To create a drone-like animation effect using HTML and CSS, you can modify the provided code snippet. Here is an example of how you can adjust the code to create a drone-like animation:
In this code snippet, dots are created with a drone-like animation effect. They move up and down while rotating, giving the impression of drones flying. You can further customize the animation properties like speed, direction, and rotation to fine-tune the drone effect. Feel free to adjust the code to meet your specific requirements and desired animation style! If you need any further assistance or modifications, feel free to ask.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Drone-Like Dots Animation</title>
<style>
body, html {
margin: 0;
padding: 0;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
background-color: #000;
overflow: hidden;
}
.dot {
position: absolute;
width: 8px;
height: 8px;
border-radius: 50%;
background-color: #FFF;
animation: move 2s infinite;
opacity: 0;
}
@keyframes move {
0% {
opacity: 0;
transform: translateY(0) rotate(0deg);
}
50% {
opacity: 1;
transform: translateY(-50px) rotate(180deg);
}
100% {
opacity: 0;
transform: translateY(-100px) rotate(360deg);
}
}
</style>
</head>
<body>
<script>
const container = document.body;
for (let i = 0; i < 50; i++) {
const dot = document.createElement('div');
dot.className = 'dot';
dot.style.top = Math.random() * 100 + 'vh';
dot.style.left = Math.random() * 100 + 'vw';
dot.style.animationDelay = Math.random() + 's';
container.appendChild(dot);
}
</script>
</body>
</html>
In this code snippet, dots are created with a drone-like animation effect. They move up and down while rotating, giving the impression of drones flying. You can further customize the animation properties like speed, direction, and rotation to fine-tune the drone effect. Feel free to adjust the code to meet your specific requirements and desired animation style! If you need any further assistance or modifications, feel free to ask.
#include <stdio.h>
#include <math.h>
#define N 1000000
#define PI 3.141592653589793
double f1(double x) {
return 5.0 * (1 - cos(2 * x));
}
double f2(double x) {
return 5.0 * pow(log(x + 1), 2) / (x + 1);
}
double f3(double x) {
return exp(PI - x) / sqrt(x * x + 1);
}
double simpsons_rule(double (*func)(double), double a, double b, int n) {
if (n % 2 != 0) {
printf("Error: N must be even.\n");
return -1;
}
double h = (b - a) / n;
double sum = func(a) + func(b);
for (int i = 1; i < n; i += 2) {
double x = a + i * h;
sum += 4.0 * func(x);
}
for (int i = 2; i < n; i += 2) {
double x = a + i * h;
sum += 2.0 * func(x);
}
return (h / 3.0) * sum;
}
int main() {
double integral1 = 5.0 * PI / 2.0;
double integral2 = simpsons_rule(f2, 0, PI, N);
double integral3 = simpsons_rule(f3, 0, PI, N);
double result = integral1 - integral2 + integral3;
printf("Integral 1 : %.10f\n", integral1);
printf("Integral 2 : %.10f\n", integral2);
printf("Integral 3 : %.10f\n", integral3);
printf("By solving all equation:( %.10f-%.10f+%.10f)\n", integral1,integral2,integral3);
printf("your age is approximately : %.10f\n", result);
return 0;
}
#include <math.h>
#define N 1000000
#define PI 3.141592653589793
double f1(double x) {
return 5.0 * (1 - cos(2 * x));
}
double f2(double x) {
return 5.0 * pow(log(x + 1), 2) / (x + 1);
}
double f3(double x) {
return exp(PI - x) / sqrt(x * x + 1);
}
double simpsons_rule(double (*func)(double), double a, double b, int n) {
if (n % 2 != 0) {
printf("Error: N must be even.\n");
return -1;
}
double h = (b - a) / n;
double sum = func(a) + func(b);
for (int i = 1; i < n; i += 2) {
double x = a + i * h;
sum += 4.0 * func(x);
}
for (int i = 2; i < n; i += 2) {
double x = a + i * h;
sum += 2.0 * func(x);
}
return (h / 3.0) * sum;
}
int main() {
double integral1 = 5.0 * PI / 2.0;
double integral2 = simpsons_rule(f2, 0, PI, N);
double integral3 = simpsons_rule(f3, 0, PI, N);
double result = integral1 - integral2 + integral3;
printf("Integral 1 : %.10f\n", integral1);
printf("Integral 2 : %.10f\n", integral2);
printf("Integral 3 : %.10f\n", integral3);
printf("By solving all equation:( %.10f-%.10f+%.10f)\n", integral1,integral2,integral3);
