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New post on /r/flutterdev subreddit:

Develop for Windows without Visual Studio?
There are some conflicting answers about this topic out there, so I'm not sure what is actually true. Now where Windows support is considered stable, probably a lot more people will use Flutter to build Windows apps. Do you actually need Visual Studio, and therefore a valid, expensive license in many cases, or is there a way to install the necessary tools independently? So far I never needed to start Visual Studio for Flutter work for Windows, I just had it installed anyway, so this seems to be kind of a waste of the license if it is required. Flutter doctor also specifically mentions the C++ workload, so can you just install that and be done with Visual Studio without requiring license?

February 08, 2022 at 03:25PM by Apple8292
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New post on /r/flutterdev subreddit:

end-user behavioural analytics
Hello, Flutter community! We are developing an in-device end-user behavioural analytics platform with a strong location analytics emphasis.The general idea is that the raw data never leaves the device, all the queries are run on-device and only statistical metrics are sent out and aggregated before showing them on the dashboard.It would be very interesting to hear your feedback, what analytics platforms and how you are using them. What are the main use-cases and insights you are collecting? And what are the use-cases you'd like to solve, but for whatever reason, you can't?Thank you in advance for the feedback!We do already have a beta version also for Flutter:
https://github.com/dldbdev/dldb_sdk_flutter
https://dldb.io/#Beta

February 08, 2022 at 03:14PM by kasper_kerem
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New post on /r/flutterdev subreddit:

Was Flutter Web initial load up time significantly reduced?
So more or less I've been following the evolution of Flutter web the past year to see if it is a viable option for our team. We know it is not supposed to be used for building a "regular website" but rather for web app.Biggest concerns were:initial load up timeno SEO (there is a workaround though)wierd text selection (could be solved with the mix of Super Editor and wilsonowilson's solution)wierd scrolling (can be made less wierd by using this package)mobile browser performance (on my Xiaomi Poco X3 it is smooth 60 fps, but in other cases there are major laggs)So as you can see 3 out of 5 has unofficial solutions, however the first problem was not solvable - we used to get 7-12 seconds initial load up times.Luckily, I stumbled upon a talented Flutter developer's portfolio site, which is happened to be using Flutter Web:https://davidcobbina.com​So I've tested his website's load up time on Desktop - it is 3-4 seconds for the very first time without cache, after that it is 2 seconds for me. Also tested on 7 different phones (sent to friends and family), they reported 3-4 seconds load up too. With one exception being ~20 seconds but he had really bad connection at that time.Hopefully they can do something with mobile browser performance too.So I'm probably late to that party, when did they reduce the initial load up time?

February 08, 2022 at 04:47PM by iGhostR
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New post on /r/flutterdev subreddit:

What do you think Steve Jobs would say of Flutter?
I was just reading this letter from Steve Jobs about his decision to no longer support Flash, and this one note really struck a chord. I was wondering, what does the community think about this statement, a decade later?​Sixth, the most important reason.Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.​from https://www.forbes.com/sites/greatspeculations/2011/11/09/adobes-flash-surrender-proves-steve-jobs-and-apple-were-right-all-along-with-html5/?sh=504c542e21c3

February 08, 2022 at 07:06PM by Direct-Ad-7922
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New post on /r/flutterdev subreddit:

AppBundle is larger then Apk
When I run flutter build appbundle I got a 29MB .aab file I know it's huge because it contains apk for all the 3 android variants but when I upload to play store and want to go to download the app it showed that the size is 22MB my phone is android-arm64When I split the appbundle to my android variant locally I got 12MB .aab fileWhy ? Is the play store isn't split the appbundle or what ?

February 08, 2022 at 09:45PM by ANDRUXUIS
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New post on /r/flutterdev subreddit:

How to share interaction signals in two charts
In the Flutter charting library Graphic, we added a new feature called “Interaction Channel”, which can both input and output interaction signals with streams. That makes it convenient to share interactions in two or more charts.See details in the documents:Chart.gestureChannel;Chart.resizeChannel;Chart.changeDataChannel;GeomElement.selectionChannelAnd examples:signal demo,code;selection demo,code

February 09, 2022 at 09:46AM by entronad
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New post on /r/flutterdev subreddit:

Firebase authentication in desktop application.
After the announcement of v2.10, I start working on my desktop application and I want to implement firebase authentication but unfortunately, firebase_auth packages don't support desktop till now so is there any way to authenticate the user with firebase in a desktop application.Since we have desktop support so I planning to authenticate on the web and after authentication redirect again on the desktop application but I don't know how this works anyone has any idea about this or any other way?

February 09, 2022 at 01:38PM by Prashant_4200
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