In consultation with our colleagues, we decided to start publishing small articles on game development.
We called this course "Gamedev for the Littlest". We understand that a lot of similar information is already available from other authors, but since this is our first such experience in creating courses, the choice fell on a relatively simple subject. We are already planning more complex and interesting topics for new courses!
The course will be absolutely free for everyone. A new article will be available approximately every two weeks. The first article will be published in July!
Here is a list of all the topics we want to cover:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
We called this course "Gamedev for the Littlest". We understand that a lot of similar information is already available from other authors, but since this is our first such experience in creating courses, the choice fell on a relatively simple subject. We are already planning more complex and interesting topics for new courses!
The course will be absolutely free for everyone. A new article will be available approximately every two weeks. The first article will be published in July!
Here is a list of all the topics we want to cover:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
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A new chapter "Overview of Game Development" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/overview-of-game-85724911
Here is a list of all the topics that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
https://www.patreon.com/posts/overview-of-game-85724911
Here is a list of all the topics that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
π A new chapter "Understanding Game Genres and Platforms" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/understanding-86435104
Here is a list of all the topics that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
https://www.patreon.com/posts/understanding-86435104
Here is a list of all the topics that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
π A new chapter "Career in GameDev" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/career-in-87475366
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
https://www.patreon.com/posts/career-in-87475366
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
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π A new chapter "Overview of Game Design Concepts" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/overview-of-game-88367135
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
https://www.patreon.com/posts/overview-of-game-88367135
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
π1
π A new chapter "Introduction to Game Engines, Scripting Languages, and Development Tools" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/introduction-to-88910040
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
https://www.patreon.com/posts/introduction-to-88910040
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
π2
π A new chapter "Brainstorming and Creating the Game Concept" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/brainstorming-90569125
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/brainstorming-90569125
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
β€3β‘1π1
π A new chapter "Developing the Game Story and Characters" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/developing-game-95304165
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/developing-game-95304165
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
π1
Coins
1 coin = 1 β¬ or the equivalent of another currency
1 coin = 1 β¬ or the equivalent of another currency
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π A new chapter "Creating the Game World and Environment" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/creating-game-96843766
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/creating-game-96843766
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
π1
π A new chapter "Establishing the Game Objectives and Mechanics" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/establishing-and-98818654
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/establishing-and-98818654
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
β€1π1
π A new chapter "Creating a Game Design Document" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/creating-game-102373842
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/creating-game-102373842
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
π A new chapter "Developing the Game Mechanics and Rules" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/developing-game-104578085
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/developing-game-104578085
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
π A new chapter "Developing the Game AI" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/developing-game-106716870
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/developing-game-106716870
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
β€2π1
π A new chapter "Developing the Game Levels" of our first course "Gamedev for the Littlest" is already available for free at this link:
https://www.patreon.com/posts/developing-game-108528936
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
https://www.patreon.com/posts/developing-game-108528936
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
π Start Your GameDev Journey NOW: https://kutt.it/gdp_subscription
#GameDevForTheLittlest
π1
π A new chapter "Introduction to Game Programming" of our first course "Gamedev for the Littlest" is already available for free.
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
Here is a list of all the chapters that will be covered:
https://www.patreon.com/posts/gamedev-for-85143044
#GameDevForTheLittlest
π A new chapter Working with Game Engines of our first course "Gamedev for the Littlest" is already available for free.
Here is a list of all the chapters that will be covered.
#GameDevForTheLittlest
Here is a list of all the chapters that will be covered.
#GameDevForTheLittlest
π A new chapter "Implementing the Game Logic" of our course "Gamedev for the Littlest" is already available for free.
Game logic is the set of rules and algorithms that determine the behavior of a game. It is the backbone of any game, and it is essential to understand the fundamentals of game logic in order to create a successful game. This chapter will cover the basics of implementing game logic, including how to structure the logic, how to use data structures to store game state, and how to use algorithms to create interesting gameplay.
Game Logic Structure
The structure of game logic is the foundation of any game. It is important to consider the structure of the game logic before writing any code. A well-structured game logic will make the development process much easier and will result in a more maintainable codebase.
When designing the structure of game logic, it is important to think about the different components of the game and how they interact with each other. The game logic should be broken down into smaller, manageable pieces that can be developed separately. This will make the code easier to debug and will allow for more flexibility when making changes to the game.
Data Structures
Data structures are used to store game state. They are the foundation of any game and are essential for implementing game logic. Data structures are used to store information such as the current game state, the playerβs position, and the objects in the game world.
The data structure used will depend on the type of game being developed. For example, a turn-based strategy game may use a graph data structure to store the game state, while a platformer may use a linked list to store the objects in the game world. It is important to choose the appropriate data structure for the game being developed in order to ensure the game logic is efficient and maintainable.
Algorithms
Algorithms are used to create interesting gameplay. An algorithm is a set of instructions that tells the computer how to perform a task. Algorithms are used to determine the behavior of objects in the game, such as how enemies move or how the player interacts with the environment.
When implementing algorithms, it is important to consider the performance of the game. Algorithms should be optimized to ensure the game runs smoothly and efficiently. It is also important to consider the complexity of the algorithm. Complex algorithms can be difficult to debug and maintain, so it is important to choose algorithms that are simple yet effective.
Game logic is the set of rules and algorithms that determine the behavior of a game. It is the backbone of any game, and it is essential to understand the fundamentals of game logic in order to create a successful game. This chapter will cover the basics of implementing game logic, including how to structure the logic, how to use data structures to store game state, and how to use algorithms to create interesting gameplay.
Game Logic Structure
The structure of game logic is the foundation of any game. It is important to consider the structure of the game logic before writing any code. A well-structured game logic will make the development process much easier and will result in a more maintainable codebase.
When designing the structure of game logic, it is important to think about the different components of the game and how they interact with each other. The game logic should be broken down into smaller, manageable pieces that can be developed separately. This will make the code easier to debug and will allow for more flexibility when making changes to the game.
Data Structures
Data structures are used to store game state. They are the foundation of any game and are essential for implementing game logic. Data structures are used to store information such as the current game state, the playerβs position, and the objects in the game world.
The data structure used will depend on the type of game being developed. For example, a turn-based strategy game may use a graph data structure to store the game state, while a platformer may use a linked list to store the objects in the game world. It is important to choose the appropriate data structure for the game being developed in order to ensure the game logic is efficient and maintainable.
Algorithms
Algorithms are used to create interesting gameplay. An algorithm is a set of instructions that tells the computer how to perform a task. Algorithms are used to determine the behavior of objects in the game, such as how enemies move or how the player interacts with the environment.
When implementing algorithms, it is important to consider the performance of the game. Algorithms should be optimized to ensure the game runs smoothly and efficiently. It is also important to consider the complexity of the algorithm. Complex algorithms can be difficult to debug and maintain, so it is important to choose algorithms that are simple yet effective.