haηcɣsquad🎗️
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Transforming brands with visual brilliance! Seasoned editor with 400K Community.
Mail : hancybox@gmail.com
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Character replacement In Videos?
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If you seriously wanna start content creation in 2026 :

Watch this Video ↓
https://www.instagram.com/reel/DSzqSbbCUL9/?igsh=bTBuOGkydmdvMXd6

Complete weapons, prepared for you 💗👈🏻

You've learned a Lot. Now it's time to start with New weapons.
Viral Car Falling From Space Tutorial Is here ⬇️

https://www.instagram.com/reel/DTIQrN4id08/?igsh=bTMza3FmOXgyZG9w
Ultrawide High Angle image ( First frame ) - Generate with Nano banana Pro.

ltra-realistic cinematic shot of a red ferrari supercar suspended high above a vast sea of soft white clouds, viewed from a distant wide-angle perspective. The car appears small in frame, floating or falling through the sky, with no motion blur. Bright natural daylight, clear blue sky near the horizon, minimal clouds above, dense cloud layer below. Photorealistic lighting, realistic reflections on the car body, high altitude atmosphere, calm and surreal mood. Shot on a telephoto lens, extreme wide shot, high detail, 8K realism.

Medium Main/Base Image - End Frame Image Prompt :

Ultra-realistic cinematic shot of a Red ferrari free-falling vertically from an extreme height in the open sky, captured mid-air.
The car is angled slightly nose-down, centered in frame, suspended above soft white clouds with vast blue sky surrounding it, no ground visible to emphasize extreme altitude.

Two Planes flying in the far background for scale and realism:
– One Plane positioned far in the upper-left background, slightly blurred by atmospheric distance
– One Plane positioned far in the lower-right background, smaller and deeper in perspective

Both aircraft appear realistic, matte dark finish, correct Plane silhouette, natural military flight posture, no weapons visible, no motion trails.

Hyper-real materials on the Ferrari: glossy red paint reflecting sunlight, detailed carbon fiber, realistic wheels, brake calipers, subtle headlight glow.
Natural daylight, clean atmospheric perspective, soft haze, physically accurate scale and gravity.

Shot on a long lens from below, dramatic cinematic framing, high contrast, photoreal aerial look.
Vertical composition (9:16), ultra-sharp, 8K realism.
No explosions, no smoke, no sci-fi elements, no text.
1
Image to Video Prompt for First and end frame Video Generation :

Use the first image as the starting frame and the second image as the ending frame.

A red Ferrari supercar is falling rapidly from extreme altitude through open sky.
During the initial descent, the car rotates naturally 6–7 full rotations due to gravity and air resistance.
The rotation is smooth, continuous, and physically realistic — no wobble, no looping, no mechanical spin.

After completing the rotations, the car’s downward speed begins to decelerate, and the video transitions into true hyper slow motion.

At the slow-motion phase, the Ferrari stabilizes and stops completely in mid-air, holding perfectly still without drift, shake, or distortion.
The frozen position, angle, and orientation exactly match the final frame with seamless alignment slowmotion.

Two Planes fly naturally in the distant background, maintaining steady forward motion and correct scale.
They remain unaffected by the car and do not change speed or direction.

Camera remains cinematic and stable throughout, wide aerial perspective, natural parallax, realistic lighting, clean sky, and soft cloud layer below.

No motion blur, no warping, no stretching, no AI artifacts.
The result must look like a real high-speed aerial stunt captured with professional cinema cameras.
Prompt For the other images ( Use same End frame Reference image for multishot).

1. Side view, close-up shot
2. Front view, medium close-up shot
3. Back view, close-up shot, with a plane flying above


The exact framing can vary slightly depending on perspective.
Other Image to Video Prompt : Model Kling 2.6 :

Smooth slow-motion animation with a slight camera rotation. The car gently drifts downward in hyper slow motion, natural and distortion-free, Slowmotion wheel spin.
GEMINI - GTA PROMPT CURRENTLY TRENDING NOW 🔥
{ "ABSOLUTE_PRESERVATION_RULE": { "priority": "CRITICAL", "instruction": "Maintain the subject's facial identity and exact clothing from the reference image. The output must be a recognizable version of the person in the photo.", "constraints": [ "DO NOT change the clothing type, color, or patterns.", "DO NOT change the facial features; simply translate them into the game's 3D mesh style.", "DO NOT change the original aspect ratio of the input image." ] }, "SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based rendering", "No facial identity transfer", "No texture sampling from the photo" ] }, "TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting." }, "STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013–2015 era)", "visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI renders", "Photo-like skin pores or cloth fibers" ] }, "CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.", " pose_and_blocking": "Match pose, body orientation, and relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes — simplified topology, not real human likeness." }, "ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.", "object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA V foliage system" }, "background_rule": "The background must look like an open-world game map, not a photographed city." }, "LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system", "atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or free-roam gameplay camera" }, "OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" }, "NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen illustration", "Concept art painting style" ] }