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godot-xr-tools is too complex for me, so i'm looking to roll my own stuff. here it's grabbable phys objects that align with the controller.
as is common with my projects, the gun does not fire. (yet :^)
the glock is this CC-BY asset
https://sketchfab.com/3d-models/g19-pistol-game-ready-free-version-e3412d9803f04bdaa97ad9b68ed665d7
i was so concerned with doing the grab logic that i just use the glock model unedited rn. hence the floating glock bits XD
(i would risk being led astray editing the model and maybe losing steam... i almost did...)
as is common with my projects, the gun does not fire. (yet :^)
the glock is this CC-BY asset
https://sketchfab.com/3d-models/g19-pistol-game-ready-free-version-e3412d9803f04bdaa97ad9b68ed665d7
i was so concerned with doing the grab logic that i just use the glock model unedited rn. hence the floating glock bits XD
(i would risk being led astray editing the model and maybe losing steam... i almost did...)
β€2
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making it more gun-like by having the pew pew spit out fire
(i'm posting updates too often agh, will wait a bit for next time)
(i'm posting updates too often agh, will wait a bit for next time)
β€1
"can i have receiver 2 vr"
mom: we have receiver 2 vr at home
receiver 2 vr at home:
mom: we have receiver 2 vr at home
receiver 2 vr at home:
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β€1
messing with the art bits of the project is more fun than actually working on the game bits
https://www.youtube.com/watch?v=qvUu2S-52Zg
https://www.youtube.com/watch?v=qvUu2S-52Zg
YouTube
2025-05-28 02.11... receiver VR at home
once again tried to focus on the art (gunfire, particles, turret light, tangent-space raymarching) and the game logic (rack/slide, mag, holsters) at the same time, ultimately half-assing both
- bullets are rigid bodies, this is a big no-no and i'll switchβ¦
- bullets are rigid bodies, this is a big no-no and i'll switchβ¦
β€1