after cooking;
• A problem where thrown items got stuck in blocks has been fixed;
•
Torches
and other handheld light sources can now be
placed on the ground
if they are
in the second hand
, and a sword or axe is in the other hand;
• The swing animation for swords and axes is now only played during the main attack.
Audio and Graphics
• The sounds of hitting and destroying stone have been updated;
•
New
multi-layered sound effects and particles have been added for hits and stone destruction;
• The sound of a torch burning has been replaced with a more soothing one;
• The variability of the pitch in the sound of a sword swing has been adjusted;
• Visual effects for eating fruit have been added. These will appear for other foods later;
• A new particle effect appears above NPCs when they absorb their memories;
• The graphics of the health potion have been updated: new sparkles, glow, and spiral particles.
Interface, performance, and convenience
• It is now possible to go to bed
an hour earlier
at 19:30;
• An explanation of the Memory system has been added when first interacting with the Heart of Orbis. It can be reviewed in the Memory interface corner;
• The actions of switching to full-screen mode, changing the HUD, and taking a screenshot can no longer be assigned to mouse buttons;
• The game now shows a warning when
launching Pre-release versions
or opening worlds created in other versions;
• The viewing angle during a sprint is limited to 160° to avoid an excessive speed effect;
• The cancellation of the
LAN server search
has been fixed;
• The interaction system has become more resistant to server lag.
Character editor
• New types of eyes: Cat-like, Demonic, Goat-like, Reptilian;
• New mouth options: Large mouth, Thin lips;
• A new hair color: Lavender;
• The
bangs
hairstyle has been updated, and the dark brown hair color has become lighter.
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