PostApo Car Wrecks vol. 01 (5.1+)
5 car models. I wanted these vehicles not destroyed by fire or explosion but abandoned. The paint has peeled off, leaving a rusty stain. The shock absorbers lost their pressure, the tires crashed, and the interior was overgrown with fungus. I was inspired by The Walking Dead series and the world presented in The Last of Us.
Source: https://www.unrealengine.com/marketplace/en-US/product/postapo-car-wrecks-vol
5 car models. I wanted these vehicles not destroyed by fire or explosion but abandoned. The paint has peeled off, leaving a rusty stain. The shock absorbers lost their pressure, the tires crashed, and the interior was overgrown with fungus. I was inspired by The Walking Dead series and the world presented in The Last of Us.
Source: https://www.unrealengine.com/marketplace/en-US/product/postapo-car-wrecks-vol
Unreal Engine
PostApo Car Wrecks vol. 01 in Props - UE Marketplace
5 PostApo Abondoned Car Wrecks. Color customization possibile
POLYGON Adventure Pack (5.1+)
A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
Include a demo scene (Character poses indicative only).
Source: https://www.unrealengine.com/marketplace/en-US/product/polygon-adventure-pack
A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
Include a demo scene (Character poses indicative only).
Source: https://www.unrealengine.com/marketplace/en-US/product/polygon-adventure-pack
Unreal Engine
POLYGON Adventure Pack in Environments - UE Marketplace
Synty Studios Presents - Polygon - Adventure Pack. A Fantasy themed asset pack.
Operation File [ Read Write ] (5.1)
The Blueprint Directly Operates The Function Node Of The File, You Can Get Basic File Information And Read And Write File
Get Stat Data
Directory Exists
Directory Create
Directory Delete
File Exists
File Size
File Delete
File Is Read Only
File Move
File Copy
File Save By String
File Save By Array String
File Save By Array Binary
File Append By String
File Append By Array String
File Save By Array Binary
File Load By String
File Load By Array String
File Load By Array Binary
Source: https://www.unrealengine.com/marketplace/en-US/product/operation-file-read-write
The Blueprint Directly Operates The Function Node Of The File, You Can Get Basic File Information And Read And Write File
Get Stat Data
Directory Exists
Directory Create
Directory Delete
File Exists
File Size
File Delete
File Is Read Only
File Move
File Copy
File Save By String
File Save By Array String
File Save By Array Binary
File Append By String
File Append By Array String
File Save By Array Binary
File Load By String
File Load By Array String
File Load By Array Binary
Source: https://www.unrealengine.com/marketplace/en-US/product/operation-file-read-write
Fab.com
Operation File [ Read / Write ]
蓝图直接操作文件的功能节点, 可以获取文件基本信息以及读写文件The Blueprint Directly Operates The Function Node Of The File, You Can Get Basic File Information And Read And Write FileSelect File / Folder WindowGet Files In FolderDocumentation: English 中文
Levitation FX (NIAGARA)
12 Levitation Niagara effects.
Just place the Effect on the characters feet inside the Blueprint.
12 Niagara Systems
17 Emitters
Full User Parameter controls
Source: https://www.unrealengine.com/marketplace/en-US/product/levitation
12 Levitation Niagara effects.
Just place the Effect on the characters feet inside the Blueprint.
12 Niagara Systems
17 Emitters
Full User Parameter controls
Source: https://www.unrealengine.com/marketplace/en-US/product/levitation
Fab.com
Levitation FX
Video Link12 Levitation Niagara effects.Just place the Effect on the characters feet inside the Blueprint.Demo scene included which has all the effects hooked up to "ThirdPersonCharacter", i add some controls so you can switch between everything during play.The…
Lens and Film Post Process (5.1+)
Customizable lens and film effects.
Peripheral Blur
Chromatic Aberration (adjustment for three color pairs: Red/Cyan, Green/Magenta, Blue/Yellow)
Lens Distortions (Barrel and Pincushion)
Unsharp Masking
Film Grain (color, based on white noise texture)
Drop Saturation in Shadows
Film Grunge
Light Leaks (noise-based)
Black and White with Color Adjustment
Source: https://www.unrealengine.com/marketplace/en-US/product/lens-and-film-post-process
Customizable lens and film effects.
Peripheral Blur
Chromatic Aberration (adjustment for three color pairs: Red/Cyan, Green/Magenta, Blue/Yellow)
Lens Distortions (Barrel and Pincushion)
Unsharp Masking
Film Grain (color, based on white noise texture)
Drop Saturation in Shadows
Film Grunge
Light Leaks (noise-based)
Black and White with Color Adjustment
Source: https://www.unrealengine.com/marketplace/en-US/product/lens-and-film-post-process
Fab.com
Lens and Film Post Process
Customizable post-processing effects: blur, sharpness, lens distortion, chromatic aberration, film grain, light leaks, and more.Video Showcase:http://azetongames.com/videos/Lens_and_Film_L32.mp4 (high quality)http://azetongames.com/videos/Lens_and_Film_D32.mp4…
Interactive Foliage pickup system (5.1+)
Need to pick up sticks, rocks, some berries from bushes or pluck some flowers? Use this customizable interactive foliage pack.
Item Text and text height
Which mesh to spawn
How easy it is to pick up by configuring pickup radius to which the player has to look at
Respawn option and respawn timer
Option to respawn in random radius and define how far the radius can reach
If the pickup should simulate physics or not
Source: https://www.unrealengine.com/marketplace/en-US/product/interactive-foliage-pickup-system-berry-bushes-flowers-plucking-items-picking?sessionInvalidated=true
Need to pick up sticks, rocks, some berries from bushes or pluck some flowers? Use this customizable interactive foliage pack.
