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[Claywoven] mostly prints with ceramics, although he does produce plastic inserts for functional parts in his designs. The ceramic parts have an interesting texture, and he wondered if the same …read more (https://hackaday.com/2025/06/25/ceramic-printing-techniques-for-plastic/)
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world …read more (https://hackaday.com/2025/06/25/simulating-empires-with-procedurally-generated-history/)
As humans we often think we have a pretty good handle on the basics of the way the world works, from an intuition about gravity good enough to let us …read more (https://hackaday.com/2025/06/25/static-electricity-remembers/)
A favourite thing for the developers behind a complex software project is to embed an Easter egg: something unexpected that can be revealed only by those in the know. Apple …read more (https://hackaday.com/2025/06/26/revealing-the-last-mac-easter-egg/)
Sometimes you see an FDM filament pop up that makes you do a triple-take because it doesn’t seem to make a lot of sense. This is the case with a …read more (https://hackaday.com/2025/06/26/pla-with-petg-core-filament-put-to-the-test/)
A lot of people complain that driving across the United States is boring. Having done the coast-to-coast trip seven times now, I can’t agree. Sure, the stretches through the Corn …read more (https://hackaday.com/2025/06/26/field-guide-to-the-north-american-weigh-station/)