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This gesture-controlled labyrinth game using two Raspberry Pi Pico units does a great job of demonstrating how it can sometimes take a lot of work to make something look simple. …read more (https://hackaday.com/2024/01/03/gyro-controlled-labyrinth-game-outputs-to-vga/)
We love Blender. It brings you 3D modeling, but not in a CAD way — instead, people commonly use it to create animations, movies, games, and even things like VR …read more (https://hackaday.com/2024/01/03/from-kicad-to-blender-for-a-stunning-render/)
If there’s one thing which probably unites all of Hackaday’s community, it’s a love of technology. We live to hear about the very latest developments before anyone else, and the …read more (https://hackaday.com/2024/01/03/a-few-reasonable-rules-for-the-responsible-use-of-new-technology/)
Pinball machines were the video games of their day. Back when they were king, there were no microcontrollers — everything was electromechanical. We know from experience that fixing these was …read more (https://hackaday.com/2024/01/03/pinball-with-no-computers/)
If you were to visit a railway almost anywhere in the world, you would find that unless it was in some way running heritage trains, the locomotives would bear a …read more (https://hackaday.com/2024/01/03/retrotechtacular-the-fell-locomotive/)
Analog acquisition tools are super helpful whenever you want to run an experiment, test out a theory, or improve upon your code, and you won’t realize how much you always …read more (https://hackaday.com/2024/01/03/add-the-analog-toolkit-to-your-toolkit/)
Having a game-tailored controller is a level-up in more ways than one, letting you perform in-game actions quickly and intuitively, instead of trying to map your actions to a clunky …read more (https://hackaday.com/2024/01/03/an-extensive-walkthrough-on-building-your-own-ksp-controller/)