"Sure, here are some key facts about the solar eclipse that will take place in 2024:\n\n1. Date: The solar eclipse will occur on April 8, 2024.\n2. Type: The eclipse will be a total solar eclipse, meaning the Moon will completely block the Sun's bright face, revealing the Sun's outer atmosphere or corona.\n3. Path: The path of totality, where the eclipse will be visible in its entirety, will stretch from Mexico to Maine, crossing parts of the United States, including Texas, Louisiana, Mississippi, Alabama, Georgia, South Carolina, North Carolina, Tennessee, Kentucky, Virginia, West Virginia, Maryland, Delaware, New Jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hampshire, and Maine.\n4. Duration: The total eclipse will last for approximately 4 minutes and 30 seconds, with the entire event lasting for several hours.\n5. Coverage: The eclipse will be visible from anywhere in the continental United States, but the path of totality will offer the best viewing experience.\n6. Umbra: The umbra, or the Moon's shadow, will have a diameter of about 70 miles (113 kilometers) and will cover a portion of the Earth's surface.\n7. Penumbra: The penumbra, or the lighter part of the Moon's shadow, will cover a larger area, including parts of Central and South America.\n8. Viewing: The eclipse will be visible from the ground, but special solar viewing glasses or handheld solar viewers will be necessary to safely view the eclipse.\n9. Weather: The weather on the day of the eclipse is expected to be a major factor in determining the best viewing locations, with clear skies and minimal cloud cover ideal for viewing.\n10. Preparations: NASA and other organizations are preparing for the eclipse by conducting research, providing educational resources, and hosting events to promote public awareness and engagement.\n\nOverall, the solar eclipse of 2024 promises to be an exciting and rare astronomical event, offering scientists and the public a unique opportunity to observe and study the Sun's corona."
Html codes via @vid
YouTube
2024 Total Solar Eclipse: Through the Eyes of NASA (Official Trailer)
On April 8, 2024, a total solar eclipse will travel through Mexico, cross the United States from Texas to Maine, and exit North America along Canada’s Atlantic coast.
A total solar eclipse occurs when the Moon passes between the Sun and Earth and briefly…
A total solar eclipse occurs when the Moon passes between the Sun and Earth and briefly…
Html codes via @vid
YouTube
Border Animation CSS | Quick Animation
Border Animation CSS | Quick Animation
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Souce code:- https://linkpays.in/ZsDbV4
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image source : https://www.pexels.com
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official website: https://bit.ly/2UcNJhq
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Disclaimer…
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Souce code:- https://linkpays.in/ZsDbV4
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image source : https://www.pexels.com
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official website: https://bit.ly/2UcNJhq
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Disclaimer…
ChatGPT right in your headphones - “Nothing” showed a new update to their gadgets.
Now it will be possible to communicate in a neuron voice, and the coolest thing is that it will allow you to communicate with foreigners in real time, breaking down language barriers!
AirPods are going on the shelf.
Source 🤖
Now it will be possible to communicate in a neuron voice, and the coolest thing is that it will allow you to communicate with foreigners in real time, breaking down language barriers!
Source 🤖
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YouTube
How To Make Money With Google Adsense For Beginners 2022 ($100 a Day)
How to make money on Google Adsense and use the best method for beginners!
Make Money Training + Mentorship 👉 https://ecomelites.com
Full Affiliate Training + Mentorship 👉 https://savageaffiliates.com
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Make Money Training + Mentorship 👉 https://ecomelites.com
Full Affiliate Training + Mentorship 👉 https://savageaffiliates.com
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VIEW IN TELEGRAM
⚡️OpenAI has just released a neural network for creating videos — Sora! And it's the best tool for generating videos so far — it's almost impossible to tell the difference from real footage.
Sora is currently available to red teams that assess critical areas for harm or risk. The developers also provide access to visual artists, designers, and filmmakers to get feedback on how to improve the model.
However, we believe the model will soon become available to a wide range of Open AI users
More details - here.
