Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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How To Use Every Node in Unity Shader Graph

An outstanding work that contains a description of 200+ nodes, most have a visual example.

https://danielilett.com/2021-05-20-every-shader-graph-node/

#shadergraph
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UniMod: Adds modding support to your Unity project

With mod scripting enabled, UniMod requires Mono, with only the following platforms being implemented right now: Windows, OSX and Linux, Android

https://github.com/katas94/UniMod

#modding
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Asset Management Tools for Unity

List of Tools
- Scenes In Project (the star of this project)
- MultiRename Tool
- Search Duplicate Assets
- Search References Fast! (discontinued)
- Search Prefabs Components

https://github.com/NibbleByte/UnityAssetManagementTools

#editortool
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Automated Cleanup of Unity's Generated Shaders

The resulting code is around 20-25% smaller and a lot easier to read, which makes it better to work with and optimize. While it does shorten the code, the main improvement is that it becomes much easier to grok.

https://agentlien.github.io/cleanup/index.html

Repo: https://github.com/agentlien/ShaderCleanup

#shadergraph #optimization
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Unity-Technologies/BackgroundDownload: Plugins for mobile platforms to enable file downloads in background

Use Background Download to download large files in the background on mobile platforms. It lets you fetch files that aren't required immediately while caring less about application lifecycle. Downloads will continue even if your application goes into background or the Operating System closes it (usually due to low memory for foreground tasks).

https://github.com/Unity-Technologies/BackgroundDownload

#native #background #downloader
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Building a custom renderer for Unity - Draw Calls & Batching

This series of posts is like a short paraphrase of catlikecoding SRP tutorials and without code. If you find it hard to start the amazing tutorial by catlikecoding since it is really huge, then you can begin with this one for some short theory to be more in context.

https://fazz.dev/articles/building-srp-part-three

#srp #drawcall #srpbatcher
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unity-stylized-water: A stylized water shader (and material presets) for Unity (built-in RP)

https://github.com/danielshervheim/unity-stylized-water

#water #shader
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