Flutter Heroes
26.1K subscribers
272 photos
2 videos
31.1K links
Download Telegram
New post on /r/flutterdev subreddit:

Is Flutter ready to be used for building AR applications
Is Flutter able to handle AR ? And is AR support Cross-platform?

October 08, 2019 at 05:37PM by GokulDAS027
https://ift.tt/30XNggE
New post on /r/flutterdev subreddit:

🔥 form_bloc v0.5.0 now support Form Fields with Async Validators and the option for set manually Form Field Errors (backend responses) 🔥
https://ift.tt/2ZMYzMn

October 08, 2019 at 12:07PM by GiancarloCode
https://ift.tt/2OvX2V2
New post on /r/flutterdev subreddit:

Flutter compared to other cross-platform frameworks
React Native/NativeScript/Xamarin: Hey lets use platform widgets to render our views! Wrap that stuff up nicely and we're good to go!Flutter: Oh, you think the cross-platform is your ally, you merely adopted cross-platform. I was born in it, molded by it. I didn’t see the high-performance until I was already compiled; by then, it was nothing to me but skia-renderings! Cross-platform betrays you, because they belong to me. I will show you where I have rendered my own widgets through skia, while preparing to bring high-performance. Then, I will break you. Your precious adoption rate, gratefully accepted. We will need it. Ah yes, I was wondering what would break first. Your platform-interfaces, or your developers?

October 08, 2019 at 06:05PM by Hyoubuza
https://ift.tt/2oZ4flN
New post on Flutter Dev Google group:

Is Flutter ready for AR application development?
Hii, I'm working on an Augmented Reality project and is interested in Flutter due to the performance gain and development ease. But the only AR plugin I found was still in it's development stage. So, is there anything I missed? Is there any official plugins for AR Core. Thanks

October 08, 2019 at 06:28PM by Gokuldas K M
https://ift.tt/2Vt7NsG
New post on /r/flutterdev subreddit:

I've just published a project times tracker app on Play Store
Hello everyone!My name is Giorgio and the past weeks I posted here 2 speed code videos I uploaded on YouTube.Now I decided to publish that app on the play store, it's a times tracker app, personally I'm using it to track the time I invest in my personal projects and in study, so I can better manage my time.I used Hive for storing data locally, if you don't already know what Hive is, I suggest you to check it out, it is a very very fast key-value database written in Dart.I hope it'll be useful for you too. Here are a few links, including che GitHub repo.Repo: https://github.com/GiorgioBertolotti/ProTime
Play store: https://play.google.com/store/apps/details?id=com.zem.protime.pro_time
Video part 1: https://youtu.be/ojH1lBEf5Zw
Video part 2: https://youtu.be/-Le0aDALDT8
Hive: https://pub.dev/packages/hive

October 08, 2019 at 08:03PM by GiorgioZem
https://ift.tt/33hXI4v
New post on /r/flutterdev subreddit:

Rumors about Maps in Flutter Apps
Hi! I am a mobile developer.I have heard rumors that Flutter doesn't have fluid maps because of the fact that it manipulates pixels on the screen.
Is it true that the map experience is still not great?The last time I used an app built by Flutter, it was really smooth, and felt like the future.
Thanks

October 08, 2019 at 11:22PM by thelastofus-
https://ift.tt/2IAovkp
New post on /r/flutterdev subreddit:

CS basics: Why can phones easily run graphically intensive games, but then have problems with scrolling a ListView at 60fps?
Good day.Over the last few days I read a few articles/blog posts about how Flutter draws widgets to the screen and how there were/(still are?) performance issues when for example scrolling a list. I am only a hobbyist, so I'm lacking a CS background. I really do not understand this:Phones can easily run graphically intensive games with tens/hundreds of thousand polygons, textures, shaders, real-time shadows, particle effects, etc, but then that same phone has problems drawing a simple ListView containing only text and maybe a little icon at 60fps? I must have a massive misunderstanding about how GPUs work or how graphically intense a few simple text fields are.In my mind/logic I would assume that displaying something like the Facebook/Spotify/Whatsapp app would require magnitudes lower GPU load than running a 3D game. However clearly that's not the case. So what am I not understanding here? Does a simple scroll-view really max out my phones GPU (as much as a 3D game would)? Sounds almost unbelievable.Thanks so much in advance

October 08, 2019 at 11:36PM by booooomba
https://ift.tt/33gU36V
New post on Flutter Dev Google group:

Proposal for extending the Navigator and adding a Router widget
Hello, I've written up a proposal for extending the Navigator with a declarative API that gives you control over the history stack and for adding a Router widget to configure the Navigator based on system events and app state. If you're interested in that, give it a read and leave your

October 09, 2019 at 02:37AM by Michael Goderbauer
https://ift.tt/31ZfOId
New post on /r/flutterdev subreddit:

I used Firebase with Flutter for starting and its amazing...but.....
Why arent all apps using whatever method Firebase has for real-time data? The whole pull to refresh idea now seems super super super ghetto......

October 09, 2019 at 05:46AM by purplegreencab
https://ift.tt/2pQ9YKS
New post on /r/flutterdev subreddit:

#10 SafeArea Flutter Widget
https://youtu.be/lXlDo-MwnqU

October 09, 2019 at 06:35AM by systechdevelopers
https://ift.tt/2IBu423
New post on /r/flutterdev subreddit:

Dart PSA: You can try the dart2native tool (part of the Dart SDK, but not yet in stable) to compile your Dart tools and programs to standalone executables.
https://twitter.com/filiphracek/status/1181725780373471232

October 09, 2019 at 09:06AM by EngineerScientist
https://ift.tt/320FPXF
New post on /r/flutterdev subreddit:

Unity vs Flutter
I realise this question will be outrageous for some people at first but allow me to explain: Yes, I am aware Unity is a game engine. However, in the past, I used Unity numerous times for developing non-game applications with great results. Therefore, for the sake of the argument, let's forget that Unity is a game engine for a while and let's consider it another multi-platform development framework.What reasons can you think of for choosing Flutter rather than Unity? I have been trying to answer this question for some days now. So I wanted to ask your opinion- especially those who are familiar with both frameworks.PS: One common worry about using Unity for non-game applications seems to be the battery life. The consumption of resources by the Unity Engine can be significantly minimised by optimising the render pipeline. So actually, this is not a problem.

October 09, 2019 at 12:46PM by AliYigitBireroglu
https://ift.tt/2p6KaK2
New post on Flutter Dev Google group:

Flutter Open-Source Project
Check out our Flutter Open-source project at https://ift.tt/2LZvW6L even you can download form GitHub at https://ift.tt/2Vx6VDd

October 09, 2019 at 02:18PM by Nishant KR
https://ift.tt/2orjfJ7
New post on /r/flutterdev subreddit:

Flutter Design Patterns: A new article series about OOP design patterns and their implementation in Dart + Flutter!
https://ift.tt/2LYJSOs

October 09, 2019 at 06:45PM by mkobuolys
https://ift.tt/2M1v3ec
New post on /r/flutterdev subreddit:

Experiments with Dart Microservices
https://ift.tt/321GB6J

October 09, 2019 at 08:09PM by Viruscatman
https://ift.tt/2IAnloY
New post on /r/flutterdev subreddit:

Custom tabbarview
Is it possible to make a tabbarview where you always show 3 items in the top and have the active text in the middle. So when you swipe or click on another tabtext the tabtext slides into the middle. https://m.imgur.com/a/c5qUw4J

October 09, 2019 at 07:46PM by Green_Opposite
https://ift.tt/35dOqrQ