Congratulations on cloning and creating your own fork; now you need to set everything up for AI-assisted coding. First, we configure the workflows so that builds are generated directly within GitHub. In the file
.github/workflows/touchHLE_release.yml, you need to update the links from https://github.com/touchHLE/touchHLE to point to your own repository so the builds generate correctly for you. Next, delete all files ending in .md, as the developers configured the project to prevent AI coding while they are present. Once the .md files are gone, you can start "vibecoding." You can use your own agents, but if you're broke like me and don't have a PC, there is a platform called zo.computer that offers Linux-based PCs with AI tools such as GPT-6 Luna. Iβm also attaching a prompt file for fixing games. and also uses temp mail to create multiple accounts in zo.computerXaview fork vs HyperHLE-Fork
π€©5
HyperHLE
Video
Graphics glitches in xaview happen if you select other device (like iphone 4 or other)
π₯°6
HyperHLE
By the way, KlugKlugTG inherited access to the channel.
There is also a trusted person who has access, just in case something happens to me or to the account.
Guys, I want to share my thoughts on the new touchHLE 0.3.0 update. It's a pretty strange update, since it came out half a year after the last one, which is incredibly cool, wow. But I was expecting them to have added OpenGL ES 2.0 support by now, considering it's version 0.3.0 and the groundwork already exists. Apparently they couldn't get it working on other platforms. They also seem to be getting confused, since the ipad implementation was already in 0.2.3. We expected more from them, but at least they fixed Dead Space, which is cool