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/g/ Library
Michio_Shibuya,_Takashi_Tonagi,_Office_Sawa_The_Manga_Guide_to_Microprocessors.pdf
25.5 MB
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/g/ Library
https://youtu.be/fV9BqqU17DM
YouTube
Mickey Mania's 3D Rotating Tower - How Was It Possible?
In this episode of "Coding Secrets" I explain how we achieved Mickey Mania's 60 FPS 3D Rotating Tower Levels on the SEGA Genesis. Original video with an error here: https://youtu.be/HprVmYtjIOk
Is That You or Are You You by Chris Zabriskie is licensed under…
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/g/ Library
https://wiki.futo.org/index.php/Introduction_to_a_Self_Managed_Life:_a_13_hour_%26_28_minute_presentation_by_FUTO_software
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/g/ Library
https://bobacupcake.com/shader-basics
Bobacupcake
shader basics
shader basics to cross reference for other shader tutorials
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/g/ Library
https://johnnysswlab.com/how-branches-influence-the-performance-of-your-code-and-what-can-you-do-about-it/
Johnny's Software Lab
How branches influence the performance of your code and what can you do about it? - Johnny's Software Lab
In this articles we investigate on how branches influence the performance of the code and what can we do to improve the speed of our branchfull code.
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/g/ Library
https://vintageapple.org/inside_r/pdf/Human_Interface_Guidelines_1992.pdf
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/g/ Library
https://youtube.com/watch?v=bUOOaXf9qIM
YouTube
Vjekoslav Krajačić – File Pilot: Inside the Engine – BSC 2025
Vjekoslav Krajačić's talk at BSC 2025 on creating his next-generation file explorer: File Pilot.
Vjekoslav's links:
- https://filepilot.tech
- https://x.com/vkrajacic
- https://discord.com/invite/PjH9zYadTg
BSC links:
- https://BetterSoftwareConference.com…
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/g/ Library
https://www.makingsoftware.com/chapters/shaders
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/g/ Library
https://youtu.be/40tyEVx_umY
YouTube
Abusing x86 instructions to optimize PS3 emulation [RPCS3]
Learn for free on Brilliant for a full 30 days: https://brilliant.org/Whatcookie/. You’ll also get 20% off an annual Premium subscription.
My links:
twitter.com/whatcookie
Support the channel: https://www.youtube.com/channel/UCop6aovOTLqHsw2IgrRgYTQ/join…
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/g/ Library
https://www.youtube.com/watch?v=P7PMA3X1tf8
YouTube
C Programming with Raylib – Match3 Game Tutorial
Learn to build a complete match-3 game from scratch using C programming and the Raylib graphics library in this hands-on tutorial. You'll create a polished ASCII-based puzzle game with smooth animations, visual effects, sound integration, and responsive gameplay…
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/g/ Library
https://www.youtube.com/watch?v=KFItEHbFEwg
YouTube
How do we make a Steamdeck scheduler work on large servers - David Dai (Meta), Ryan Newton (Meta)
How do we make a Steamdeck scheduler work on large servers - David Dai (Meta), Ryan Newton (Meta)
With the proliferations of many sched_ext schedulers, including ones that caters for very specific workloads within Meta. There exists a need for a "default"…
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/g/ Library
https://youtu.be/u_-oQx_4jvo
YouTube
How Assembly Functions Work - The Stack Explained
Part 1 of "How Programs Look in Assembly": https://youtu.be/2d0gKxGMGbc
00:00 Simple C Program
00:34 The Stack Explained
02:08 Walking Through the Program
03:44 Stack Frames
10:09 What are stack overflows
12:30 Why the stack is upside down
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https://youtu.be/eRVRioN4GwA
YouTube
What Kind of Math Should Game Developers Know?
Math is important for game developers, but how much math do you really need? And is it really as difficult as it seems? Let's explore and understand some of the common uses for math in games.
Gamedev Courses: https://simondev.io
Support me on Patreon: h…
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/g/ Library
https://code.visualstudio.com/blogs/2026/01/15/docfind
Visualstudio
Building docfind: Fast Client-Side Search with Rust and WebAssembly
How we built docfind, a high-performance client-side search engine using Rust and WebAssembly, and how GitHub Copilot accelerated development.
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/g/ Library
https://edw.is/good-books/
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/g/ Library
https://liveblocks.io/blog/how-to-animate-multiplayer-cursors
liveblocks.io
How to animate multiplayer cursors | Liveblocks blog
Smoothly rendering live cursors is more difficult than it sounds when real‑world conditions are taken into account—here's a quick introduction to a few different methods, plus some React snippets.
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/g/ Library
https://neosmart.net/blog/efta00400459-has-been-cracked-dbc12-pdf-liberated/
The NeoSmart Files
EFTA00400459 has been cracked, DBC12.pdf liberated
Three days ago, I wrote a post about stumbling across uncensored/unredacted plain-text content in the DOJ Epstein archives that could theoretically be reconstructed and reversed to reveal the uncen…
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/g/ Library
https://blog.ivan.digital/nvidia-personaplex-7b-on-apple-silicon-full-duplex-speech-to-speech-in-native-swift-with-mlx-0aa5276f2e23
Medium
NVIDIA PersonaPlex 7B on Apple Silicon: Full-Duplex Speech-to-Speech in Native Swift with MLX
What if you could talk to your laptop and it talked back — not through a three-step pipeline of transcribe-think-synthesize, but as a…
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https://terathon.com/blog/decade-slug.html
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https://www.youtube.com/watch?v=pYeekwv3vC4
YouTube
JSON Web Tokens Suck
By Randall Degges
Speaker Abstract:
JSON Web Tokens (JWTs) are all the rage in the security world. They’re becoming more and more ubiquitous in web authentication libraries, and are commonly used to store a user’s identity information.
In this talk Randall…
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/g/ Library
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html
Bryan Keller’s Dev Blog
Porting Mac OS X to the Nintendo Wii
Mac OS X 10.0 (Cheetah) running natively on the Nintendo Wii
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