printf("your age is approximately : %.10f\n", result);
return 0;
}
Here is an example of how you can use the Tone.js library to create a simple oscillator that plays a musical tone in an HTML document:
In this example, Tone.js is used to create a simple synthesizer that plays a musical tone when a button with the id "playButton" is clicked. The tone played is a 'C4' note with a duration of '8n'. You can customize the note and duration according to your preferences.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Tone.js Example</title>
<script src="https://cdn.jsdelivr.net/npm/tone"></script>
<script>
// Create a new Tone.js oscillator
const synth = new Tone.Synth().toDestination();
// Play a musical tone when the button is clicked
document.getElementById('playButton').addEventListener('click', () => {
synth.triggerAttackRelease('C4', '8n');
});
</script>
</head>
<body>
<button id="playButton">Play Tone</button>
</body>
</html>
In this example, Tone.js is used to create a simple synthesizer that plays a musical tone when a button with the id "playButton" is clicked. The tone played is a 'C4' note with a duration of '8n'. You can customize the note and duration according to your preferences.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Image Search</title>
</head>
<body>
<!-- Custom Image Tags with Search Functionality -->
<img src="cats" type="search" alt="Search result image">
<img src="dogs" type="search" alt="Search result image">
<img src="birds" type="search" alt="Search result image">
<script>
// Function to fetch the first image from the new API
async function fetchImage(searchTerm) {
try {
const response = await fetch(
if (response.ok) {
const data = await response.json();
if (data && data.length > 0) {
return data[0]; // Return the URL of the first image
}
}
return null;
} catch (error) {
console.error('Error fetching image:', error);
return null;
}
}
// Compiler function to process <img type="search">
async function compileSearchImages() {
const searchImages = document.querySelectorAll('img[type="search"]');
searchImages.forEach(async (img) => {
const searchTerm = img.getAttribute('src');
const imageUrl = await fetchImage(searchTerm);
if (imageUrl) {
img.src = imageUrl; // Replace the src with the fetched image URL
} else {
img.alt = 'No image found'; // Handle case where no image is found
}
});
}
// Run the compiler when the document is loaded
document.addEventListener('DOMContentLoaded', compileSearchImages);
</script>
</body>
</html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Image Search</title>
</head>
<body>
<!-- Custom Image Tags with Search Functionality -->
<img src="cats" type="search" alt="Search result image">
<img src="dogs" type="search" alt="Search result image">
<img src="birds" type="search" alt="Search result image">
<script>
// Function to fetch the first image from the new API
async function fetchImage(searchTerm) {
try {
const response = await fetch(
https://api.kastg.xyz/api/search/google-image?q=${searchTerm});if (response.ok) {
const data = await response.json();
if (data && data.length > 0) {
return data[0]; // Return the URL of the first image
}
}
return null;
} catch (error) {
console.error('Error fetching image:', error);
return null;
}
}
// Compiler function to process <img type="search">
async function compileSearchImages() {
const searchImages = document.querySelectorAll('img[type="search"]');
searchImages.forEach(async (img) => {
const searchTerm = img.getAttribute('src');
const imageUrl = await fetchImage(searchTerm);
if (imageUrl) {
img.src = imageUrl; // Replace the src with the fetched image URL
} else {
img.alt = 'No image found'; // Handle case where no image is found
}
});
}
// Run the compiler when the document is loaded
document.addEventListener('DOMContentLoaded', compileSearchImages);
</script>
</body>
</html>
Hello! π How can I assist you with your HTML coding today? Whether you need help with syntax, layout, or anything else, feel free to ask!
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100% working 3d model in html