frepplace
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godot 4.x version of my Polyliner addon is almost done cooking

i might as well just release it as-is since the only remaining work to do is fix some raymarching shaders that are broken
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[🎶: "Mass Production" by Filtré]
here's a fun experiment using Interleaved Gradient Noise and Godot's native Temporal AA.

it's very very efficient and makes having 3 spp by default viable
yes things are quiet, i've been Taking Care of my music library a bit (which is available on soulseek @frep) and fixing polyliner
soon will come the time for to archive my stuff from twitter, then i will post actual art stuff here
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frepplace pinned «soon will come the time for to archive my stuff from twitter, then i will post actual art stuff here»
the base volume is too low
o(╥﹏╥)o ah well
i have 97 blender images archived including making-of things i posted adjacent to the art, but i don't have a ton of blender art after all

i might have to include godot and other stuff in there, but i'd have to find a way to differentiate them. everything is sorted by date right now
[2018-01-10, one of the earliest renders i still have] #frepchive
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[2020-04-05 20:58] #frepchive
Bector
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[2020-04-05 21:29] #frepchive
Bector gets to work in new TV show!
yes he really said "its bectin time" and bected all over the place
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gettin the nostalgic tingle
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[2019-09-22] #frepchive
made during a fad of OCs dressed like the minecraft bee, maybe my favorite Bit art ever
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[2020-07-29] #frepchive
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[2020-09-04 16:09] #frepchive
this is part of a cover art for an album i released called "Userland" two years later
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[2021-05-26] #frepchive
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