[2019-04-24] #frepchive
i've gotten a bit nostalgic as of late, saving old art stuff i've made and posted on twitter
i've gotten a bit nostalgic as of late, saving old art stuff i've made and posted on twitter
godot 4.x version of my Polyliner addon is almost done cooking
i might as well just release it as-is since the only remaining work to do is fix some raymarching shaders that are broken
i might as well just release it as-is since the only remaining work to do is fix some raymarching shaders that are broken
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[🎶: "Mass Production" by Filtré]
here's a fun experiment using Interleaved Gradient Noise and Godot's native Temporal AA.
it's very very efficient and makes having 3 spp by default viable
here's a fun experiment using Interleaved Gradient Noise and Godot's native Temporal AA.
it's very very efficient and makes having 3 spp by default viable
