老头环美如画,我至今在老头环上玩的时间已经超过 400 小时,有时候就是进去逛逛都身心舒畅。尽管玩了这么久还是手残党,尽管老是被 boss 虐待,还是很喜欢这款游戏。 #游戏 #艾尔登法环
https://www.youtube.com/watch?v=a4XWVqXhBRI
https://www.youtube.com/watch?v=a4XWVqXhBRI
YouTube
The Beauty of ELDEN RING
2 Years after my first Elden Ring Cinematic, I return to finally do this game justice with THE absolute longest Cinematic I have ever made. This project took me over 200 hours to make, and even though this video is almost 10 minutes, I have enough footage…
近期听过的最好的 podcast,Tony Xu 他们最早参选 YC 的视频就很迷人,思路和表达都非常的清晰。 #startup
https://www.youtube.com/watch?v=3N3TnaViyjk
https://www.youtube.com/watch?v=3N3TnaViyjk
YouTube
DoorDash CEO: Customer Obsession, Surviving Startup Death & Creating A New Market
In this episode of How To Build The Future, Garry sits down with Tony Xu, Co-founder and CEO of DoorDash, to discuss their origin story, how the company survived several near death experiences, and what it takes to transform an entire industry.
Apply for…
Apply for…
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作为超级业余的内容创作者(自己给自己贴金),我们确实缺少数据分析。之前尝试过给我们《代码之外 BeyondCode》做了个数据监控后台,但说实话那是纸糊的项目,后续也没再打磨和思考,看完这期突然有了很多想法,行动力希望能拉起来。
https://www.youtube.com/watch?v=LlfbuKQj3q8
https://www.youtube.com/watch?v=LlfbuKQj3q8
YouTube
首次公开!影视飓风的后台数据长啥样?
从十年前刚做视频开始,我就有通过视频数据复盘内容的习惯,到今天影视飓风有了千万粉丝,也有了超级庞大的数据样本。这一次我们想和你一起来看看,我们在后台数据中找到的规律,也希望它能帮助我们更好地进行内容创作。如果你喜欢这期视频,请多多支持我们,并把视频分享给你的朋友们一起看看!
Forwarded from Parallel Experiments (Linghao Zhang)
Naming is extremely important in Computer Science and, frankly, everything. Good naming is hard. Being able to pick a good name shows a lot of good taste.
Context engineering (a term promoted by Karpathy: https://vxtwitter.com/karpathy/status/1937902205765607626) is much better than:
- Prompt engineering: "Prompt" is just too overloaded.
- In-context learning: This is more of a research term and feels awkward to describe engineering required for building good LLM applications.
- RAG: Today, when done right, RAG is a very specific kind of context engineering. But too many people conflate it with "anything that puts stuff in the prompt".
Image credit: https://github.com/humanlayer/12-factor-agents/blob/main/content/factor-03-own-your-context-window.md
Context engineering (a term promoted by Karpathy: https://vxtwitter.com/karpathy/status/1937902205765607626) is much better than:
- Prompt engineering: "Prompt" is just too overloaded.
- In-context learning: This is more of a research term and feels awkward to describe engineering required for building good LLM applications.
- RAG: Today, when done right, RAG is a very specific kind of context engineering. But too many people conflate it with "anything that puts stuff in the prompt".
Image credit: https://github.com/humanlayer/12-factor-agents/blob/main/content/factor-03-own-your-context-window.md
笔记还是要做的,但特别详细的笔记已经完全没必要了。而且我最近回归了用手写笔记,我发现现在笔记的要点在于激发创造力、激发灵感、串联想法。对于这些,纸和笔是最好的工具,有时候列几个关键字,画点结构图,勾勾划划之间就把事情想通了。打字笔记显得无效又笨拙,排版的过程更是对注意力的消耗。
#笔记 #notetaking
https://www.joanwestenberg.com/p/i-deleted-my-second-brain
#笔记 #notetaking
https://www.joanwestenberg.com/p/i-deleted-my-second-brain
Westenberg.
I Deleted My Second Brain
Why I Erased 10,000 Notes, 7 Years of Ideas, and Every Thought I Tried to Save
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DHH 最近和 Lex Fridman 的采访我也听了大概 40 分钟了,真的非常有趣,一来就提到 DHH 小时候打印再手输游戏的代码,就为了能免费玩游戏,然后最后卖游戏代码。他那时候不懂变量,看来变量赋值真的是一个编程入门的门槛。
6 小时真的太长了,希望能在接下来的几天中听完。
https://world.hey.com/dhh/the-6-hours-of-lex-888cbf16
6 小时真的太长了,希望能在接下来的几天中听完。
https://world.hey.com/dhh/the-6-hours-of-lex-888cbf16
Hey
The 6 Hours of Lex
When I drive the 24 Hours of Le Mans, I spend a total of about 6-9 hours in the car, divided into stints of roughly two hours at a time. It's intense. But talking with Lex Fridman in Austin on his podcast? Over six hours straight! We only interrupted the…