AnnulusGames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
Language: C#
#animation #dots #easing #tween #tweening #unity #zero_allocation
Stars: 131 Issues: 1 Forks: 10
https://github.com/AnnulusGames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
Language: C#
#animation #dots #easing #tween #tweening #unity #zero_allocation
Stars: 131 Issues: 1 Forks: 10
https://github.com/AnnulusGames/LitMotion
GitHub
GitHub - annulusgames/LitMotion: Lightning-fast and Zero Allocation Tween Library for Unity.
Lightning-fast and Zero Allocation Tween Library for Unity. - annulusgames/LitMotion
👍2
Anttwo/Frosting
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Language: Python
#animation #differentiable_rendering #eccv2024 #gaussian_splatting #mesh #neural_rendering
Stars: 122 Issues: 2 Forks: 6
https://github.com/Anttwo/Frosting
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Language: Python
#animation #differentiable_rendering #eccv2024 #gaussian_splatting #mesh #neural_rendering
Stars: 122 Issues: 2 Forks: 6
https://github.com/Anttwo/Frosting
GitHub
GitHub - Anttwo/Frosting: [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields…
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering - Anttwo/Frosting
👍1