UE Assets | Course | Soft And Plugins
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АССЕТЫ Unreal Engine, КУРСЫ, ПО и дополнения.

3D модели - https://t.me/bltp3dmodelother

Подписка: https://unrealengine.monster/access/
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PostApo Car Wrecks vol. 01 (5.1+)
5 car models. I wanted these vehicles not destroyed by fire or explosion but abandoned. The paint has peeled off, leaving a rusty stain. The shock absorbers lost their pressure, the tires crashed, and the interior was overgrown with fungus. I was inspired by The Walking Dead series and the world presented in The Last of Us.

Source: https://www.unrealengine.com/marketplace/en-US/product/postapo-car-wrecks-vol
POLYGON Adventure Pack (5.1+)
A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
Include a demo scene (Character poses indicative only).

Source: https://www.unrealengine.com/marketplace/en-US/product/polygon-adventure-pack
Operation File [ Read Write ] (5.1)
The Blueprint Directly Operates The Function Node Of The File, You Can Get Basic File Information And Read And Write File

Get Stat Data
Directory Exists
Directory Create
Directory Delete
File Exists
File Size
File Delete
File Is Read Only
File Move
File Copy
File Save By String
File Save By Array String
File Save By Array Binary
File Append By String
File Append By Array String
File Save By Array Binary
File Load By String
File Load By Array String
File Load By Array Binary

Source: https://www.unrealengine.com/marketplace/en-US/product/operation-file-read-write
Lens and Film Post Process (5.1+)
Customizable lens and film effects.
Peripheral Blur
Chromatic Aberration (adjustment for three color pairs: Red/Cyan, Green/Magenta, Blue/Yellow)
Lens Distortions (Barrel and Pincushion)
Unsharp Masking
Film Grain (color, based on white noise texture)
Drop Saturation in Shadows
Film Grunge
Light Leaks (noise-based)
Black and White with Color Adjustment

Source: https://www.unrealengine.com/marketplace/en-US/product/lens-and-film-post-process
Interactive Foliage pickup system (5.1+)
Need to pick up sticks, rocks, some berries from bushes or pluck some flowers? Use this customizable interactive foliage pack.

Item Text and text height
Which mesh to spawn
How easy it is to pick up by configuring pickup radius to which the player has to look at
Respawn option and respawn timer
Option to respawn in random radius and define how far the radius can reach
If the pickup should simulate physics or not

Source: https://www.unrealengine.com/marketplace/en-US/product/interactive-foliage-pickup-system-berry-bushes-flowers-plucking-items-picking?sessionInvalidated=true
Industrial VOL.2 - Security Fences and Barriers (5.1)
A collection of fences, barrier, and blockade assets that can be used for games!

39 Meshes
High quality and fidelity texture sets - 2k+ textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Modular design to allow for flexibility of placement
Painted parts can be tinted any color on fences
Realistic Post Process and Look Up Table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene

Source: https://www.unrealengine.com/marketplace/en-US/product/industrial-vol-2-security-fences-and-barriers
Horror Forest (4.27+)
A dark, foggy forest with an eerie atmosphere. Perfect for horror games.
If you like atmospheric forests, that also happen to be extremely foggy then this is perfect for you!

- 73 Static Meshes (LODS)
- 83 Textures
- 44 Materials
- 3 Particles
- 2 Blueprints

Source: https://www.unrealengine.com/marketplace/en-US/product/horror-forest
Galaxy Materials (+Skybox) (5.1+)
Ultimate Pack of Galaxy Materials, extremely customizable, can be used on any mesh, and as a Skybox.

- 43 Galaxy Materials (For mesh use and for Skyboxes)

- 46 Cubemap textures

- 44 Noise and Gradient textures for better customization

- Fully editable Materials

- Extremely flexible and customizable Materials

Source: https://www.unrealengine.com/marketplace/en-US/product/galaxy-materials-skybox
Dynamic Input Switching (5.1+)
Complete Overhaul of the system. Icon Images are all stored inside a simple struct, and provide easy access to swap between Xbox One, Xbox Series, Playstation 4, Playstation 5, Switch Pro, Switch Joycon, and Steam Deck icons. Since the system is based on detecting keypresses rather than Input Actions, the system is fully compatible with Enhanced Input/UE 5.1

DynaKey Updates: I rebuilt the DynaKey widget to allow for adjusting the size of the icon image.

This asset is a library and player controller that allows you to automatically detect the input method being used by the player, and display the appropriate icons in your HUD and UI widgets. No ticks or timers required. You can also set up multiple Gamepad Styles, so the player can select the style of icon to display without the need to hardcode the logic into individual Widgets.

Source: https://www.unrealengine.com/marketplace/en-US/product/dynamic-input-switching