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Planetside Terragen Professional v4.6.31 Win x64
Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 4 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.

Here are some key features of “Terragen”
Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using “instancing”.
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost “infinite” fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast “2.5D” clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.
Big Room Sound – Wood Doors (WAV)
A collection of wooden doors of all shapes and sizes. Dungeons, barns, cabinets and cupboards as well as regular doors from offices and houses. Use them on their own or layer multiples for more complexity and weight.
Video-Presets – 2500+ Cinematic Sound Effect [FOR FILMMAKERS]
https://gfx-hub.cc/sounds/89952-video-presets-2500-cinematic-sound-effect-for-filmmakers.html
Video-Presets – 2500+ Cinematic Sound Effect [FOR FILMMAKERS] (WAV)
UNIQUE NEW PRODUCT FOR FILMMAKERS (updated 24 May 2021)
We've created this product as we've gone through the same issues as you did. Looking for the right high quality sound can be such a pain.

Not only it is difficult, but it does take a lot of time. This is why you need this amazing product.

This sound pack will help to take your videos to the next level. All sounds come in high quality and have been carefully crafted, so that you can use them in any video you make:

This is what you will get:
•2500+ drag and drop sounds.
•Atmospheres, Risers, Drones, Transitions, Explosions, Drops, Office, Kitchen, Footsteps and 24 other categories.
•Royalty free
•24/48bit WAV format
•Mastered by PRO sound designers
The Unity Shaders Bible – A linear explanation of shaders from beginner to advanced (PDF)
https://gfx-hub.cc/books/89966-the-unity-shaders-bible-a-linear-explanation-of-shaders-from-beginner-to-advanced-pdf.html
The Unity Shaders Bible – A linear explanation of shaders from beginner to advanced.
English | 2022 | ISBN: N/A | ASIN: B0B4L6VQNF | 381 pages | PDF | 45.5 MB
The Unity Shaders Bible
The definitive book to learn shaders in Unity.
Introduction to the shader programming language.
Lighting, shadow, and surface.
Compute Shader, Ray Tracing, and Sphere Tracing.

Learn shaders in Unity, starting with the basics and finishing with advanced concepts.
The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.

+370 informative pages on shader programming.
From beginner to advanced linearly, starting with basic concepts (e.g. unlit shader) and ending with advanced ones (e.g. compute shader).

Clear and direct.
You will be able to find the differences and similarities between Built-in, Universal and High Definition Render Pipeline.

Real-life examples.
All the examples in this book could be applied to production-stage projects.

Chapter 1: Introduction to the shader programming language.
It covers previous knowledge (normals, vertices, tangents, and more).
Shows the structure of a shader in ShaderLab, Cg, and HLSL language.
Analogy between properties and global variables.
SubShader and commands (ColorMask, Stencil, Blending and more).
Intrinsic functions (step, smoothstep, ceil, floor and more).
Matrices and much more.
Chapter 2: Lighting, shadow and surface.
We will review a simple lighting model.
Look at the normal map and its implementation.
Ambient, diffuse, specular and environmental reflection.
Lighting and shadow analysis.
Standard Surface shader, inputs and outputs.
Shader Graph and much more.
Chapter 3: Compute Shader, Ray Tracing y Sphere Tracing.
It covers advanced concepts (threads, ray cast, GPGPU, and more).
The structure of a Compute Shader and buffer variables.
Compute Shader semantics (SV_DispatchThreadID, SV_Group, and more).
Kernel explanation.
Implicit surfaces and smooth minimum explanation.
Ray Tracing rendering configuration and more.
Learn to design a complete decentralized app (project included).
What you'll learn
5 hours of valuable content that will land you a high paying job
Learn how to build a project from scratch.
Build a complete project you can add to your portfolio.
Ability to navigate across Figma using shortcuts and tips
Learn how to create basic animations using Smart Animate.
Ability to build design system as component from scratch
Ability to understand and bisect a design brief when handling a freelance job.
You will learn where to get design inspiration to speed up your workflow.
Learn ability to wireframe easily
Master Figma interfered quickly
Learn the typography and color systems
Learn how to build a design system from scratch
Learn about grid layout and its importance
Learn how to combine your pages and turn them into a prototype.

