alyssaxuu/motionity
The web-based motion graphics editor for everyone π½
Language: JavaScript
#after_effects #animation #audio #canva #canvas #editor #fabric #fabricjs #filters #javascript #keyframe #keyframes #motion #motion_graphics #timeline
Stars: 326 Issues: 1 Forks: 28
https://github.com/alyssaxuu/motionity
The web-based motion graphics editor for everyone π½
Language: JavaScript
#after_effects #animation #audio #canva #canvas #editor #fabric #fabricjs #filters #javascript #keyframe #keyframes #motion #motion_graphics #timeline
Stars: 326 Issues: 1 Forks: 28
https://github.com/alyssaxuu/motionity
GitHub
GitHub - alyssaxuu/motionity: The web-based motion graphics editor for everyone π½
The web-based motion graphics editor for everyone π½ - alyssaxuu/motionity
π8
AnnulusGames/MagicTween
Extremely fast tween library implemented in Unity ECS
Language: C#
#animation #easing #tween #unity
Stars: 147 Issues: 1 Forks: 5
https://github.com/AnnulusGames/MagicTween
Extremely fast tween library implemented in Unity ECS
Language: C#
#animation #easing #tween #unity
Stars: 147 Issues: 1 Forks: 5
https://github.com/AnnulusGames/MagicTween
GitHub
GitHub - annulusgames/MagicTween: Extremely fast, GC-free and customizable tween library implemented with Unity ECS
Extremely fast, GC-free and customizable tween library implemented with Unity ECS - annulusgames/MagicTween
π2
skydoves/FlexibleBottomSheet
π¬ Advanced Jetpack Compose bottom sheet for segmented sizing and non-modal type, similar to Google Maps.
Language: Kotlin
#android #animation #bottomsheet #jetpack_compose #modal #modal_bottom_sheets #skydoves
Stars: 240 Issues: 0 Forks: 4
https://github.com/skydoves/FlexibleBottomSheet
π¬ Advanced Jetpack Compose bottom sheet for segmented sizing and non-modal type, similar to Google Maps.
Language: Kotlin
#android #animation #bottomsheet #jetpack_compose #modal #modal_bottom_sheets #skydoves
Stars: 240 Issues: 0 Forks: 4
https://github.com/skydoves/FlexibleBottomSheet
GitHub
GitHub - skydoves/FlexibleBottomSheet: π¬ Advanced Compose Multiplatform bottom sheet for segmented sizing, non-modal type, andβ¦
π¬ Advanced Compose Multiplatform bottom sheet for segmented sizing, non-modal type, and allows interaction behind the bottom sheet similar to Google Maps. - skydoves/FlexibleBottomSheet
AnnulusGames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
Language: C#
#animation #dots #easing #tween #tweening #unity #zero_allocation
Stars: 131 Issues: 1 Forks: 10
https://github.com/AnnulusGames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
Language: C#
#animation #dots #easing #tween #tweening #unity #zero_allocation
Stars: 131 Issues: 1 Forks: 10
https://github.com/AnnulusGames/LitMotion
GitHub
GitHub - annulusgames/LitMotion: Lightning-fast and Zero Allocation Tween Library for Unity.
Lightning-fast and Zero Allocation Tween Library for Unity. - annulusgames/LitMotion
π2
Anttwo/Frosting
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Language: Python
#animation #differentiable_rendering #eccv2024 #gaussian_splatting #mesh #neural_rendering
Stars: 122 Issues: 2 Forks: 6
https://github.com/Anttwo/Frosting
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Language: Python
#animation #differentiable_rendering #eccv2024 #gaussian_splatting #mesh #neural_rendering
Stars: 122 Issues: 2 Forks: 6
https://github.com/Anttwo/Frosting
GitHub
GitHub - Anttwo/Frosting: [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fieldsβ¦
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering - Anttwo/Frosting
π1