Dear community,
We’re back with news after a long pause. Throughout this year, the team has been working intensely to prepare the next step for Planeta Nostra, and now we’re ready to share where we’re heading.
We launched in the middle of the Telegram clicker hype, but from the very beginning we chose a different path.
Our goal is a 3D graphics, accessible via Telegram, with a P2P economy and an XR layer that will eventually become the foundation for digitizing the real world.
The next big wave is the combination of XR + AI. Lightweight wearables will become the new mass-market gadgets that replace phones. Voice control, AI being able to see what you see in the real world, and 3D graphics on lightweight wearables — this is the future that awaits us.
In this new world, digitization of reality and its gamification become even more important — especially for a world where communication moves into wearable devices.
We are building Planeta Nostra specifically for this world — both in terms of game design and technology.
It’s a long journey, and now we’re ready to tell you about the next steps ahead.
We’re back with news after a long pause. Throughout this year, the team has been working intensely to prepare the next step for Planeta Nostra, and now we’re ready to share where we’re heading.
We launched in the middle of the Telegram clicker hype, but from the very beginning we chose a different path.
Our goal is a 3D graphics, accessible via Telegram, with a P2P economy and an XR layer that will eventually become the foundation for digitizing the real world.
The next big wave is the combination of XR + AI. Lightweight wearables will become the new mass-market gadgets that replace phones. Voice control, AI being able to see what you see in the real world, and 3D graphics on lightweight wearables — this is the future that awaits us.
In this new world, digitization of reality and its gamification become even more important — especially for a world where communication moves into wearable devices.
We are building Planeta Nostra specifically for this world — both in terms of game design and technology.
It’s a long journey, and now we’re ready to tell you about the next steps ahead.
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In January the game will launch the P2P Marketplace — an in-game market where the value is created by you.
You will be able to:
🔹 trade and exchange items directly with other players;
🔹 build your own small (or large) economic empires;
🔹 increase the importance of every piece of loot
This is the first stage of our P2P economy.
At launch, before the TGE, all trading on the P2P market will be done in TON.
Right now, the market conditions for a TGE don’t look optimal, so we are waiting for a better window.
We will announce separately and in advance how and when the TGE will take place.
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Level Editor — early next year
This is our main step forward.
Early next year we’re launching the Level Editor — a tool that will give a part of the control of Planeta Nostra’s universe into your hands.
We believe in a P2P economy, active player participation, and the power of community. The next stage is not just to play, but to create, influence, earn, and share value.
The Level Editor will allow the community to create user-generated content, monetize it, and develop the world’s story the way you want to see it — writing your own stories and contributing to the chronicles of the Deep Realm.
This is our main step forward.
Early next year we’re launching the Level Editor — a tool that will give a part of the control of Planeta Nostra’s universe into your hands.
We believe in a P2P economy, active player participation, and the power of community. The next stage is not just to play, but to create, influence, earn, and share value.
The Level Editor will allow the community to create user-generated content, monetize it, and develop the world’s story the way you want to see it — writing your own stories and contributing to the chronicles of the Deep Realm.
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What makes the Level Editor so important:
Accessible even to beginners:
The editor is designed so that not only game designers, but also regular players can create levels: an intuitive interface and ready-made building blocks that let you assemble levels like a constructor.
AI integration:
The Level Editor will be integrated with AI and will help you quickly create vivid, well-thought-out, professional-quality content — from dialogues and descriptions to visual elements.
Content monetization:
You’ll be able not only to invent worlds, but also to earn from them: popular levels will bring their authors a share in the in-game economy.
Connected to the P2P economy:
Levels, items, and scenarios will all be integrated into the P2P marketplace and in-game circulation, becoming a part of the overall Planeta Nostra economy.
The Level Editor will also be connected to Spheroid Universe Spaces.
Public open beta scheduled for Q1 2026
Accessible even to beginners:
The editor is designed so that not only game designers, but also regular players can create levels: an intuitive interface and ready-made building blocks that let you assemble levels like a constructor.
AI integration:
The Level Editor will be integrated with AI and will help you quickly create vivid, well-thought-out, professional-quality content — from dialogues and descriptions to visual elements.
Content monetization:
You’ll be able not only to invent worlds, but also to earn from them: popular levels will bring their authors a share in the in-game economy.
Connected to the P2P economy:
Levels, items, and scenarios will all be integrated into the P2P marketplace and in-game circulation, becoming a part of the overall Planeta Nostra economy.
The Level Editor will also be connected to Spheroid Universe Spaces.
Public open beta scheduled for Q1 2026
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New large map and gameplay mechanics!
A major separate update will be a new large map, designed with the expanded Planeta Nostra gameplay mechanics and user-generated content in mind.
This map will be the first vivid example of what the new Level Editor is capable of and how far you can go in building your own adventures inside Planeta Nostra.
Quests and missions, item hunting, mini-games, interactive dialogues, P2P interactions, Avatar battles, new types of activities — all of this awaits you on the new map created with the Level Editor.
Release - Q1 2026
A major separate update will be a new large map, designed with the expanded Planeta Nostra gameplay mechanics and user-generated content in mind.
This map will be the first vivid example of what the new Level Editor is capable of and how far you can go in building your own adventures inside Planeta Nostra.
Quests and missions, item hunting, mini-games, interactive dialogues, P2P interactions, Avatar battles, new types of activities — all of this awaits you on the new map created with the Level Editor.
Release - Q1 2026
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Digitizing the Earth
Our key long-term goal is the digitization of the real world.
This is where Planeta Nostra becomes a gamified tool: the game helps collect data, build a digital layer, and create the foundation for precise XR object positioning in the real world.
We’re working on the first XR version of the game and an Earth digitization module, where real-world spaces will become part of the Planeta Nostra Universe!
🎄 More news in the year ahead! See you all in the New Year! 🎄
Our key long-term goal is the digitization of the real world.
This is where Planeta Nostra becomes a gamified tool: the game helps collect data, build a digital layer, and create the foundation for precise XR object positioning in the real world.
We’re working on the first XR version of the game and an Earth digitization module, where real-world spaces will become part of the Planeta Nostra Universe!
🎄 More news in the year ahead! See you all in the New Year! 🎄
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