Landing Page Improvements https://t.co/Nqg5vNlTDx #github #JavaScript #HTML #CSS
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Landing Page Improvements · Issue #62 · garimasingh128/gitsetgo
The current landing page is nice, but not something that you wish to keep looking at. Maybe we can give it a revamp, change the background, or center the current one (it is not centered), change th...
Restructure dietline chapter or create a new one https://t.co/LrM3vFqy9V #github #JavaScript #HTML #CSS #TeX #JavaScript #Vim Snippet #CSS #Makefile #Shell #HTML
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Restructure dietline chapter or create a new one · Issue #270 · radareorg/radare2book
To organize the list of the hotkeys like in this guide: Emacs mode: Vi mode:
Add validations for model structure https://t.co/PkmN4qYyQ3 #github #Clojure #Makefile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Add validations for model structure · Issue #23 · kwrooijen/gungnir
It would be nice to check the model structure during registration. Also things like relations (:has-one, :has-many :belongs-to). And fail with a readable error. Currently if you make a typo in the ...
Add guidelines for running the project into your local system in https://t.co/mFsnWWFGTv https://t.co/SsNGH2pYu2 #github #Clojure #Makefile #Java
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
jdbc store: add an option to batch/bulk insert https://t.co/LS0m0tzcPO #github #Clojure #Java #CSS #Shell #Dockerfile #Emacs Lisp
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
jdbc store: add an option to batch/bulk insert · Issue #1061 · juxt/crux
2 * X queries vs. 1 currently a single transaction with a batch X of documents does 2 * X SQL queries. it looks whether the document exists first and then inserts or updates it: (defrecord JdbcDocu...
Unify rendering of game outcomes https://t.co/IUDgmkdjLe #github #Haskell #Makefile #NSIS
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Unify rendering of game outcomes · Issue #210 · LambdaHack/LambdaHack
This should be placed here https://github.com/LambdaHack/LambdaHack/blob/master/definition-src/Game/LambdaHack/Content/ModeKind.hs#L153 and have the same type as the function just below. Then it sh...
JA -> EN https://t.co/urcLf0H81X #github #Python #Shell #Dockerfile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
JA -> EN · Issue #113 · khirotaka/enchanter
Motivation Many of the comments in the Enchanter code are written in Japanese. Need to translate docstrings into English in order for them to be used by many people. Description Range is docstring ...
Roadmap of MMPose https://t.co/Q0VLj11riH #github #Python #Shell #Dockerfile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Roadmap of MMPose · Issue #9 · open-mmlab/mmpose
We keep this issue open to collect feature requests from users and hear your voice. Our monthly release plan is also available here. You can either: Suggest a new feature by leaving a comment. Vote...
TravisCI not triggered and add flake8 https://t.co/XZJynoh2M6 #github #Python #Vue #JavaScript #HTML #Dockerfile #Makefile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
TravisCI not triggered and add flake8 · Issue #13 · RoboticsClubIITJ/web-portal
Description Travis is not triggered by a new pull request or commit. Set it up properly. Also, add flake8
The word lighthouse is written with a space https://t.co/XaWAbTrN5q #github #C++ #C #Python #Batchfile #Makefile #Shell #QMake #CMake
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
The word lighthouse is written with a space · Issue #1344 · ihhub/fheroes2
In fheroes2, the word lighthouse is written with a space, "Light House" instead of "Lighthouse". In the original game: In fheroes2:
When installing https://t.co/s8IImnZXx1 in macOS environment, if pyenv is not installed, the installation will not b… https://t.co/X3WDgRxnqU #github #C++ #C #Python #Batchfile #Makefile #Shell #QMake #CMake #Shell #Python #Dockerfile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
Roadmap of MMAction2 https://t.co/k5bbv2iQK2 #github #Python #Shell #Dockerfile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Roadmap of MMAction2 · Issue #19 · open-mmlab/mmaction2
We keep this issue open to collect feature requests from users and hear your voice. Our monthly release plan is also available here. You can either: Suggest a new feature by leaving a comment. Vote...
It should be able to use markers in single line https://t.co/L3pNX44mid #github #TypeScript #Shell #JavaScript
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
It should be able to use markers in single line · Issue #19 · aerogear/graphql-metadata
Instead of """ @generateId @disablePooling @protected """ do: """ @generateId @disablePooling @protected """
Spelling Error in Readme https://t.co/wchEpolDnb #github #TypeScript #Shell #JavaScript #JavaScript #CSS #HTML
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Spelling Error in Readme · Issue #18 · EddieJaoudeCommunity/EddieBotUI
There is a spelling error in the Readme Summary Getting Started Runing the tests Deployment Should be: Summary Getting Started Running the tests Deployment
[feature] collect active processes limit https://t.co/SkgCb1FoxW #github #C #Python #JavaScript #Shell #HTML #CSS #Makefile #M4 #C++ #CMake #Dockerfile #POV-Ray SDL #PHP #Objective-C
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
[feature] collect active processes limit · Issue #6133 · netdata/netdata
#6116 uses hardcoded maximum number of active processes (default actually). it is configurable value, we could collect it and calculate system active processes usage % and warn user based on it. so...
Add Player Settings page https://t.co/2gi5IU9ZJQ #github #Go #HTML #Shell #CSS #Dockerfile
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Add Player Settings page · Issue #134 · megaclan3000/megaclan3000
Something like this for the members would be nice: https://prosettings.net/counterstrike/s1mple/
In BN_mask_bits, right shift is wrong? https://t.co/qQ8lBMz2nD #github #C #Perl #C++ #Assembly #Objective-C #Shell #M4 #eC #DIGITAL Command Language #Python #Ruby #sed #Raku
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
In BN_mask_bits, right shift is wrong? · Issue #12720 · openssl/openssl
In the manual of master and v1.1.1. (also may in the more older versions) At detail of the BN_mask_bits. (https://www.openssl.org/docs/manmaster/man3/BN_mask_bits.html) (https://www.openssl.org/doc...
Sphinx riddle, question window, text layout https://t.co/J7QZ4ZC3DG #github #C++ #C #Python #Batchfile #Makefile #Shell #QMake #CMake
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Sphinx riddle, question window, text layout · Issue #1345 · ihhub/fheroes2
In fheroes2, the presentation of the text is not the same as in the original game. In the original game, the layout of the text is much more pleasant to read. In the original game: In fheroes2:
Rename [fakesharper] to FakeSharper: https://t.co/fwIKvOBNrk #github #TypeScript
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Rename [fakesharper] to FakeSharper: · Issue #12 · fakesharper/fakesharper
The prefix FakeSharper: would fit better with the rest of the vscode environment.
Sphinx riddle, reward window, elements layout https://t.co/MtG1LUpRTw #github #C++ #C #Python #Batchfile #Makefile #Shell #QMake #CMake
— first-issues (@first_issues) August 26, 2020
— first-issues (@first_issues) August 26, 2020
GitHub
Sphinx riddle, reward window, elements layout · Issue #1348 · ihhub/fheroes2
In fheroes2, the layout of the elements is not the same as in the original game. In the original game: In fheroes2: