/g/ Library
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/g/ Library
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/g/ Library
https://www.youtube.com/watch?v=P7PMA3X1tf8
YouTube
C Programming with Raylib – Match3 Game Tutorial
Learn to build a complete match-3 game from scratch using C programming and the Raylib graphics library in this hands-on tutorial. You'll create a polished ASCII-based puzzle game with smooth animations, visual effects, sound integration, and responsive gameplay…
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/g/ Library
https://www.youtube.com/watch?v=KFItEHbFEwg
YouTube
How do we make a Steamdeck scheduler work on large servers - David Dai (Meta), Ryan Newton (Meta)
How do we make a Steamdeck scheduler work on large servers - David Dai (Meta), Ryan Newton (Meta)
With the proliferations of many sched_ext schedulers, including ones that caters for very specific workloads within Meta. There exists a need for a "default"…
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/g/ Library
https://youtu.be/u_-oQx_4jvo
YouTube
How Assembly Functions Work - The Stack Explained
Part 1 of "How Programs Look in Assembly": https://youtu.be/2d0gKxGMGbc
00:00 Simple C Program
00:34 The Stack Explained
02:08 Walking Through the Program
03:44 Stack Frames
10:09 What are stack overflows
12:30 Why the stack is upside down
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/g/ Library
https://youtu.be/eRVRioN4GwA
YouTube
What Kind of Math Should Game Developers Know?
Math is important for game developers, but how much math do you really need? And is it really as difficult as it seems? Let's explore and understand some of the common uses for math in games.
Gamedev Courses: https://simondev.io
Support me on Patreon: h…
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/g/ Library
https://code.visualstudio.com/blogs/2026/01/15/docfind
Visualstudio
Building docfind: Fast Client-Side Search with Rust and WebAssembly
How we built docfind, a high-performance client-side search engine using Rust and WebAssembly, and how GitHub Copilot accelerated development.
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/g/ Library
https://edw.is/good-books/
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/g/ Library
https://liveblocks.io/blog/how-to-animate-multiplayer-cursors
liveblocks.io
How to animate multiplayer cursors | Liveblocks blog
Smoothly rendering live cursors is more difficult than it sounds when real‑world conditions are taken into account—here's a quick introduction to a few different methods, plus some React snippets.
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/g/ Library
https://neosmart.net/blog/efta00400459-has-been-cracked-dbc12-pdf-liberated/
The NeoSmart Files
EFTA00400459 has been cracked, DBC12.pdf liberated
Three days ago, I wrote a post about stumbling across uncensored/unredacted plain-text content in the DOJ Epstein archives that could theoretically be reconstructed and reversed to reveal the uncen…
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/g/ Library
https://blog.ivan.digital/nvidia-personaplex-7b-on-apple-silicon-full-duplex-speech-to-speech-in-native-swift-with-mlx-0aa5276f2e23
Medium
NVIDIA PersonaPlex 7B on Apple Silicon: Full-Duplex Speech-to-Speech in Native Swift with MLX
What if you could talk to your laptop and it talked back — not through a three-step pipeline of transcribe-think-synthesize, but as a…
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/g/ Library
https://terathon.com/blog/decade-slug.html
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/g/ Library
https://www.youtube.com/watch?v=pYeekwv3vC4
YouTube
JSON Web Tokens Suck
By Randall Degges
Speaker Abstract:
JSON Web Tokens (JWTs) are all the rage in the security world. They’re becoming more and more ubiquitous in web authentication libraries, and are commonly used to store a user’s identity information.
In this talk Randall…
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/g/ Library
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html
Bryan Keller’s Dev Blog
Porting Mac OS X to the Nintendo Wii
Mac OS X 10.0 (Cheetah) running natively on the Nintendo Wii
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/g/ Library
https://www.patater.com/files/projects/manual/manual.html
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/g/ Library
https://securitycafe.ro/2015/10/30/introduction-to-windows-shellcode-development-part1/
Security Café
Introduction to Windows shellcode development – Part 1
This article contains an overview of shellcode development techniques and their specific aspects. Understanding these concepts allows you to write your own shellcode. Furthermore, you could modify …
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/g/ Library
https://youtu.be/4soZ33MvlW4
YouTube
Why is rendering text so complicated?
Why rendering a single letter on your screen is one of the hardest problems your computer solves every day - a deep dive into Bézier curves, rasterization, hinting bytecode, subpixel rendering, and the GPU texture atlas cache.
0:00 The mathematical nightmare…
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/g/ Library
https://build-your-own.org/redis/
build-your-own.org
Build Your Own Redis with C/C++ | Build
Your Own Redis with C/C++
Build Your Own Redis with
C/C++ | Learn network programming and data structures
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/g/ Library
https://www.youtube.com/watch?v=55pTFVoclvE
YouTube
I was laid off by Atlassian
00:00 Intro
00:58 Interview process
04:16 Starting at Atlassian
04:35 Building an Open Service Broker
07:43 Diagram of OSB architecture
09:56 Picking a proxy technology - Envoy
11:36 Envoy XDS Control Plane
14:33 AWS Infrastructure
17:45 Creating the machine…
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