body { margin: 0; padding: 0; height: 100vh; background: #000000; overflow: hidden; } .snowflakes { position: absolute; left: 0; right: 0; top: 0; bottom: 0; pointer-events: none; z-index: 1000; } .snowflake { position: absolute; width: 10px; height: 10px; background: white; border-radius: 50%; opacity: 0.8; } @keyframes snowflakes-fall { 0% { top: -10%; } 100% { top: 100%; } } @keyframes snowflakes-shake { 0%, 100% { transform: translateX(0); } 50% { transform: translateX(80px); } } .snowflake:nth-child(1) { animation: snowflakes-fall 10s linear infinite, snowflakes-shake 3s ease-in-out infinite; } .snowflake:nth-child(2) { animation: snowflakes-fall 15s linear infinite, snowflakes-shake 4s ease-in-out infinite; } .snowflake:nth-child(3) { animation: snowflakes-fall 20s linear infinite, snowflakes-shake 5s ease-in-out infinite; } /* Add more snowflakes for a denser effect */ .snowflake:nth-child(4) { animation: snowflakes-fall 12s linear infinite, snowflakes-shake 3.5s ease-in-out infinite; } .snowflake:nth-child(5) { animation: snowflakes-fall 18s linear infinite, snowflakes-shake 4.5s ease-in-out infinite; }What does HTML stand for?
Anonymous Quiz
73%
Hyper Text Markup Language
27%
High Text Machine Language
0%
Hyperlink and Text Markup Language
Which attribute provides a unique identifier to an element?
Anonymous Quiz
82%
id
18%
class
0%
style
Creating a photo gallery using Three.js can be a fun and engaging way to showcase images in a 3D space. Below, I'll provide a basic example of how you might set up a simple photo gallery using Three.js.
π Prerequisites
1. Three.js: Make sure to include the Three.js library. You can use a CDN link in your HTML file.
2. Images: You should have a collection of images to display in your gallery.
π Basic Example
Hereβs a simple example of a photo gallery using Three.js:
π Explanation:
1. Basic Structure: The example sets up a basic Three.js scene with a perspective camera and an ambient light.
2. Image Planes: It loads images as textures and applies them to flat planes (
3. Animation: The gallery rotates slowly, which can make the experience more dynamic.
4. Responsive Design: An event listener adjusts the camera and renderer when the window is resized.
π Customization:
β¦ Image Arrangement: You can change the layout by adjusting the position values.
β¦ Interactive Features: You can add mouse events to allow users to click on images for more details or to change the rotation speed.
β¦ Styling: Customize the CSS to change the background or layout further.
π Additional Notes:
Make sure to replace the placeholder image URLs with your images or host them somewhere accessible if testing locally. This can be a great start for creating a fun 3D photo gallery with Three.js!
π Prerequisites
1. Three.js: Make sure to include the Three.js library. You can use a CDN link in your HTML file.
2. Images: You should have a collection of images to display in your gallery.
π Basic Example
Hereβs a simple example of a photo gallery using Three.js:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Photo Gallery</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
scene.add(directionalLight);
// Image URLs
const imageUrls = [
'https://via.placeholder.com/300.png?text=Image+1',
'https://via.placeholder.com/300.png?text=Image+2',
'https://via.placeholder.com/300.png?text=Image+3',
'https://via.placeholder.com/300.png?text=Image+4',
'https://via.placeholder.com/300.png?text=Image+5'
];
const planes = [];
const spacing = 2; // Space between images
// Create image planes
imageUrls.forEach((url, index) => {
const texture = new THREE.TextureLoader().load(url);
const geometry = new THREE.PlaneGeometry(1, 1);
const material = new THREE.MeshBasicMaterial({ map: texture });
const plane = new THREE.Mesh(geometry, material);
plane.position.set(index * spacing, 0, 0); // Arrange in a line
planes.push(plane);
scene.add(plane);
});
camera.position.z = 5;
// Animation loop
const animate = function () {
requestAnimationFrame(animate);
// Rotate the gallery
planes.forEach(plane => {
plane.rotation.y += 0.01;
});
renderer.render(scene, camera);
};
animate();
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>
π Explanation:
1. Basic Structure: The example sets up a basic Three.js scene with a perspective camera and an ambient light.
2. Image Planes: It loads images as textures and applies them to flat planes (
PlaneGeometry). The images are arranged in a line.3. Animation: The gallery rotates slowly, which can make the experience more dynamic.
4. Responsive Design: An event listener adjusts the camera and renderer when the window is resized.
π Customization:
β¦ Image Arrangement: You can change the layout by adjusting the position values.
β¦ Interactive Features: You can add mouse events to allow users to click on images for more details or to change the rotation speed.
β¦ Styling: Customize the CSS to change the background or layout further.
π Additional Notes:
Make sure to replace the placeholder image URLs with your images or host them somewhere accessible if testing locally. This can be a great start for creating a fun 3D photo gallery with Three.js!
π§Ό Wet Wipes: Convenience vs. Environmental Impact β οΈ
β’Wet wipes are incredibly convenient in daily life, but their environmental impact is often underestimated:
β Advantages:
More durable and tear-resistant than paper tissues.
Hygienic and portable.
β Disadvantages:
Made with plastic fibers that donβt fully decompose.
Contribute to microplastic pollution in water bodies, harming marine life.
Improper disposal can choke and harm sea animals.
π What Can We Do?
Choose biodegradable wet wipes.
Use them only when necessary.
Dispose of them properly.
Protecting the environment is in our hands! π±
#Ecology #WetWipes #Sustainability #Environment #SaveThePlanet
β’Wet wipes are incredibly convenient in daily life, but their environmental impact is often underestimated:
β Advantages:
More durable and tear-resistant than paper tissues.
Hygienic and portable.
β Disadvantages:
Made with plastic fibers that donβt fully decompose.
Contribute to microplastic pollution in water bodies, harming marine life.
Improper disposal can choke and harm sea animals.
π What Can We Do?
Choose biodegradable wet wipes.
Use them only when necessary.
Dispose of them properly.
Protecting the environment is in our hands! π±
#Ecology #WetWipes #Sustainability #Environment #SaveThePlanet
What does the <th> tag define in a table?
Anonymous Quiz
73%
Header cell
18%
Regular cell
9%
Row cell
build-your-own-credit-card-using-html-css-and-javascript.zip
14.1 KB
Learn how to create your own credit card UI using HTML, CSS, and JavaScript with this step-by-step tutorial. No prior experience required.