Sora is currently available to red teams that assess critical areas for harm or risk. The developers also provide access to visual artists, designers, and filmmakers to get feedback on how to improve the model.
However, we believe the model will soon become available to a wide range of Open AI users
More details - here.
OpenAI has introduced Voice Engine, a breakthrough model that can create realistic and emotive voices from just a 15-second audio sample.
This innovation has the potential to greatly expand capabilities in education, translation, and healthcare by providing natural-sounding speech.
OpenAI is also prioritizing safety and ethical considerations, carefully managing the technology's deployment to prevent misuse
This innovation has the potential to greatly expand capabilities in education, translation, and healthcare by providing natural-sounding speech.
OpenAI is also prioritizing safety and ethical considerations, carefully managing the technology's deployment to prevent misuse
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Multiple 3 language website code:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Language Learning Website</title>
</head>
<body>
<header>
<h1>Welcome to Language Learning</h1>
</header>
<nav>
<ul>
<li><a href="#english">English</a></li>
<li><a href="#russian">Russian</a></li>
<li><a href="#korean">Korean</a></li>
</ul>
</nav>
<section id="english">
<h2>English</h2>
<p>This section contains English language learning resources.</p>
<!-- English learning content goes here -->
</section>
<section id="russian">
<h2>Русский (Russian)</h2>
<p>Этот раздел содержит ресурсы для изучения русского языка.</p>
<!-- Russian learning content goes here -->
</section>
<section id="korean">
<h2>한국어 (Korean)</h2>
<p>이 섹션은 한국어 학습 자료를 포함하고 있습니다.</p>
<!-- Korean learning content goes here -->
</section>
<footer>
<p>© 2024 Language Learning. All rights reserved.</p>
</footer>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Web Camera</title>
<style>
/* Add your custom styles here */
body {
font-family: Arial, sans-serif;
}
h1 {
text-align: center;
}
#video-preview {
width: 100%;
max-width: 300px;
border: 2px solid #000;
border-radius: 8px;
}
.camera-controls {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 10px;
}
.control-button {
background-color: transparent;
border: none;
cursor: pointer;
font-size: 24px;
color: #000;
}
#capture-button {
padding: 10px 20px;
background-color: #4CAF50;
color: white;
text-decoration: none;
font-size: 16px;
border: none;
border-radius: 4px;
cursor: pointer;
}
#captured-image {
display: none;
margin-top: 20px;
}
</style>
</head>
<body>
<h1>Web Camera</h1>
<video id="video-preview" autoplay></video>
<div class="camera-controls">
<button class="control-button" id="switch-camera-button">
<i class="fas fa-sync"></i>
</button>
<button class="control-button" id="capture-button">
<i class="fas fa-camera"></i> Capture Image
</button>
</div>
<canvas id="captured-image"></canvas>
<script src="https://kit.fontawesome.com/your-font-awesome-kit.js" crossorigin="anonymous"></script>
<script>
const videoPreview = document.getElementById('video-preview');
const switchCameraButton = document.getElementById('switch-camera-button');
const captureButton = document.getElementById('capture-button');
const capturedImageCanvas = document.getElementById('captured-image');
let currentCamera = 'environment';
// Check if the browser supports the getUserMedia API
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
// Access the camera
navigator.mediaDevices.getUserMedia({ video: { facingMode: currentCamera } })
.then(stream => {
// Display the video preview
videoPreview.srcObject = stream;
})
.catch(error => {
console.error('Error accessing the camera:', error);
});
} else {
console.error('getUserMedia is not supported in this browser.');
}
// Switch between front and rear camera
switchCameraButton.addEventListener('click', () => {
currentCamera = currentCamera === 'environment' ? 'user' : 'environment';
navigator.mediaDevices.getUserMedia({ video: { facingMode: currentCamera } })
.then(stream => {
// Stop the current stream
