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The Rust Programming Language Forum
Game dev in Rust, a year later
Well, here we are, a year after I wrote "Game dev in Rust, some notes on the mess." Things haven't changed much. I'm still using the Rend3/WGPU/Vulkan graphics stack. It works reasonably well at this point. Notes: Several major game projects abandonedโฆ
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OSF
Inside the Funhouse Mirror Factory: How Social Media Distorts Perceptions of Norms
Norms on social media tend to be more extreme than offline normsโcreating false perceptions of norms. The current paper explains how modern technology interacts with human psychology to create a funhouse mirror version of social norms. Specifically, we integrateโฆ
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