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On the PS3โ€™s Cell

Sony was at the top of the world and while their design of the PS2 was unorthodox still became the best selling console of all time with a fantastic game library and great graphics for the time.
Sony wanted to follow the same philosophy for the PS3 hardware design and that was exactly what they did, only times where different and designing all the chips like they did on the two previous generations wasn't really feasible anymore.
Also the PS3 hit at literally the worst time, there was a tectonic shift about to happen, the thinking at the time was to offload some GPU workloads to heavily specialized units in the CPU they had low programmability but were powerful for some very specific workloads, but literally a few days before the PS3 launch NVIDIA released the 8000 series GPUs (Tesla) and it had unified shaders, and it introduced CUDA which meant GPUs were no longer just for graphics but could be used for others things as well (GPGPU) and basically made any other design obsolete overnight.
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