const tracks = videoPreview.srcObject.getTracks();
tracks.forEach(track => track.stop());
// Display the new camera stream
videoPreview.srcObject = stream;
})
.catch(error => {
console.error('Error switching camera:', error);
});
});
// Capture image when the capture button is clicked
captureButton.addEventListener('click', () => {
// Create a canvas element to draw the captured image
const context = capturedImageCanvas.getContext('2d');
capturedImageCanvas.width = videoPreview.videoWidth;
capturedImageCanvas.height = videoPreview.videoHeight;
// Draw the current video frame onto the canvas
context.drawImage(videoPreview, 0, 0, capturedImageCanvas.width, capturedImageCanvas.height);
// Show the captured image
capturedImageCanvas.style.display = 'block';
// Optional: Save the captured image
// const imageDataURL = capturedImageCanvas.toDataURL();
// console.log('Captured image data URL:', imageDataURL);
});
</script>
</body>
</html>
<html>
<head>
<meta charset="UTF-8">
<title>Web Camera</title>
<style>
/* Add your custom styles here */
body {
font-family: Arial, sans-serif;
}
h1 {
text-align: center;
}
#video-preview {
width: 100%;
max-width: 300px;
border: 2px solid #000;
border-radius: 8px;
}
.camera-controls {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 10px;
}
.control-button {
background-color: transparent;
border: none;
cursor: pointer;
font-size: 24px;
color: #000;
}
#capture-button {
padding: 10px 20px;
background-color: #4CAF50;
color: white;
text-decoration: none;
font-size: 16px;
border: none;
border-radius: 4px;
cursor: pointer;
}
#captured-image {
display: none;
margin-top: 20px;
}
</style>
</head>
<body>
<h1>Web Camera</h1>
<video id="video-preview" autoplay></video>
<div class="camera-controls">
<button class="control-button" id="switch-camera-button">
<i class="fas fa-sync"></i>
</button>
<button class="control-button" id="capture-button">
<i class="fas fa-camera"></i> Capture Image
</button>
</div>
<canvas id="captured-image"></canvas>
<script src="https://kit.fontawesome.com/your-font-awesome-kit.js" crossorigin="anonymous"></script>
<script>
const videoPreview = document.getElementById('video-preview');
const switchCameraButton = document.getElementById('switch-camera-button');
const captureButton = document.getElementById('capture-button');
const capturedImageCanvas = document.getElementById('captured-image');
let currentCamera = 'environment';
// Check if the browser supports the getUserMedia API
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
// Access the camera
navigator.mediaDevices.getUserMedia({ video: { facingMode: currentCamera } })
.then(stream => {
// Display the video preview
videoPreview.srcObject = stream;
})
.catch(error => {
console.error('Error accessing the camera:', error);
});
} else {
console.error('getUserMedia is not supported in this browser.');
}
// Switch between front and rear camera
switchCameraButton.addEventListener('click', () => {
currentCamera = currentCamera === 'environment' ? 'user' : 'environment';
navigator.mediaDevices.getUserMedia({ video: { facingMode: currentCamera } })
.then(stream => {
// Stop the current stream
const tracks = videoPreview.srcObject.getTracks();
tracks.forEach(track => track.stop());
// Display the new camera stream
videoPreview.srcObject = stream;
})
.catch(error => {
console.error('Error switching camera:', error);
});
});
// Capture image when the capture button is clicked
captureButton.addEventListener('click', () => {
// Create a canvas element to draw the captured image
const context = capturedImageCanvas.getContext('2d');
capturedImageCanvas.width = videoPreview.videoWidth;
capturedImageCanvas.height = videoPreview.videoHeight;
// Draw the current video frame onto the canvas
context.drawImage(videoPreview, 0, 0, capturedImageCanvas.width, capturedImageCanvas.height);
// Show the captured image
capturedImageCanvas.style.display = 'block';
// Optional: Save the captured image
// const imageDataURL = capturedImageCanvas.toDataURL();
// console.log('Captured image data URL:', imageDataURL);
});
</script>
</body>
</html>
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