Item Text and text height
Which mesh to spawn
How easy it is to pick up by configuring pickup radius to which the player has to look at
Respawn option and respawn timer
Option to respawn in random radius and define how far the radius can reach
If the pickup should simulate physics or not
Source: https://www.unrealengine.com/marketplace/en-US/product/interactive-foliage-pickup-system-berry-bushes-flowers-plucking-items-picking?sessionInvalidated=true
Unreal Engine
[UE4] Interactive Foliage pickup system V1 in Blueprints - UE Marketplace
Need to pick up sticks, rocks, some berries from bushes or pluck some flowers? Use this customizable interactive foliage pack.
Industrial VOL.2 - Security Fences and Barriers (5.1)
A collection of fences, barrier, and blockade assets that can be used for games!
39 Meshes
High quality and fidelity texture sets - 2k+ textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Modular design to allow for flexibility of placement
Painted parts can be tinted any color on fences
Realistic Post Process and Look Up Table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Source: https://www.unrealengine.com/marketplace/en-US/product/industrial-vol-2-security-fences-and-barriers
A collection of fences, barrier, and blockade assets that can be used for games!
39 Meshes
High quality and fidelity texture sets - 2k+ textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Modular design to allow for flexibility of placement
Painted parts can be tinted any color on fences
Realistic Post Process and Look Up Table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Source: https://www.unrealengine.com/marketplace/en-US/product/industrial-vol-2-security-fences-and-barriers
Fab.com
Industrial VOL.2 - Security Fences and Barriers
Documentation: https://www.notion.so/dekogon/Industrial-0f0832893ac941298ab122968d5730a5This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals,…
Horror Forest (4.27+)
A dark, foggy forest with an eerie atmosphere. Perfect for horror games.
If you like atmospheric forests, that also happen to be extremely foggy then this is perfect for you!
- 73 Static Meshes (LODS)
- 83 Textures
- 44 Materials
- 3 Particles
- 2 Blueprints
Source: https://www.unrealengine.com/marketplace/en-US/product/horror-forest
A dark, foggy forest with an eerie atmosphere. Perfect for horror games.
If you like atmospheric forests, that also happen to be extremely foggy then this is perfect for you!
- 73 Static Meshes (LODS)
- 83 Textures
- 44 Materials
- 3 Particles
- 2 Blueprints
Source: https://www.unrealengine.com/marketplace/en-US/product/horror-forest
Fab.com
Horror Forest
If you like atmospheric forests, that also happen to be extremely foggy then this is perfect for you!Video here: https://www.youtube.com/watch?v=5fVnMKDV9rY
Galaxy Materials (+Skybox) (5.1+)
Ultimate Pack of Galaxy Materials, extremely customizable, can be used on any mesh, and as a Skybox.
- 43 Galaxy Materials (For mesh use and for Skyboxes)
- 46 Cubemap textures
- 44 Noise and Gradient textures for better customization
- Fully editable Materials
- Extremely flexible and customizable Materials
Source: https://www.unrealengine.com/marketplace/en-US/product/galaxy-materials-skybox
Ultimate Pack of Galaxy Materials, extremely customizable, can be used on any mesh, and as a Skybox.
- 43 Galaxy Materials (For mesh use and for Skyboxes)
- 46 Cubemap textures
- 44 Noise and Gradient textures for better customization
- Fully editable Materials
- Extremely flexible and customizable Materials
Source: https://www.unrealengine.com/marketplace/en-US/product/galaxy-materials-skybox
Fab.com
Galaxy Materials (+Skybox)
[Video]Pack of space and nebula materials that can be used on any mesh. Multiple textures and gradients are included in this package to help you customize the effects. Materials have many parameters, you can tweak the rim, distortions, gradient texture, scroll…
Dynamic Input Switching (5.1+)
Complete Overhaul of the system. Icon Images are all stored inside a simple struct, and provide easy access to swap between Xbox One, Xbox Series, Playstation 4, Playstation 5, Switch Pro, Switch Joycon, and Steam Deck icons. Since the system is based on detecting keypresses rather than Input Actions, the system is fully compatible with Enhanced Input/UE 5.1
DynaKey Updates: I rebuilt the DynaKey widget to allow for adjusting the size of the icon image.
This asset is a library and player controller that allows you to automatically detect the input method being used by the player, and display the appropriate icons in your HUD and UI widgets. No ticks or timers required. You can also set up multiple Gamepad Styles, so the player can select the style of icon to display without the need to hardcode the logic into individual Widgets.
Source: https://www.unrealengine.com/marketplace/en-US/product/dynamic-input-switching
Complete Overhaul of the system. Icon Images are all stored inside a simple struct, and provide easy access to swap between Xbox One, Xbox Series, Playstation 4, Playstation 5, Switch Pro, Switch Joycon, and Steam Deck icons. Since the system is based on detecting keypresses rather than Input Actions, the system is fully compatible with Enhanced Input/UE 5.1
DynaKey Updates: I rebuilt the DynaKey widget to allow for adjusting the size of the icon image.
This asset is a library and player controller that allows you to automatically detect the input method being used by the player, and display the appropriate icons in your HUD and UI widgets. No ticks or timers required. You can also set up multiple Gamepad Styles, so the player can select the style of icon to display without the need to hardcode the logic into individual Widgets.
Source: https://www.unrealengine.com/marketplace/en-US/product/dynamic-input-switching
Unreal Engine
Dynamic Input Switching in Blueprints - UE Marketplace
Switch UI elements in real-time with this library and BP set.