Requirements
Passion for high fidelity design.

Description
The aim of this course is to teach you how to build a complete project from start to finish.

The only way to learn is by doing.

Before building the project, we are going to be covering some basics of UI and UX design for best understanding.

Take a moment to go through the outline below.

1. Fundamentals

Introduction to UI UX Design

What is UI UX Design

Importance of UI UX Design

Difference between UI/ UX Design

Why learn UI UX design

2. Introduction to Figma

What is Figma use for

Tools used for UI UX design

Why Figma

3. Common problems faced by designers....

Where to get inspiration from

Understanding a design brief

Importance design system

Importance of wireframe

4. Figma interface

Design Tab

Understanding the align tools

Working with text

Saving and sharing Project/Saving your Figma file

Shortcut and tips

5. Design system

Typography

Saving your design system

Creating Color system,

Layouts Grids

Importance of layout grid.

6. Animation

7. Wireframing in Figma

8. Project OVERVIEW

9. Login page

10. Landing page I

Landing page continuation II

Landing page continuation III

Landing page done

11. Details page

Details page footer correction

Details page icon correction

12. Success page

Fixing images and title text

Fixing images for other pages

Adding blur effect to our background

13. Complete Prototype

After taking this course, you will be able to create wireframes, animations, and fully interactive prototypes.

You will also get a project design you can add to your portfolio.

It is time to be a Figma Pro. See you on the course.

Who this course is for
Anyone who wishes to work as a designer for a corporation or launch their own side UI/UX design business
Developers looking to expand their skillset with useful skills.
Anyone who wants to become an expert in Figma and get paid for their skill.
Novices in the design field
Skillshare – 3D Chromatic Iridescent Animation Style in Cinema4D Octane Render with Klarens Malluta, Visual Artist
MP4 | ENG | 15 Lessons (1h 9m) | 703 MB
In this Class you will learn how to Create two 3D Chromatic Iridescent Animations using Cinema4D (Octane Render) and After Effects.

You will start by gathering the resources ( 3D and 2D ) , animate your character and create an animated background.

After you prepare everything, it is time to move in Cinema4D and do the composition of your first project.
Then you will work with Octane Materials and Octane Lights.

We finalize the first project and move to the second project where you will learn more about 3D animation and Polygon Reduction in Cinema4D.

Finally you will do the post processing and finalize your animation in After Effects.
Just Sound Effects – Ocean Waves (WAV)
Format: 48/96khz/24bit | Duration: 6.5 hours | Channels: Stereo-Wav
A unique collection of ocean sound effects, from gentle waves onto sandy beaches to big splashes onto solid cliffs, storm-driven surf and small lappings against various rocks, stones and clacking pebbles, all seamlessly loopable. Enhance your projects by using these recordings, whether for a storm on the open sea, the rippling of water in a harbor or the meditative and rhythmic background of a beach atmosphere.

VIVID SOUNDS OF THE OCEAN
The sound of the ocean is full of sonic details. Smallest changes in the nature of coastlines, the water depth and the climatic and geological conditions are decisive for the diverse and dynamic soundscapes. The great roar of the surf or the gentle lapping of waves onto a sandy beach; the sea contains an almost infinite acoustic richness.

RECORDED ALL OVER THE WORLD
The waves of this library were recorded on coasts and beaches of the Atlantic Ocean, the Mediterranean Sea, the North Sea and the South China Sea. The various recording locations and the large amount of time we have invested in this project give you an outstanding and dynamic repertoire of wave sounds that will let you create the acoustic mood of any ocean-related scene.

INCLUDED SOUNDS
Beach Waves:
- 25 Files
- 54 Minutes

Waves on Rocks:
- 30 Files
- 94 Minutes

Strong Waves:
- 22 Files
- 74 Minutes

General Lappings:
- 33 Files
- 64 Minutes

Distant Sea Surf:
- 18 Files
- 53 Minutes

Waves in Caves:
- 19 Files
- 51 Minutes

RICH METADATA
Well-organized sound libraries improve your workflow and save a lot of time. That’s why our sound effects are categorized according to the Universal Category System and embedded with rich descriptive metadata.

The UCS aims at a consistent categorization of sound effects, a uniform file name structure and easier maintenance of a sound effects library.