frepplace
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shootspin.zip
33.5 MB
what i got rn
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(yes the drones inexplicably clipped inside the blockout)
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[2018-11-21] #frepchive
thank you daddy snackurai
(i lowkey lost this render, don't have my old lenovo at hand to sift through...)
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[2019-04-21] #frepchive
oh... that's... thats gore of ym confort caracter...
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[2019-05-22] #frepchive
not sure i have the context to this anymore
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need to make an effort to sort my renders...
#frepchive
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[2019-06-10] #frepchive
most hinged firepal render
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godot-xr-tools is too complex for me, so i'm looking to roll my own stuff. here it's grabbable phys objects that align with the controller.

as is common with my projects, the gun does not fire. (yet :^)

the glock is this CC-BY asset
https://sketchfab.com/3d-models/g19-pistol-game-ready-free-version-e3412d9803f04bdaa97ad9b68ed665d7

i was so concerned with doing the grab logic that i just use the glock model unedited rn. hence the floating glock bits XD
(i would risk being led astray editing the model and maybe losing steam... i almost did...)
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volumetric lighting is just accumulation
(not practical sadly, alpha blending is too expensive)
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making it more gun-like by having the pew pew spit out fire
(i'm posting updates too often agh, will wait a bit for next time)
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weow it's a secret thing
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"can i have receiver 2 vr"
mom: we have receiver 2 vr at home

receiver 2 vr at home:
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this shit is so funny to me
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the funy
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without the depth-writing
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this was particularly annoying to do because apparently depth-writing fucks with shadowmaps

if i just use DEPTH = linear_ndc.z, lighting goes crazy lmao
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