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We’ve all had times where we knew we had some part but we had to go searching for it all over as it wasn’t where we thought we put it. …read more (https://hackaday.com/2025/04/16/binner-makes-workshop-parts-organization-easy/)
With vector network analyzers, the commercial offerings seem to come in two flavors: relatively inexpensive but limited capabilities, and full-featured but scary expensive. There doesn’t seem to be much middle …read more (https://hackaday.com/2025/04/16/homemade-vna-delivers-high-frequency-performance-on-a-budget/)
Porting COBOL Code and the Trouble With Ditching Domain Specific Languages
https://hackaday.com/2025/04/16/porting-cobol-code-and-the-trouble-with-ditching-domain-specific-languages/
Whenever the topic is raised in popular media about porting a codebase written in an ‘antiquated’ programming language like Fortran or COBOL, very few people tend to object to this …read more (https://hackaday.com/2025/04/16/porting-cobol-code-and-the-trouble-with-ditching-domain-specific-languages/)
The SpaceMouse is an interesting gadget beloved by engineers and artists alike. They function almost like joysticks, but with six degrees of freedom (6DoF). This can make them feel a …read more (https://hackaday.com/2025/04/16/spacemouse-destroyed-for-science/)
This week, Jonathan Bennett chats with Herbert Wolverson and Frantisek Borsik about LibreQOS, Bufferbloat, and Dave Taht’s legacy. How did Dave figure out that Bufferbloat was the problem? And how …read more (https://hackaday.com/2025/04/16/floss-weekly-episode-829-this-machine-kills-vogons/)
This short video from [ProShorts 101] shows us how to build a variable speed disc sander from not much more than an old hard drive. We feel that as far …read more (https://hackaday.com/2025/04/16/making-a-variable-speed-disc-sander-from-an-old-hard-drive/)
These days even a lowly microcontroller can easily trade blows with – or surpass – desktop systems of yesteryear, so it is little wonder that DIY handheld gaming systems based …read more (https://hackaday.com/2025/04/16/gk-stm32-mcu-based-handheld-game-system/)