Know `syn` Span lo and hi for annotate snippets https://t.co/Za551dt0Rl #github #Rust #HTML #Assembly #CSS
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Know `syn` Span lo and hi for annotate snippets · Issue #117 · botika/yarte
Currently there is no way to know the position of the Span. LineColumn is useless outside the logic of rustc. Refactor Span for work with utf-8 characters
Add more integration tests https://t.co/Xqy4BG7VHl #github #Go #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
Avoid generating 3rd party fakes if no change to `vendor/*` https://t.co/olWtr9rJev #github #Go #Shell #Go #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Avoid generating 3rd party fakes if no change to `vendor/*` · Issue #3 · maximilien/kn-source-github
➜ kn-source-github git:(master) ./hack/build.sh 🚒 Update 🧽 Format ⚖️ License 🎭 Fakes (pkg/types) 🎭 Fakes (3rd parties) Writing `FakeSourcesV1alpha1Interface` to `pkg/fakes/fake_sources_v1alpha1inte...
Add `init_mode` to `game_info` message https://t.co/CuNiWTd7kg #github #Python #Dockerfile #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Add `init_mode` to `game_info` message · Issue #605 · FAForever/server
The client will need to know the init_mode for games in order to determine whether they should appear in the custom games screen, whether players should be allowed to manually join them by other me...
The build is not working on Windows https://t.co/yYrDC1yN6A #github
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
STAR genomeGenerate killed https://t.co/GgbDYLcdlQ #github #C #C++ #TeX #Makefile #Awk #Roff #MATLAB #Dockerfile #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
STAR genomeGenerate killed · Issue #940 · alexdobin/STAR
I am new to RNA-seq (and even coding). When trying to generate the genome using STAR-1.7.4a, the process gets killed without any error during the "sorting suffix array chunks and saving th...
Improve performance for Windows build https://t.co/OmnMS3I5nP #github #C++ #C #Assembly #Objective-C
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Improve performance for Windows build · Issue #13 · abergmeier/CnC_Remastered_Multiplatform
Currently building on Windows is pretty naive. We download the SDK and install it and then build everything from scratch. There is hopefully room for improvement in making the building faster.
Configure particle size https://t.co/9AFwTQuQIW #github #JavaScript #HTML #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Configure particle size · Issue #116 · catdad/canvas-confetti
This is excellent, but I'd like MUCH bigger confetti pieces ☺ Could we maybe have a size parameter to scale them? Or is there a way to do this already? Perhaps a hack with a small user-defi...
Check upfront in the PacBio CCS and CLR pipelines whether a PacBio flowcell actually represents CCS or CLR … https://t.co/Yn6mqgIgeS #github #Jupyter Notebook #wdl #Python #Shell #R #Dockerfile #Makefile #Java #JavaScript
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Check upfront in the PacBio CCS and CLR pipelines whether a PacBio flowcell actually represents CCS or CLR data · Issue #70 · …
The metadata.xml file that accompanies PacBio data is unreliable with regards to whether a flowcell represents CCS or CLR data. However, it's pretty easy to look at the first few hundred re...
Add a pre-commit hook to run prettier https://t.co/fDsLboMsF5 #github #JavaScript #TypeScript #HTML #CSS
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Add a pre-commit hook to run prettier · Issue #40 · McTano/Rudolf
EDIT: Limit this to just a prettier hook for now, and leave the type-checking and linting for a pipeline which runs after push. ORIGINAL: We should set up git hooks to run prettier, eslint --fix, a...
Move justifications to separate column on the right hand side. https://t.co/FUSihdbDF1 #github #JavaScript #TypeScript #HTML #CSS #JavaScript #TypeScript #HTML #CSS
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Move justifications to separate column on the right hand side, row numbers to left. · Issue #55 · McTano/Rudolf
Currently, the justifications and rows both display on every node, even though that information is shared by all the nodes which start on the same row. A better design would be to move the row numb...
Make Enter Key Login https://t.co/UpWmcbuNfF #github #Java #Vue #JavaScript #CSS #HTML #Dockerfile
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Make Enter Key Login · Issue #119 · OaklandDevTeam/umbrella
Okay, it's driving me nuts, every time I have to login I have to use my mouse. It's terrible, like, I use an OS that I don't even have to use a mouse for sometimes, it&#...
Implement mount/unmount functions https://t.co/S5wUQBunuS #github #C++ #C #HTML #Yacc #CMake #Objective-C #Lex #Assembly #GLSL #Shell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Implement mount/unmount functions · Issue #13 · Barrett17/V-OS
Implement _kern_mount and _kern_unmount
Add code action for hiding imports https://t.co/ko1cnMQd5I #github #Haskell #COBOL #Shell #Batchfile
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Add code action for hiding imports · Issue #156 · haskell/haskell-language-server
Initially taken from: haskell/haskell-ide-engine#1191 It would be nice if there was a code action for hiding imports which are unused and being shadowed by local declarations. This is complicated b...
Update https://t.co/Od8qs1v0yv https://t.co/EtpNG3gqvj #github #JavaScript #HTML #GLSL #CSS #TypeScript
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Update README.md · Issue #8291 · CesiumGS/cesium
We haven't updated README.md significantly in a while. We should update it to Have a nicer looking layout Highlight our most recent demos Highlight our supported features (see https://githu...
Add resources for learning ActionScript 3 https://t.co/vbqDAG4pcF #github #ActionScript #PLSQL #PowerShell
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Add resources for learning ActionScript 3 · Issue #26 · flashflashrevolution/rCubed
Perhaps the greatest source of friction for new contributors will be learning AS3. It would be helpful to include a section in the README that links to documentation and learning resources (eg. htt...
[BUG] Debris cause server crashes https://t.co/jbWjyO8WNE #github #Lua
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
[BUG] Debris cause server crashes · Issue #66 · Stooberton/ACF-3
Short Description Debris tend to crash servers and show up often with being removed by crazyphysics. It's most likely caused by excessive force being applied to them in certain scenarios. H...
Android versioncode https://t.co/axX6slIpkU #github #JavaScript #C# #Shell #Dockerfile
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
Android versioncode · Issue #100 · webbertakken/unity-builder
The current versioning strategies successfully set the android versionName but do not seem to impact the android versionCode which is the more important number when publishing apks. I've lo...
⚒️ Automate 'thanking' tracking https://t.co/9JdHZv6gwm #github #JavaScript #CSS #HTML
— first-issues (@first_issues) June 12, 2020
— first-issues (@first_issues) June 12, 2020
GitHub
⚒️ Automate 'thanking' tracking · Issue #214 · selfdefined/web-app
Overview As we release new features, I manually go through and track who did it in order to thank them on our Twitter. It's a manual process which means that I sometimes overlook contributi...