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Luxion KeyShot Pro 11.3.1.1 Multilingual Win x64
KeyShot is designed to make 3D rendering and animation easy. It allows you to apply materials and lighting fast and provides the most accurate materials appearances and real-world lighting, all in a powerful interface that provides advanced capabilities and the ability to see all your changes in real-time. So, what is KeyShot? And what does it help you do?

Focus on your design, not software.
KeyShot is extremely easy to learn and use to achieve photographic results in minutes through a simple, workflow-based interface with all the advanced capabilities for the most experienced 3D render professional.

Present your ideas sooner.
KeyShot brings visual speed and agility to the entire product development process, with the widest 3D file format support for a fluid workflow from concept to final product.

Make it more realistic.
KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. Use a preset, an exclusive partner material or create your own.

Access complete computing power.
KeyShot gives you the power and the choice to utilize either CPU or NVIDIA GPUs for rendering and the capability to scale linearly for unmatched performance.

Light it up right.
KeyShot provides advanced lighting capabilities that create the most accurate lighting for simple studio shots or the most complex interior lighting.

See your results instantly.
KeyShot is real-time rendering to the core. Not a mode. Not an afterthought. See everything as it happens. Every change from material and lighting to cameras and animation is seen instantly as you work.

Leave them speechless.
From still image and animations to interactive web and mobile content, KeyShot’s ability to create the highest quality visuals possible ensures you are using the best tool for all your visualization needs.

What's new

System Requirements
KeyShot is designed to run fast on the most basic hardware configurations or the most powerful of systems to take full advantage of all CPU cores available and scale performance linearly. To get started, here are the minimum recommendations and system requirements for the latest version of KeyShot.

Microsoft Windows
- Windows 10 or 11 64-bit
- Windows Server 2016 and above 64-bit

General
- 64-bit platform
- 2GB RAM
- 2GB Disk Space
- Dual core CPU1, 2
- OpenGL 2.0 capable system3
- Intel or AMD 64 bit processor with SSE4.1 or higher
- 1920 x 1080 resolution or higher
With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.

Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2021, as well as versions 2017-2019.

Headline features include
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.

The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.

Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.

A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.

The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.

A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.

A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.

The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.

System Requirements
OS: Windows 8.1,Windows 10.
CPU: Intel Pentium IV or compatible processor with SSE4.2 support.
RAM: 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Sketchup: SketchUp 2017, 2018, 2019 and 2021-2022
V-Ray 6.00.01 for Rhinoceros Win x64
V-Ray Next for Rhino is much more than a do-it-all smart renderer that creates gorgeous images of your designs. It is also a full suite of tools to help you accomplish more in Rhinoceros than ever before. V-Ray Next makes it easier to manage everything in your scene – even the crazy complex ones. It is 50% faster overall, with GPU rendering 2x as fast and 7x faster using the Adaptive Dome Light. V-Ray Next for Rhino is compatible with Rhino 5 and 6 on Windows only.

Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. Render your parametric designs directly without “bakes” or exports. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values – all right in Grasshopper.

-Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that’s up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

-Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location.

-Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. From the new camera layout to the simplified render controls, you’ll spend less time navigating and more time designing.

-Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

-Automatic exposure & white balance: Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

-Optimized materials: V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility

-Licensing and backward compatibility: The upgrade to V-Ray Next for Rhino will allow customers to use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses will work with V-Ray Next Render Node licenses. V-Ray Next for Rhino will work only with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 for Rhino is discontinued.

System Requirements
OS:Windows 8.1,Windows 10(64-bit versions only)
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 6-7 or later
Planetside Terragen Professional v4.6.31 Win x64
Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 4 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.

Here are some key features of “Terragen”
Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using “instancing”.
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost “infinite” fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast “2.5D” clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.
Big Room Sound – Wood Doors (WAV)
A collection of wooden doors of all shapes and sizes. Dungeons, barns, cabinets and cupboards as well as regular doors from offices and houses. Use them on their own or layer multiples for more complexity and weight.
Video-Presets – 2500+ Cinematic Sound Effect [FOR FILMMAKERS]
https://gfx-hub.cc/sounds/89952-video-presets-2500-cinematic-sound-effect-for-filmmakers.html
Video-Presets – 2500+ Cinematic Sound Effect [FOR FILMMAKERS] (WAV)
UNIQUE NEW PRODUCT FOR FILMMAKERS (updated 24 May 2021)
We've created this product as we've gone through the same issues as you did. Looking for the right high quality sound can be such a pain.

Not only it is difficult, but it does take a lot of time. This is why you need this amazing product.

This sound pack will help to take your videos to the next level. All sounds come in high quality and have been carefully crafted, so that you can use them in any video you make:

This is what you will get:
•2500+ drag and drop sounds.
•Atmospheres, Risers, Drones, Transitions, Explosions, Drops, Office, Kitchen, Footsteps and 24 other categories.
•Royalty free
•24/48bit WAV format
•Mastered by PRO sound designers
The Unity Shaders Bible – A linear explanation of shaders from beginner to advanced (PDF)
https://gfx-hub.cc/books/89966-the-unity-shaders-bible-a-linear-explanation-of-shaders-from-beginner-to-advanced-pdf.html
The Unity Shaders Bible – A linear explanation of shaders from beginner to advanced.
English | 2022 | ISBN: N/A | ASIN: B0B4L6VQNF | 381 pages | PDF | 45.5 MB
The Unity Shaders Bible
The definitive book to learn shaders in Unity.
Introduction to the shader programming language.
Lighting, shadow, and surface.
Compute Shader, Ray Tracing, and Sphere Tracing.

Learn shaders in Unity, starting with the basics and finishing with advanced concepts.
The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.

+370 informative pages on shader programming.
From beginner to advanced linearly, starting with basic concepts (e.g. unlit shader) and ending with advanced ones (e.g. compute shader).

Clear and direct.
You will be able to find the differences and similarities between Built-in, Universal and High Definition Render Pipeline.

Real-life examples.
All the examples in this book could be applied to production-stage projects.

Chapter 1: Introduction to the shader programming language.
It covers previous knowledge (normals, vertices, tangents, and more).
Shows the structure of a shader in ShaderLab, Cg, and HLSL language.
Analogy between properties and global variables.
SubShader and commands (ColorMask, Stencil, Blending and more).
Intrinsic functions (step, smoothstep, ceil, floor and more).
Matrices and much more.
Chapter 2: Lighting, shadow and surface.
We will review a simple lighting model.
Look at the normal map and its implementation.
Ambient, diffuse, specular and environmental reflection.
Lighting and shadow analysis.
Standard Surface shader, inputs and outputs.
Shader Graph and much more.
Chapter 3: Compute Shader, Ray Tracing y Sphere Tracing.
It covers advanced concepts (threads, ray cast, GPGPU, and more).
The structure of a Compute Shader and buffer variables.
Compute Shader semantics (SV_DispatchThreadID, SV_Group, and more).
Kernel explanation.
Implicit surfaces and smooth minimum explanation.
Ray Tracing rendering configuration and more.