Forwarded from VatsOfGoo
Steampowered
Black Mesa - 2021 Summer Sale - New Developer Update Inbound! - Steam News
Hello again, fellow scientists! What’s New? We’ve been working on a number of small fixes to polish the game and prevent rare bugs. Here is a list of what we have been working on: Fixed on the Developer Build: Possible fix for huge FPS drop during the rocket…
Forwarded from IFTTT
Новый отборный твит любимого Инсайдика:
RT @SlappyCromwell: I see renewed talk about the Citadel's height in Half-Life 2. To finally solve this question, I've forgone speculative…— Half-Life Inside (@HL_Inside) Jul 1, 2021
RT @SlappyCromwell: I see renewed talk about the Citadel's height in Half-Life 2. To finally solve this question, I've forgone speculative…— Half-Life Inside (@HL_Inside) Jul 1, 2021
Twitter
Marphy Black
I see renewed talk about the Citadel's height in Half-Life 2. To finally solve this question, I've forgone speculative conversions and based my new calculations on empirical data to give us the Citadel's canonical height in a scientifically determined metric…
Valve related and also some gamedev stuff
https://www.youtube.com/watch?v=AUPBC5W1KHo
YouTube
correction & common questions about the rocket aim assist
Music: Art of Rally OST - Dream Big
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap…
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap…
Forwarded from IFTTT
Новый отборный твит любимого Инсайдика:
RT @JasperRLZ: One of my favorite design tricks from Valve and the Source Engine is "displacement surfaces": they first build the level as…— Half-Life Inside (@HL_Inside) Jul 7, 2021
RT @JasperRLZ: One of my favorite design tricks from Valve and the Source Engine is "displacement surfaces": they first build the level as…— Half-Life Inside (@HL_Inside) Jul 7, 2021
Twitter
Jasper
One of my favorite design tricks from Valve and the Source Engine is "displacement surfaces": they first build the level as a square, and then bend it into shape to seem more organic. Remember that climatic helicopter boss in Half-Life 2? Here's the arena…
Forwarded from IFTTT
Новый отборный твит любимого Инсайдика:
RT @matttwood: Valve told me if I wanted to make a side game, I'd have to terminate my employment due to conflict of interest. I imagine A…— Half-Life Inside (@HL_Inside) Jul 7, 2021
RT @matttwood: Valve told me if I wanted to make a side game, I'd have to terminate my employment due to conflict of interest. I imagine A…— Half-Life Inside (@HL_Inside) Jul 7, 2021
Twitter
Matt T. Wood 🐌
Valve told me if I wanted to make a side game, I'd have to terminate my employment due to conflict of interest. I imagine Amazon is in a similar boat where since they also SELL games, having an employee that makes a personal game that sells on their platform…