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New post on /r/flutterdev subreddit:

New Package: RRuleGenerator for Recurrence Rules
Simple Recurrence rule generatorFor one of my apps Calendar Clock (check it out on my website) I wanted to use Recurrence Rules for repeating events. After a while trying myself I found out about the iCalendar RFC and decided to use this for a new update.Since it is quite tedious to implement I have uploaded my solution as a package to Flutter. Any help with improving the design and adding more languages, and of course general feedback is very welcome.Check it out, I hope it can be of use to some of you!https://pub.dev/packages/rrule_generator

August 17, 2021 at 01:28PM by TheShortestCheese
https://ift.tt/3xS1UXy
New post on /r/flutterdev subreddit:

Various methods to disable touch input in Flutter!
https://ift.tt/3ma96Mv

August 17, 2021 at 02:53PM by mukhtharcm
https://ift.tt/3iRBocj
New post on /r/flutterdev subreddit:

Is Flutter's web performance still not there?
Hi,I wrote a web app for my company with Flutter and on many levels it has been a great experience, apart from one thing: web performance.The app is rather advanced, using various external APIs, doing calculations on the fly, adapting to user interaction etc etcInitially with just a few widgets around the performance was perfectly fine, but once the app grew it's gotten... not terrible but a bit on the meh side (as in sometimes choppy when scrolling).I've read and implemented numerous good practices and tips but still, it seems to be nowhere near as smooth as the exact same thing would be with html/js/css/php.Hence the questions:- is this to be expected?- is flutter expected to improve on performance as it matures? (in the predictable future)- what are your experiences in Flutter's web (canvaskit) performance compared to "native" web technologies?

August 17, 2021 at 06:33PM by Particular_Mud8540
https://ift.tt/3AQRSYA
New post on /r/flutterdev subreddit:

Performance of Ios simulators on m1 macs?
As the m1 chip shares the same core design as the iPhone's chipset does that mean the ios simulator on Xcode is as good as the real ones (ie the performance is on par as the real ones)? Will, my flutter app perform the same as on a real device?

August 17, 2021 at 06:26PM by vishwa1238
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New post on /r/flutterdev subreddit:

Top 15 Flutter Courses and Tutorials [2021]
https://ift.tt/3mcdFpm

August 17, 2021 at 11:14PM by Jan_Prince
https://ift.tt/3CVYbfe
New post on /r/flutterdev subreddit:

What do you dislike about Flutter (vs native)?
What are some of the most breaking aspect of Flutter that you wish the app was done with native?I have no experience with Flutter but considering it. Things to think about:For certain features It might take 1 min to find a solution on native where as Flutter takes 1 hour. Or solution doesn’t exit it took days to do from scratch or outright close to impossible?Build speed? If Gradle on Android takes forever to build, wouldn’t Flutter just make it worse?Dependencies? Libraries (network, DB…)? Work flow? UX? Job market? Anything you could think of.

August 17, 2021 at 10:31PM by ynkm1692
https://ift.tt/2UpSfts
New post on /r/flutterdev subreddit:

Pixar concept ui app in flutter
https://youtube.com/shorts/61AJfNyClW0?feature=share

August 18, 2021 at 10:11AM by base77
https://ift.tt/3spwjeF
New post on /r/flutterdev subreddit:

Plugin development: How to use flutter package plugin for specific platform only (e.g. Android but not iOS)?
Is there a way to use a package plugin for only 1 (or specific) platform, e.g. "iOS, but not Android or Web"? For example, [firebase_messaging](https://pub.dev/packages/firebase_messaging) supports Android, iOS, macOS and Web, but I only want it to be installed on Android where FCM is required. I will support other platforms with my own code/ other libraries.I do not want the plugin to be registered on iOS because it may be causing a crash/ interfering with my application because it does Objective-C method swizzling. I guess I don't want it's `registerWithRegistrar` method called.Note: this is **different** to supporting specific platforms. i.e. I still support Android and iOS, I just don't want one plugin to register on iOS. Having thought about this more, I don't just want to prevent plugin registration, but also compilation. This is because the compilation step can affect the build/ other plugins.I also posted it on Stack Overflow, but no responses so far, and only 15 views 😅. https://stackoverflow.com/questions/68818599/plugin-development-use-flutter-package-plugin-for-specific-platform-only-e-g

August 18, 2021 at 10:09AM by MSWordX
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New post on /r/flutterdev subreddit:

Another way to load listViews from Firestore!
https://ift.tt/3kaXK8q

August 18, 2021 at 04:03PM by mukhtharcm
https://ift.tt/3gfrKyJ
New post on /r/flutterdev subreddit:

Android featuring graphics for google play
I want to generate like these you see one website like dribble that showcase apps in device as a containerHow can I do the same ?

August 18, 2021 at 03:43PM by ANDRUXUIS
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New post on /r/flutterdev subreddit:

New cross-platform package to detect browser & os. This mean that instead of using Platform.is... you can just use AdvancedPlatform.is... and it will work on the web too (which is not the case for Platform.is... methods) + you can detect the browser ;)
https://ift.tt/3sGcOPf

August 18, 2021 at 07:39PM by gaspard-m
https://ift.tt/37SZPjg