Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Iโ€™m opening another round of free 1-on-1 mentoring sessions for anyone interested in game development, software engineering, or navigating a tech career.

This is a chance to get direct, practical advice tailored to your situation, whether youโ€™re:
โœ”๏ธ Building your first game and donโ€™t know where to start
โœ”๏ธ Already in the industry and looking to grow into leadership
โœ”๏ธ Exploring how to make your codebase scalable and production-ready

Iโ€™ve led teams, shipped large-scale games with millions of players, and worked across mobile and PC. My goal is to share what Iโ€™ve learned, answer your questions, and help you avoid common pitfalls.

A few things we could cover:
๐Ÿ”น Game architecture design
๐Ÿ”น Performance troubleshooting
๐Ÿ”น Career growth strategies
๐Ÿ”น Or any other topic you bring

To make the most of our time, itโ€™s in your best interest to provide an agenda or list of questions when booking, that way we can dive straight into what matters most to you.

Sessions are available in English or Russian, with limited slots again this round.
If the calendar looks full, save this post and drop a comment, Iโ€™ll release more times later.

This time, all slots are scheduled earlier in the day, based on some of your comments.

๐Ÿ“Œ Book your spot here: https://calendly.com/alex-gamedev/50min
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Havenโ€™t posted here for a while. Many of my connections already know that I left the company where I had worked for the last six years and started a new job. Itโ€™s been intense and definitely pushed me out of my comfort zone. We still have a long road ahead, and focusing on short-term goals in my new project has kept me away from posting.

I have a good reason to make a post now:
Iโ€™ll be attending Unite 2025 in Barcelona on 18โ€“20 November.
Itโ€™s a great chance to learn from the community, see how others approach their projects, and get a better sense of where the industry is heading.

If youโ€™re also planning to be there, feel free to reach out. Always happy to catch up, exchange experiences, or grab a coffee during the event.
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Interesting. Unity in-app purchase is going to be integrated into Fortnite.
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In Unity 6 ๐Ÿคฏ
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Unity now supports Game Share on Switch 2

Local multiplayer with 2 friends with only one copy of a game
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2D workflows in 6.3

- 3D to 2D conversion is now built-in. Supports all 2D renderers, works with shader graph, VFX graph, and sprite masks.
- New low level API 2D Physics
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Platform toolkit - a new package.

It even includes a save system, achievements.

One code for all platforms and stores.

Built-in verification without running a build.

Coming in 6.3.

Is it too good to be true? I don't personally believe it, so let's see soon.
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Diagnostics package in 6.2

Solution to collect and monitor technical metrics. If we have everything related to crashes, ANRs, and production performance metrics in one place, that would be actually amazing
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IAP

Stripe and coda partnerships for managing payments on all platforms, including web stores.

Basically D2C improvements built-in into Unity, which is huge for games revenue.

It abstracts away your IAP pipeline tho. Is it good?
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Unity vector

Better optimized UA tools

Some games claimed to have lower CPI, higher quality users, 2x users buying, 2x purchases from these users. The scaled quality is staying for months now.
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Reusable technology - Saving development time sharing Unity plugins and SDKs

A nice talk with solid tips about creating SDKs. I'd recommend checking out the recording once it's available (Should be pretty soon, based on the previous year). Especially handy if you need to share code between games inside your company.
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Everyday Unity
Photo
Timelines for CoreCLR
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